Mechwarrior 5 Replacing Mwo, Why Keep Spending & Playing?
#1
Posted 30 September 2017 - 07:02 AM
You guys can sit here and debate how to fix MWO, and PGI is not likely to have any interest in doing so. Prior talk tracks stated they 'may' come back and rebuild MWO after MW5. More than likely they figure out how to extend MW5 and drop MWO. Best way to get you to re-buy everything. PGI isn't financially stupid, so they will always show something in development for the remaining people to stick around anticipating improvements. They do need money to operate, and a player base well below 15k won't do that sustainably.
The maps have stopped after MW5 was decided...hmm...wonder why? Can't be due MW5 engine requiring all new terrain maps built. The mechs keep coming, and likely the wireframes and be transferred. Weapon systems are clearly transferable...
My premium time has expired, and I'm joining the wait and see list with many others. Been a fun game with longer life than most. Population is too far gone for matchmaker to keep it fun, game engine is antique, real development has stopped, and PGI was never the brightest on game design even at their peak. We all really thought faction warfare was going to be awesome and pissed off when 1yr delayed after beta. Probably one of the bigger jokes on us players.
Hopefully MW5 has tanky TTK, great new graphics, and puts in all the ideas that stop lasers, gauss, and ppc from coring a single location in one shot. The MW5 vids make it look like PGI developers have finally figured out how to use a game engine, so let's look forward to what's next.
Maybe MWO was just a long running beta for MW5?
#2
Posted 30 September 2017 - 07:09 AM
#3
Posted 30 September 2017 - 07:09 AM
#4
Posted 30 September 2017 - 07:10 AM
#5
Posted 30 September 2017 - 07:10 AM
All that is, is dumping the database or, writing new queries on the new engine.
#6
Posted 30 September 2017 - 07:10 AM
#7
Posted 30 September 2017 - 07:10 AM
#9
Posted 30 September 2017 - 07:12 AM
#10
Posted 30 September 2017 - 07:13 AM
Humpday, on 30 September 2017 - 07:11 AM, said:
what!? MW5 has no mech lab?
Em, what would be the point of buying the game!? Thats why mechwarrior is fun, the tinkering!
Come now. You should know by now that Russ and co. are very silly people with very silly ideas and a very silly habit of not learning from very silly mistakes.
#11
Posted 30 September 2017 - 07:14 AM
#12
Posted 30 September 2017 - 07:19 AM
#13
Posted 30 September 2017 - 07:31 AM
Let's encourage MW5 to release, and don't worry about MWO getting improved. No point even asking.
#14
Posted 30 September 2017 - 07:32 AM
Humpday, on 30 September 2017 - 07:11 AM, said:
Em, what would be the point of buying the game!? Thats why mechwarrior is fun, the tinkering!
Honestly, the idea of a mechwarrior with little to no mechlab is actually interesting. With a properly calibrated economy based around d that, it could be an amazing experience.
Probably kills the replay value though.
#15
Posted 30 September 2017 - 07:51 AM
Bombast, on 30 September 2017 - 07:32 AM, said:
Probably kills the replay value though.
can anyone show me a link that says there is no customization? All he said was mechs will have rolls, and some things are not swapable. But i have read nothing that says no customization, even that new PCG article does not say that
#16
Posted 30 September 2017 - 07:54 AM
JC Daxion, on 30 September 2017 - 07:51 AM, said:
I actually don't know. Just saying it could be interesting and fun.
#17
Posted 30 September 2017 - 08:13 AM
Bombast, on 30 September 2017 - 07:54 AM, said:
I'm pretty sure from what it sounds like that there will be limited customization in a mechs rolls.. Like you could take an SRM mech, and swap to 4's, But not to LRM's.. Endo, ferro, atremis, also sound like they are going to be in select mechs.
It could be interesting, but i think it at least needs limited customization you know?
#18
Posted 30 September 2017 - 08:17 AM
Llymrel, on 30 September 2017 - 07:31 AM, said:
I wasn't even saying you were crying, it was just an example of the rhetoric nature of your inquiry, why do anything? See what I am saying? It is a subjective question that has as many answers as there are people.
And that is without even taking the non MP aspect into account.
#19
Posted 30 September 2017 - 08:24 AM
"Unlike Mechwarrior Online, where players can customize their mech chassis in a variety of ways, MechWarrior 5 will stick to the lore and force players to choose between strictly defined roles. "It's great for a PVP game because the level of customization is huge," Bullock tells me. "But if we allowed that in MechWarrior 5, you essentially negate the free market. There's no need to keep your eyes peeled for that Jenner JR7-F that has Ferro-Fibrous armor if you take your JR7-D and just put Ferro-Fibrous armor on it."
I guess this means that the armor, structure, heatsink and maybe artemis upgrades in MWO wont exist in MW5. You will need to buy a new chassis with those upgrades. They don't say anything about how weapon customization will be handled and whether there will be restrictions on what weapons or other equipment a mech can take.
They go on to quote Russ saying, "We're looking at having upwards of 60 chassis with 300 to 400 variants. You could probably play the game multiple times within just one Great House's space and see different combinations on the free market."
Replay value will most likely be from playing through the game and buying different chassis, not necessarily customizing them.
Edited by RoadblockXL, 30 September 2017 - 08:25 AM.
#20
Posted 30 September 2017 - 08:28 AM
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