Kubernetes, on 26 January 2018 - 12:00 AM, said:
I wouldn't say it's ideal, but the fact that it's PPFLD makes it more effective than lasers in a knife-fight. At end-game when everything's either busted up or a light mech, a pair of ERPPCs can be the scariest thing out there.
Regarding objections to heat, I don't think it matters because people usually don't pair cERPPCs with other high heat weapons, if at all. My Summoner is still really strong, despite having lost a lot of quirks.
Yeah, PPCs of all kinds are satisfying in the endgame. Snapping someone and watching them collapse is always a pleasant surprise because of how pleasant it is.
It doesn't matter because clans have really good heat sinks.
Khobai, on 26 January 2018 - 12:45 AM, said:
the difference is that 15+5 splash damage would be a straight buff for HPPC
while making the CERPPC 10+5 splash damage was a straight nerf
splash damage is great when its a bonus, but its terrible when its a penalty...
not really.
the only reason CERPPC wasnt allowed to be 15 damage originally was because of its affinity with gauss which is no longer an issue since they cant be fired together.
laser vomit would still be far better than two CERPPCs doing 30 damage.
I dont think you truly appreciate how ridiculous laser vomit is. but it does far more than 30 damage.
laser vomit is like 60-80 damage. laser vomit and laser/gauss is whats busted.
but I would be happy if CERPPC stayed at 10+5 and just had its splash damage fixed and was bumped upto ghost heat limit of 3 along with all the non-heavy IS PPCs.
Hm... you make a fairly good point about the the alpha limit, but I still think 6 tons for 15 damage is too much. The ghost heat for PPCs should be looked at, as should the JJ nerfs, given that the poptart style they were meant for isn't in existence any more.
I'm still hoping laser vom gets nerfed. I just think it's a boring style.