Ballistics are totally and completely out of the comp scene, this because they are completely underpowered.
ballistics are too hot: PGI only compares their damage per heat emitted, but do not calculate at all that laser boats can spam double heat sinks, dakka boats can not.
UACs ACs and LBXs need a coordinated design, so everyone of them has a role
UACs: more dps: used for spamming damage at mid range distances, they should jam less.
AC: more range and projectile speed: more accurate shots at range
LBX: more damage but less range, used for brawling
THE HEAT SHOULD BE THE SAME
0.5 for the .2
1.0 for the .5
2.0 for the .10
4.0 for the .20
GAUSS
gausses need more range
Light gauss 950
Gauss 800 (coold 4.5)
Heavy gauss 400 (coold 4.5)
(x2 to max range on all of those)
Example of balancing using the .10 model
UAC 10 (included 80% less jam)
range-500
damage-10
heat-2
speed 1100
AC10
range 650
damage 10
heat 2
speed 1400
LBX10 (included actual crit chance)
Range 400
damage 13
heat 2
speed 1100
Edited by anonymous223, 02 October 2017 - 11:21 PM.






























