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Suicides Should Count As A Kill

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#1 Natred

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Posted 10 October 2017 - 04:53 AM

Suicides should count as a kill, either for the person who last damaged them or the one who did the most damage to them before they cooked themseleves. Usually see atleast one or two a game and thought it was strange this was not a thing. Thoughts?

#2 Athom83

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Posted 10 October 2017 - 06:12 AM

Nah. Cooking yourself to take as many enemies with you as possible is a valid tactic, and denying the enemy of the satisfaction of the "kill" is a bonus.

#3 arcana75

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Posted 10 October 2017 - 06:59 AM

Will be even more fun if the suicide is a fusion reactor self-destruct, doing damage to any mech maybe 50m from it.

#4 mogs01gt

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Posted 10 October 2017 - 07:10 AM

There needs to be collateral damage after mechs explode IMO.

#5 stealthraccoon

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Posted 10 October 2017 - 07:40 AM

Yes, I think self detonated deaths should benefit the enemy, and I think that death by heat should offer a *chance* at your mech exploding and potentially damaging nearby combatants.

#6 Bombast

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Posted 10 October 2017 - 07:43 AM

Yeah, I can see that. Maybe not 'Most Damage' though. I'd say the game should track how much damage was done, by who, 5-10 seconds before the suicide, and if it's over a certain threshold, it should determine that person 'pushed' the suicide and earned the kill.

Flamer heat damage should be tracked as well, of course, and count for more than regular damage.

#7 AJBennett

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Posted 10 October 2017 - 07:47 AM

OMG...I can see sticks running into the enemy and self detonating!

Posted Image

#8 Athom83

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Posted 10 October 2017 - 07:50 AM

View PostBombast, on 10 October 2017 - 07:43 AM, said:

Flamer heat damage should be tracked as well, of course, and count for more than regular damage.

Eh, that's the only place where I see suicide by overheat should count as the kill, when someone has been heating them up with flamers.

#9 Kaeb Odellas

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Posted 10 October 2017 - 07:57 AM

It should give the kill to whoever the suicider was shooting at with their last shot(s). Failing that, give it to the guy who did the most internal damage to the last component that exploded from heat damage.

#10 Khobai

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Posted 10 October 2017 - 08:04 AM

Quote

It should give the kill to whoever the suicider was shooting at with their last shot(s).


that makes no sense at all

if anyone should get credit for the kill, it should be whoever did the most damage to them

it should still count as a KMDD. because they still died and you did the most damage to them.

but no one should get killshot credit, because there was no killshot, it was a suicide

the point of rewarding killshots is that you actually killed someone, if you didnt kill them before they suicided, its not a killshot.

Edited by Khobai, 10 October 2017 - 08:06 AM.


#11 Mechwarrior1441491

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Posted 10 October 2017 - 08:12 AM

Imagine the griefing people can do if they can overload their mech to damage enemies and friends? haha. It would be a lingering final bullet in this title.

#12 Kaeb Odellas

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Posted 10 October 2017 - 08:13 AM

View PostKhobai, on 10 October 2017 - 08:04 AM, said:


that makes no sense at all

if anyone should get credit for the kill, it should be whoever did the most damage to them

it should still count as a KMDD. because they still died and you did the most damage to them.

but no one should get killshot credit, because there was no killshot, it was a suicide

the point of rewarding killshots is that you actually killed someone, if you didnt kill them before they suicided, its not a killshot.


I feel like if you were pressuring that guy enough that he wanted to risk blowing himself up to get rid of you, you basically killed him.

It's like that woman who pressured her boyfriend into killing himself and got convicted of involuntary manslaughter for it.

#13 Mole

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Posted 10 October 2017 - 08:22 AM

View PostAJBennett, on 10 October 2017 - 07:47 AM, said:

OMG...I can see sticks running into the enemy and self detonating!

Posted Image


The problem with your logic is that if someone is a stick they have no weapons left to fire to cause them to overheat to the point of detonation.

#14 Grus

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Posted 10 October 2017 - 08:23 AM

View PostNatred, on 10 October 2017 - 04:53 AM, said:

Suicides should count as a kill, either for the person who last damaged them or the one who did the most damage to them before they cooked themseleves. Usually see atleast one or two a game and thought it was strange this was not a thing. Thoughts?
[img https://goo.gl/images/4kYsxM /img]

#15 Athom83

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Posted 10 October 2017 - 08:25 AM

View PostKaeb Odellas, on 10 October 2017 - 08:13 AM, said:

I feel like if you were pressuring that guy enough that he wanted to risk blowing himself up to get rid of you, you basically killed him.

Not at all equivalent. The guy who blew himself up was probably being shot at by 3 or more enemy mechs, and the 4th guy who managed a single medium laser shot to his leg milliseconds before he blew up should get the "kill"? That would increase toxicity in game greatly. It would be better if suicides would remain as suicides.

View PostKaeb Odellas, on 10 October 2017 - 08:13 AM, said:

It's like that woman who pressured her boyfriend into killing himself and got convicted of involuntary manslaughter for it.

And she was an heartless ***hole and deserved that punishment. Not at all relating to the game however and is not an accurate description of what you think it is.

#16 James Argent

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Posted 10 October 2017 - 08:29 AM

Stealth armor and hot maps/JJs work for sticks.

#17 Escef

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Posted 10 October 2017 - 08:31 AM

Fusion engines don't cause the big boom you're looking for. In the even of a containment failure your reaction mass is just a few kilos of hydrogen and helium that will rapidly cool and shrink once it comes into contact with the reactor's inner walls. The inside of the reactor will likely be thoroughly f***ed, but unless something truly unusual happens you won't get the catastrophic detonation that we would all find gratifying... Unless Michael Bay and Michael Stackpole combine forces, then all bets are off.

#18 James Argent

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Posted 10 October 2017 - 08:32 AM

Oh yes, the 'actinic cerulean beams splattering gobbets of molten armor running off in rivulets' guy.

#19 AJBennett

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Posted 10 October 2017 - 08:36 AM

View PostMole, on 10 October 2017 - 08:22 AM, said:


The problem with your logic is that if someone is a stick they have no weapons left to fire to cause them to overheat to the point of detonation.



HEY...you're ruining my delusion!


...seriously though, you're right...oh well. ;)

#20 The Basilisk

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Posted 10 October 2017 - 08:41 AM

View PostNatred, on 10 October 2017 - 04:53 AM, said:

Suicides should count as a kill, either for the person who last damaged them or the one who did the most damage to them before they cooked themseleves. Usually see atleast one or two a game and thought it was strange this was not a thing. Thoughts?


Why ?
Is it because you want to pad your stats more or because you fear for your leaderboard position or whats your agenda here ?
Posted Image

Usualy its the last mech standing that engages override and trys to take at least someone with him and that is just fair.





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