Edited by Apollo777, 07 October 2017 - 09:56 AM.
Clan Mechs In Academy
#1
Posted 07 October 2017 - 09:44 AM
#2
Posted 07 October 2017 - 12:14 PM
~D. V. "It would even be interesting to see them coming at me in the 'Onslaught' Academy Challenge!" Devnull
#3
Posted 08 October 2017 - 01:36 AM
#4
Posted 09 October 2017 - 04:06 PM
The Clan voice over in game is terrible. Forced gravelly gruff voice. HATE THAT GUY.
Also. I WISH this game was 3036 so no clans but hey what you gonna do?
#6
Posted 10 October 2017 - 04:30 PM
HammerMaster, on 09 October 2017 - 04:06 PM, said:
The Clan voice over in game is terrible. Forced gravelly gruff voice. HATE THAT GUY.
Also. I WISH this game was 3036 so no clans but hey what you gonna do?
Yep I deep sixed the voices too because of that Clan Jerk.
#7
Posted 11 October 2017 - 10:36 AM
ShadowFire, on 10 October 2017 - 04:30 PM, said:
I wish that the both of you could have heard the voice they used for the Clan Training Officer back in the ancient, old "MechWarrior 2" single-player game... It was absolutely smooth, without any sign of a so-called "gravelly voice" like you're hearing in MWO. That would be the kind of voice that I would want to hear in MWO from the Clan side, not this ugly one that seems like a cheap duplicate of the BattleTech Cartoon Series. Not all Clans are freaking Jade Falcon... or as I, being a current Ghost Bear Loyalist would term them, "Neon Green Pigeons"... but then again, I hope they chuckle at this joke.
Asriel Dreemur, on 10 October 2017 - 07:02 AM, said:
We can still do with one Academy/Tutorial/'Testing Grounds'... PGI could simply swap up the CheckOut Mechs at random, and randomly swap "Captain Adams" with a 'Clan Star Captain' of some sort, all without any kind of regard to the user entering the area. They could also randomize the Mechs in the Academy Challenges and Testing Grounds, as well. It doesn't have to be completely static all the time, or it just gets awfully boring.
~D. V. "Things could be added/changed/adapted/enhanced without being so heavy-handed, people." Devnull
[Slight Edit by Post Author for a Missed Thought.]
Edited by D V Devnull, 11 October 2017 - 10:38 AM.
#8
Posted 12 October 2017 - 07:46 AM
D V Devnull, on 11 October 2017 - 10:36 AM, said:
You're welcome.
#9
Posted 12 October 2017 - 09:11 AM
ShadowFire, on 10 October 2017 - 04:30 PM, said:
Yep I deep sixed the voices too because of that Clan Jerk.
Yup, same here. Upon hearing that voiceover for the first time didn't make me think Clan or even Battletech at all. My first thought was, "When the hell did Clan equal Orc", because that as all I hear in that voice. Classic Blizzard male "For the Horde!" Orc.
Thanks goodness for the option to turn them off.
Edited by Darrious Quinn, 12 October 2017 - 09:11 AM.
#12
Posted 06 January 2018 - 07:28 AM
please.
maybe change them like when you change the trial mech's.
I.e : the new trials up for a while then those go into the academy ..
d.v. nulls rotation of clan and IS mechs @ this time.
"that's No EWOK!"
#13
Posted 07 January 2018 - 12:02 PM
I get that it's presented as an IS training ground, but the clan 'mechs don't have to "break lore".
The training grounds are suggested to be a training simulator. So there's no reason why the IS wouldn't include a few clan 'mechs in the simulation, to let their MechWarriors to study their strengths and weaknesses.
(I agree about the Angry Clan Guy voice, it cracks me up every time I fire up my clanner account.)
Edited by jss78, 07 January 2018 - 12:03 PM.
#14
Posted 07 January 2018 - 07:44 PM
Asriel Dreemur, on 12 October 2017 - 07:46 AM, said:
You're welcome.
Seriously, MW2 (through Mercs) is, in my opinion, the TRUE Golden Age of MechWarrior...
Oh, the memories. My ONLY beef with that instructor during my first playthrough was, "hey, this guy is using contractions when he speaks"...lol
#15
Posted 11 January 2018 - 04:56 PM
Edited by Throe, 05 October 2023 - 11:41 AM.
#16
Posted 15 January 2018 - 03:27 PM
I just do not believe anything will change unless it makes money. I have the same two bugs I've had for two years and I've reported them and no one has ever even addressed them.
We appreciate all the ideas that you'll put forward, but ask that you take into consideration:
- Academy training is directed towards the needs of new players
- Simple is better (not only from a teaching standpoint, but because of limited resources)
- The Academy provides resources for experience players to test their builds, rather than test their skills. For example, the turrets on the firing range display the damage done to them, thus allowing the player to evaluate their offensive potential under normal, hot and cold environments
- The BattleMech AI is very primitive. For now, there is no support for anything other than a ‘Mech that acts like a (very, very dumb) turret
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