Joey Tankblaster, on 09 October 2017 - 07:10 AM, said:
Ok gents,
this is not a rant about LURMs in general but more a rant about LURM pilots. The whole buddy lock feature in MWO is really painful and nonsense from a game design perspective.
I just hate those LURM pilots who do not share their armour, intel and firepower with their team in a meaningful way.
We already have lock after direct sighting, TAG-laser, UAVs and NARC. This is enough. I really don't see the necessity to promote a playstyle which favours cowardeous hidding in the third row waiting for others to do the job (e.g. locking up targets).
Buddy lock destroys role warfare. Lights on a scouting mission just get cought by an enemy light, locked up and lurmed to death. It's senseless.
What is the point of this design? I am fine with a substantial buff for LURMs if buddy lock is removed.
Get rid of buddy lock ASAP.
My 2 cents
"buddy lock" as you call it is one of the few examples of role warfare we do have.
LRMs are a long range support weapon that in order to perform even remotely well require the long range portion of their functionality be intact.
This means indirect fire is a neccessity or else why even bother with the LRMs at all? Seriously put just about any other missile weapon on the hardpoint for better results.
So let's look at how quick play works...
Do you bring a TAG if you are not loading LRMs? probably not.
Would you take a UAV over a coolshot or arty strike if you are using a laser vom build? Probably not
How often do we see NARC deployed? would you take a NARC on a heavy or assault mech brawler to get locks for friendly LRMs? probably not
So, what you are actually asking is "buddy locks" be removed and any LRM using mech needs to move into close proximity of the enemy to deploy a UAV then withdraw to clear minimum ranges and any potential obstructions select a target,wait for a lock and fire and also pray that the enemy didn't shoot the UAV down or the UAV expires before any meaningful damage is done.
I think we can agree that's not viable.
How about TAG. So without " buddy locks " the LRM carrier needs to get it's own locks and we can presume it will use a TAG.
So now we have a weapon system (LRMs) with literally dozens of ways to defeat or confound in direct competition with weapons that have no such limitations.
So, I take my LRM boat out of cover and point my tag laser at a target wait for a lock and fire my missiles at the astoundingly unimpressive speed of 160 meters per second at the guy who shoots back with an autocannon that requires no lock is uneffected by ECM or AMS and has a velocity of around 1000 meters per second...oh did I also mention it pinpoint front loads it's damage instead of dispersed non focused damage like LRMs.
Why would anyone do this? it's idiotic to accept those terms of an engagement because you will not win.
So I think we can agree this is not viable as well.
So um...NARC. Well NARC is the middle ground of the UAV and the TAG with no actual benifits to recommend it either.
You need to approach within close range similar to a UAV deployment but not as close. So it has similar issues to using a UAV for an LRM carrier.
You need to get direct LOS to fire and hit a target with a NARC and as a result place your mech in a very unfavorable competition with direct fire weapons that will tear you to bits in an exchange so this isn't ideal.
And, NARC is a missile and a slow moving one at that and can be effected by AMS. So for best results a NARC needs to fired as close to the target as possible and well...try LRMing at 90 meters away from a target.
So how viable is a NARC on an LRM boat? not very.
So if team mates (like yourself) can't be bothered to provide "buddy locks" how do we expect players to run support equipment that does not directly improve their own circumstances? Would you pull out an SRM6 for a NARC? Trade that coolshot for a UAV? take off a medium laser for TAG? No,you wouldn't.
So what buff would LRMs need to remove the "buddy lock"
Flat trejectory to reduce flight times
Increased velocity to compete with other direct fire weapons
Removal of lock on mechanics because it's a detriment and un needed delay with the trajectory and velocity change
And ...um...wait don't we have a missile system that already does this?
So finnally remove MRMs as obsolete because of the lower range compared to the "new" LRMs
Edited by Lykaon, 09 October 2017 - 01:09 PM.