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So Mechwarrior 5, In The Eyes Of Pc Gamer


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#1 Scout Derek

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Posted 09 October 2017 - 09:36 AM

Posted Image


Posted Image

The screenshots look okay. Some sort of Filter I assume from the looks of it on some of these.

More importantly..... the scenery. I love it. Mechcombat? not too sure yet since I actually haven't really seen it all yet.

http://www.pcgamer.c...k-to-its-roots/


Remember, believe half of what you see and none of what you hear. Until we get the demo, I'm holding off my wallet until I see more. For now it's all hype to me.

#2 Nightbird

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Posted 09 October 2017 - 09:45 AM

The mech fighting part will be fine, just no expectations of a storyline or meaningful campaign as of yet.

#3 TyphonCh

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Posted 09 October 2017 - 09:48 AM

Please support VR... Please support VR...

#4 Davegt27

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Posted 09 October 2017 - 10:38 AM

I see problems already
speed reads left to right
temp reads right to left??

#5 Thorqemada

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Posted 09 October 2017 - 10:55 AM

They take a green HUD with Red Markers - Insult to Injury for the Colour Blind People again?

#6 LordNothing

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Posted 09 October 2017 - 11:35 AM

so about that radar...
sometimes minimalist design goes too far.

#7 MeiSooHaityu

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Posted 09 October 2017 - 11:36 AM

It's a cool read. Little tidbits like that article are always fun to read when it comes to the new game.

Still a bit leery about the Mechlab situation (or lack there of), but everything else sounds pretty solid. If there are that many mechs and variants available, that will at least help ease the pain.

I do hope that they might consider some customization if it had to deal with temporary field modifications (like replacing a Centurion's destroyed A/C10 with an A/C5 until a replacement 10 can be found. Something like that, however I feel that is either outside their vision or the scope of what they are trying to do.

I guess we will have to wait for more info to be sure.

#8 Davegt27

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Posted 09 October 2017 - 11:38 AM

another problem

from the article

Quote

Every bullet you fire and every mech you lose will have a cost, and it’ll be up to you to make sure you're bringing in enough dough to keep your mercs on the payroll and their mechs in fighting condition.


you want a little bit of logistics (where you go, how you get there, how many Mechs to take)
bullets is to much

you don't want a management nightmare

#9 MeiSooHaityu

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Posted 09 October 2017 - 11:39 AM

View PostLordNothing, on 09 October 2017 - 11:35 AM, said:

so about that radar...
sometimes minimalist design goes too far.


There is also no compass or target mech info as well.

I chalk this up to very early development footage (pre-Alpha build?) and won't worry about things like that not being there. It's far too early to take anything we see as absolute.

#10 Trissila

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Posted 09 October 2017 - 11:57 AM

View PostDavegt27, on 09 October 2017 - 11:38 AM, said:

another problem

from the article



you want a little bit of logistics (where you go, how you get there, how many Mechs to take)
bullets is to much

you don't want a management nightmare


MW2: Mercs and MW4: Mercs did just fine while having you pay for your ammo.

Heck, MW3 even went so far as to have you worry about how much armor you had in stock for field repairs at your MFBs.

Why would MW5 have any more of a problem with it? Unless modern gamers are so far down the "no thought required" rabbit hole that even basic inventory management is too much for them.

#11 Composite Armour

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Posted 09 October 2017 - 12:02 PM

I'm liking the sound of MW5. Everything from the market to the management.

Hopefully it turns out as described.

#12 N0ni

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Posted 09 October 2017 - 12:05 PM

If the weapons hud can be moved to the top right, the paper doll to the bottom right and enemy readout to the bottom left (you know, just like every other single player mechwarrior game) then it'll be fine.

Also, needs a compass with included bearings and COLORBLIND SUPPORT (this is the make or break for me). Give us the option of changing HUD / Marker colors, we shouldn't have to dive into the files and mod it.

#13 Thorqemada

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Posted 09 October 2017 - 12:22 PM

In Crescent Hawks revenge you had little options to upgrade your Mechs with some sort of Upgrade Kits that offered specific Mechtuning like:
Firepower for Speed (like Downgrad Engine for 2 more ML and some HS)
Armor for Speed (like 2 Tons of Armor for downgraded Engine)
etc.

The readthrough of the PC Gamer article is nice so far and if they dont mess up i will buy into the game for sure and have 3 Mech games to play.

#14 Sigmar Sich

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Posted 09 October 2017 - 12:44 PM

Thx for the link. I'm SO excited about MW5. Should be a paradise for such loretards as me.

#15 Bud Crue

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Posted 09 October 2017 - 12:59 PM

"We’re dedicated to the core MechWarrior fanbase. They’re the ones that supported us with MechWarrior Online and now we’re making a game for them."

So NOW, their making a game for the "core MechWarrior fanbase". I will suspect a lot of them thought that MWO was supposed to be the game that PGI was making for them. Who knew?

#16 Arnie1808

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Posted 09 October 2017 - 01:10 PM

The Mechs do look better but what sticks out is the terrain. It’s just sooo much more vibrant.
Can only hope after it’s release they start the swap to the new (better) engine.

#17 Athom83

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Posted 09 October 2017 - 01:20 PM

View PostArnie1808, on 09 October 2017 - 01:10 PM, said:

The Mechs do look better but what sticks out is the terrain. It’s just sooo much more vibrant.

Thats the thing comparing CryEngine with Unreal. Unreal always looks more vibrant and colorful, almost cartoonish at times, while CryEngine always looks more realistic and dark.

#18 Bombast

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Posted 09 October 2017 - 01:22 PM

View PostDavegt27, on 09 October 2017 - 11:38 AM, said:

you want a little bit of logistics (where you go, how you get there, how many Mechs to take)
bullets is to much


Logistics is a huge part of the 'MW: Merc' series. And ammo generally isn't the chore.

As for the screenshots, pretty, but why are the AC/2 and AC/5 using the same ammo?

#19 Jay Leon Hart

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Posted 09 October 2017 - 01:24 PM

View PostBombast, on 09 October 2017 - 01:22 PM, said:

As for the screenshots, pretty, but why are the AC/2 and AC/5 using the same ammo?

Perhaps there's only 1 type of AC ammo and the ACs are now all burst?

#20 N0ni

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Posted 09 October 2017 - 01:29 PM

View PostBud Crue, on 09 October 2017 - 12:59 PM, said:

"We’re dedicated to the core MechWarrior fanbase. They’re the ones that supported us with MechWarrior Online and now we’re making a game for them."

My question is what do they even consider to be the "core Mechwarrior fanbase"? The arcade guys or the tabletoppers that appreciate lore?





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