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Kill Means Kill


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#41 arcana75

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Posted 10 October 2017 - 05:30 PM

View PostBombast, on 10 October 2017 - 05:00 PM, said:


Because I tried to do math before eatting lunch, thats why.

What's the maths here? I'm curious.

#42 Bombast

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Posted 10 October 2017 - 05:37 PM

View Postarcana75, on 10 October 2017 - 05:30 PM, said:

What's the maths here? I'm curious.


23 potential kills in a match, vs. 24 potential lives. 23/24=0.958 KDR.

Obviously that's wrong - The life not taken actually doesn't contribute to a 'global KDR,' only the kills, which technically all count as +1 to Kills and Deaths, so it's actually 23/23=1.0 KDR.

Of course, in practice, it's still not that high - Suicides and TKs contribute to the Death part without adding to the Kill part. In a match with one suicide and one survivor, its 22 kills, 23 deaths. 22/23=0.957 KDR. But I doubt there's any way to track that.

#43 arcana75

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Posted 10 October 2017 - 06:01 PM

View PostBombast, on 10 October 2017 - 05:37 PM, said:


23 potential kills in a match, vs. 24 potential lives. 23/24=0.958 KDR.

Obviously that's wrong - The life not taken actually doesn't contribute to a 'global KDR,' only the kills, which technically all count as +1 to Kills and Deaths, so it's actually 23/23=1.0 KDR.

Of course, in practice, it's still not that high - Suicides and TKs contribute to the Death part without adding to the Kill part. In a match with one suicide and one survivor, its 22 kills, 23 deaths. 22/23=0.957 KDR. But I doubt there's any way to track that.

Ok... that has no meaning.

Anyway the most number of kills/deaths is 23. However the fewest number of kills/deaths is actually 0. Unlikely but possible.

#44 Bombast

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Posted 10 October 2017 - 06:05 PM

View Postarcana75, on 10 October 2017 - 06:01 PM, said:

Ok... that has no meaning.

Anyway the most number of kills/deaths is 23. However the fewest number of kills/deaths is actually 0. Unlikely but possible.


The point being is that the '0s' dont matter - Every kill achieved 'negates' itself in the ratio. Whether there's 1 kill in an entire match or 23, it'll always average out to 1.0, except for suicides and TKs.

#45 Cloves

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Posted 10 October 2017 - 09:16 PM

Thought you where asking the average player’s KDR, as in how easy this challenge is.

Edit - looks like maybe around .68 is the center of the leaderboard, average for all players kdr, not bad

Edited by Cloves, 10 October 2017 - 09:21 PM.


#46 Lykaon

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Posted 10 October 2017 - 10:38 PM

View PostLordNothing, on 10 October 2017 - 12:46 PM, said:

did this one in one drop in a quad 10 annihilator. see you tomorrow.



First drop of the day got me 5 kills in a Rifleman.

#47 InvictusLee

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Posted 10 October 2017 - 11:02 PM

View PostAsym, on 10 October 2017 - 06:12 AM, said:

I haven't used an Alpha in 10 months of playing MWO? Why would I since I don't have brawling mechs? Several of my friends specialize in recon and don't have brawling mechs. A few others now, since LRMs have been universally nerf'd and nerf'd again and re-nerf'd just recently with a quirk reduction, don't brawl and are playing with ATM mechs.... Support players.

Yes, you are correct in your assessment but, there is a larger group of players that go several matches in a row with no kills.....they get all sorts of assists and KMDD but, few kills. Nor, will they or do they own brawling platforms...

I get 3-6 kills regularly in my LRM boats. Its not all that hard. You just have to play like a dirty LRM boat and use cover to your advantage and stay within 250-600 meters of your target.
Just relax.

#48 El Bandito

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Posted 10 October 2017 - 11:05 PM

View PostDread Render, on 10 October 2017 - 09:20 AM, said:

I want to see KMDD Total on the Basic Stats page.
As an Assault pilot I get lots of KMDD but I do not have the speed to run them down for the kill.
One of the major fundamental flaws in this game.
Kill counts more than KMDD



Yes, KMDD is a good stats to have.

#49 Appogee

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Posted 10 October 2017 - 11:07 PM

View PostAsym, on 10 October 2017 - 06:12 AM, said:

Again, many of us aren't brawling pilots.........

I haven't used an Alpha in 10 months of playing MWO? Why would I since I don't have brawling mechs? Several of my friends specialize in recon and don't have brawling mechs. A few others now, since LRMs have been universally nerf'd and nerf'd again and re-nerf'd just recently with a quirk reduction, don't brawl and are playing with ATM mechs.... Support players.

Yes, you are correct in your assessment but, there is a larger group of players that go several matches in a row with no kills.....they get all sorts of assists and KMDD but, few kills. Nor, will they or do they own brawling platforms...



There is no room on a team of 12 for any "support players". So get that idea right out of your head.

Everyone's job is to kill Mechs.

Edited by Appogee, 10 October 2017 - 11:09 PM.


#50 The Lurm Wurm

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Posted 10 October 2017 - 11:11 PM

View PostAppogee, on 10 October 2017 - 11:07 PM, said:


There is no room on a team of 12 for "support players". So get that idea right out of your head.

Everyone's job is to kill Mechs.


Eh, you can be support-oriented. You just have to ALSO work on killing enemies.

Alt account runs nothing but a Kitfox with 2xcLAMS, ECM, NARC, and 2xcHLL. Works great if the allied missile jockeys take advantage of the NARCs. One beacon out at a time, hang near team to get max benefit out of AMS and ECM, strip armor with that sick 36-point alpha from a light 'mech with heavy support functions.

#51 InvictusLee

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Posted 10 October 2017 - 11:12 PM

View PostThe Lurm Wurm, on 10 October 2017 - 11:11 PM, said:


Eh, you can be support-oriented. You just have to ALSO work on killing enemies.

Alt account runs nothing but a Kitfox with 2xcLAMS, ECM, NARC, and 2xcHLL. Works great if the allied missile jockeys take advantage of the NARCs. One beacon out at a time, hang near team to get max benefit out of AMS and ECM, strip armor with that sick 36-point alpha from a light 'mech with heavy support functions.

are you also the LRM 80 Scorch? Cause I love that guy. LOL

#52 The Lurm Wurm

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Posted 10 October 2017 - 11:19 PM

View PostNovember11th, on 10 October 2017 - 11:12 PM, said:

are you also the LRM 80 Scorch? Cause I love that guy. LOL


Nah. Just this one, which is a 2xALRM20, TAG, 5xML ARC-2R (and eventually 4xATM12 SNV-A when I build up enough c-bills for the engine), and Kerensky Defensive Solutions, the SupportFox account.

#53 FireStoat

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Posted 10 October 2017 - 11:22 PM

View PostThe Lurm Wurm, on 10 October 2017 - 11:11 PM, said:


Eh, you can be support-oriented. You just have to ALSO work on killing enemies.

Alt account runs nothing but a Kitfox with 2xcLAMS, ECM, NARC, and 2xcHLL.

I think I'll steal that build when the Loyalty kitfox drops, or something similar. I like to support with my Purifier but desperately want an ear mount missile for a Narc. Lobbing them from the arms is pure hell. As for people scoffing about them, it's about supporting your team with long range fire at the same time that you're gunning down missile swarms for the lead mechs that are being targeted. 3-400+ missiles shot down during pushes (not static play) is a hell of a lot of armor saved for those early crucial aggressive pushes when you're trying to get the first 2 enemies dead for a snowball effect.

#54 Appogee

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Posted 10 October 2017 - 11:24 PM

View PostThe Lurm Wurm, on 10 October 2017 - 11:11 PM, said:


Eh, you can be support-oriented. You just have to ALSO work on killing enemies.

Alt account runs nothing but a Kitfox with 2xcLAMS, ECM, NARC, and 2xcHLL. Works great if the allied missile jockeys take advantage of the NARCs. One beacon out at a time, hang near team to get max benefit out of AMS and ECM, strip armor with that sick 36-point alpha from a light 'mech with heavy support functions.

I'm totally fine with that because you can do 36 points alpha at medium range.

Personally, I find the 6ERML loadout works a little better because it gives better DPS and you can carry 3 ballistic AMS and tons of ammo that won't add to your heat.

#55 Jingseng

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Posted 11 October 2017 - 12:35 AM

It's like PGI made an event to troll LRM users... and the LRMers still don't get it.

#56 Lily from animove

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Posted 11 October 2017 - 12:59 AM

View PostAsym, on 10 October 2017 - 07:25 AM, said:

Actually, after my 6th match seconds ago, I'm at three kills in my MDD..... Were they honest kills? Sort of.... 1 was an outright "last bullet". Another was chasing a fleeing light with streaks (and, I have 4 streak launchers). The last was another "stolen kill" with streaks.... Now, there were 8 KMDD's in these 6 matches.

I'm done for the day; my MWO time is up...... Not 5, even with great teamates since they were all wins.....
So, for most of us "average" potato players, it isn't about positioning.... I was exactly where I needed to be "supporting" directly the Assaults and brawling heavies.... No, I'm not changing a play style to a laser vomit mech just for a event.....

The point is, sometimes, events just aren't for the average players and since the prizes aren't any too valuable, no harm is done.


exactly there is your issues, you use streaks and satreaks are bad because streaks spread and spreading means racking up damage to get KMDD's ut not kills.

so lets imagine a mech took a lot damage to the ct and nowhere else, then you Need to spam a LOT srm's at it to kill it while maybe 20direct CT damage would kill it. But now you excess the previous damage with spreaddamge leading to a KMDD.



this Video Shows a nicely cored enemy and how ssrm's avoid an easy kill by just badly spreading to non ct components.

stop using streaks they are easy to get KMDD's but they are poor Efficiency in killing stuff. all you do is racking damage in the most spready way possible.

Play the Events by it's rules and this means knowing what weapons are bad at the specific Job of achieving the Events goals. And SSRM's are very poor weapons against anything above 40t. They force spread damage and make killing the least efficient way. So better go for srms and lern aiming with them.

Edited by Lily from animove, 11 October 2017 - 01:12 AM.


#57 Phelan Boots

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Posted 11 October 2017 - 06:25 AM

I logged in yesterday with 27 minutes left in the challenge. Got two kills in my first game, and had two terrible games back to back picking up only one kill. In the last minute of the night I got in to a match and pulled it out with three more kills. 4 games in ~30 minutes, 6 kills.





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