The Lurm Wurm, on 14 October 2017 - 09:14 AM, said:
Let me preface by saying that the Artemis nerf is quite silly; even with Artemis, TAG, and all the spread nodes, LRMs are still one of the worst direct-fire options you have. They're not unusable, but they're objectively worse than ACs and lasers.
That being said, you can absolutely make non-Assault LRM 'mechs work. I get a ton of work done on an ALRM40 ARC-2R with a personal TAG unit and 5 medium lasers as backup (too bad PGI's nerfing the hell out of those too, kek).
Too bad that PGI's nerfs, supposedly intended to sort out the laser vomit meta and do... something... with missiles, actually directly target builds like this in every possible way to just make them outright worse in every way for no good reason.
Artemis nerfs (and ATM spread increase) are specifically noted as "to prevent the majority of missiles from hitting a single location".
From a guy who lives in an LRM/ATM
Supernova, I can say unequivocally that Artemis or not, this doesn't happen. A good shot for me is putting the majority of the missiles into the target, never mind the torso. Some missiles will auto-miss.
Now, thanks to this, even more spread will happen and SRMs (which are the only missile that gets away with putting most of it's launch into any one location) will remain just peachy for in-your-face single-location splat.
I do appreciate the Streak changes, though. Ignoring destroyed locations means a Streak doesn't lose damage hitting a damaged target.