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Hahahah These Patch Notes! Hilarious!


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#161 Brain Cancer

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Posted 15 October 2017 - 08:00 AM

View PostSjorpha, on 15 October 2017 - 04:48 AM, said:

Also funny how they nerf LRMs when they aready very underpowered and would need big buffs to be viable.


Yep. LRMs suffer more because Artemis SRMs are the scary thing. I'm looking forward to the first "What Artemis nerf?" video of a splatbot casually deleting sections with it's launchers.

It's not quite the imagined terror of the ol' six-MG Spider, but someone needs to realize that global changes to fix specific problems have unpleasant side effects.

#162 SFC174

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Posted 15 October 2017 - 08:05 AM

So I went into the testing grounds and tried a couple of my clan mechs with only heavy laser builds to try and simulate the feel of what the new laser cooldowns will feel like. Generally I have avoided heavy lasers up to this point except to add 1 or 2 to an existing build to buff up alpha potential, but the long cooldown always felt off and I kinda chalked that up to the relative comparison with the ERMLs, MPLs, etc. that I combined with them.

In summary, I don't like the feel and downtime of long cool down lasers. It feels like forever and it isn't _fun_. While PGI may think they have some valid reason for this mega nerf to lasers in terms of balancing weapon systems, they are hurting the playability and enjoyment of the game. If the concern was TTK, they would have been better served buffing armor amounts or lowering damage amounts across the board. If it was relative performance to ballistics, then a buff to ballistics would have been better.

I think that's one of the oversights the devs make. A massive nerf to "improve" balance would often be better served by mild buffs to competing tech. Personally, I'm not much for ballistics, so I'm feeling constrained to a specific playstyle with my lasers with the new patch (high alpha or go home). And if they nerf large lasers in the next patch, I'm going to have very little reason to think I'll enjoy playing any of my builds.

#163 Revis Volek

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Posted 15 October 2017 - 08:05 AM

Yea, i returned my Osiris and Arctic wolf packs...

GG PGI

#164 MischiefSC

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Posted 15 October 2017 - 08:36 AM

On the plus side, I hadn't played ARK in a while and this was a good excuse. Ragnarok map is pretty cool, if unfinished. While running for my cowardly life from a pack of angry Trods I jumped off a cliff into the water, swam ashore, flailing around lost in the dark and... walked in to a Lightning Wyvern nest with a level 46 egg there. Paused a second waiting to die in an explosion of lighting or fire or whatever but... nope. So I stole it like the last donut in an empty meeting room and ran like a frightened child.

Now I'm back home, hiding and giggling and having no clue how I'll get the milk to feed it but still... It's my precious.

Also picked up Shadow of Morodor, if I like it I'll get the new one. I've got plenty of money to spend on games and entertainment, just not on MWO. I appreciate that efforts being made to try and balance the game. I can appreciate the logic of nerfing lasers and buffing ballistics a bit. However this doesn't add up well for actual in game performance, it buffs clans and nerfs IS (more) but it hurts lights way more than heavies and assaults and mediums most of all. The quirks... nerfing the GHR? Really?

Meh. Whatever. Time for some new games anyway.

Edited by MischiefSC, 15 October 2017 - 08:44 AM.


#165 InfinityBall

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Posted 15 October 2017 - 08:36 AM

View PostKhobai, on 14 October 2017 - 09:18 AM, said:


this is the problem IMO

they need to make taking smaller quantities of LRMs more worthwhile and boating LRMs less worthwhile

a lot of mechs in battletech just use a single LRM launcher. a single launcher should be an effective choice.

So introduce ghost spread?

#166 FantasticMrDark

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Posted 15 October 2017 - 08:55 AM

The only way you make single LRM 10/15/20 worthwhile is if every LRM launcher had the same spread and fired in bursts of 5 missiles at a time.

#167 Deathlike

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Posted 15 October 2017 - 09:13 AM

PGI never ceases to amaze me when surprising everyone with bad balance decisions.

It is actually the only assured thing that PGI gifts to everyone.

Why some people hadn't noticed it before (and probably still don't) will always stay a mystery.

There will always be more of these to come... my friends and enemies. It will continue to be an ongoing era of Dartboard Dominance.

#168 Mechrophilia

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Posted 15 October 2017 - 09:16 AM

View PostMischiefSC, on 15 October 2017 - 08:36 AM, said:

On the plus side, I hadn't played ARK in a while and this was a good excuse. Ragnarok map is pretty cool, if unfinished. While running for my cowardly life from a pack of angry Trods I jumped off a cliff into the water, swam ashore, flailing around lost in the dark and... walked in to a Lightning Wyvern nest with a level 46 egg there. Paused a second waiting to die in an explosion of lighting or fire or whatever but... nope. So I stole it like the last donut in an empty meeting room and ran like a frightened child.

Now I'm back home, hiding and giggling and having no clue how I'll get the milk to feed it but still... It's my precious.

Also picked up Shadow of Morodor, if I like it I'll get the new one. I've got plenty of money to spend on games and entertainment, just not on MWO. I appreciate that efforts being made to try and balance the game. I can appreciate the logic of nerfing lasers and buffing ballistics a bit. However this doesn't add up well for actual in game performance, it buffs clans and nerfs IS (more) but it hurts lights way more than heavies and assaults and mediums most of all. The quirks... nerfing the GHR? Really?

Meh. Whatever. Time for some new games anyway.


Nice, I play LOTRO as well (Gladden). ARK also sounds fun.

Anyway, as a Grasshopper fan since before this game, it was painful to see this patche's "double nerf". First nerf lowers the DPS of its primary weapon system, second nerf makes the mech hotter regardless of the increased cooldown time. --doublenerf

Edited by Mechrophilia, 15 October 2017 - 09:21 AM.


#169 MischiefSC

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Posted 15 October 2017 - 10:38 AM

View PostDeathlike, on 15 October 2017 - 09:13 AM, said:

PGI never ceases to amaze me when surprising everyone with bad balance decisions.

It is actually the only assured thing that PGI gifts to everyone.

Why some people hadn't noticed it before (and probably still don't) will always stay a mystery.

There will always be more of these to come... my friends and enemies. It will continue to be an ongoing era of Dartboard Dominance.


Here's the problem -

The concept is good. Ballistics buff (velocity even!) And a nerf to lasers. These two could really stand a better balance of value as they often compete in the same ranges. Better velocity helps ballistics trade effectively and get more use of their DPS.

However matches don't take place in an open field. DPS is less valuable than big alpha when exposure is in 3 second increments and when the ballistic mech pushes it's already so chewed it can't use its narrow DPS advantage.

DPS matters 7 out of 10 times only over maybe 3 or 4 seconds. A 3xUAC2, 4ML MAD will consistently lose out against a Gauss, 2ll, 5erml BH2 in a team environment. In a 1 v 1 duel they're pretty close but in group or pug queue the DPS build is so badly burned in the approach he doesn't survive long enough to leverage DPS.

As such these laser nerfs just serve to make smaller lasers (and smaller mechs with a lot of E hardpoints) worse when they were not the issue.

Meh. Just poorly executed.

#170 Alex Morgaine

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Posted 15 October 2017 - 10:44 AM

View PostLupis Volk, on 15 October 2017 - 03:18 AM, said:

Not to sure if i'm remembering this correctly but every time they put up the Test server people made all kind of excuses to not try it. Kinda hard to gather viable data in a test server when your player base refuses to give it outside of the live server.

THANK YOU!
was worried that I was the only person still feeling this as well.

#171 vibrant

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Posted 15 October 2017 - 11:07 AM

View Postpoltergoost, on 14 October 2017 - 11:38 PM, said:

Well, I made the silly mistake of buying a Fury. My first mech purchase for real money.

First, the LMGs were nerfed before I even got a chance to play the thing.

Now, the 2 puny MLs it can squeeze into its CT have been nerfed hard too.

And this is on a chassis which is already weak and has awful hitboxes. Nerf after nerf, and a pathetic little mobility buff to compensate.

Never, ever again PGI. Not spending another buck on this game.

Sorry dude, it hurts. I stopped buying after splashing $35 -- the price of a couple games on frequent internet sales -- on a Spirit Bear, only to see it smashed into the ground, treated with the same nerfs as the KDK-3 that had an entirely different playstyle. Why invest money when PGI can and will just taken away?

#172 4rcs1ne

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Posted 15 October 2017 - 01:04 PM

Things like this are why I haven't played this game in over a month now.

#173 Lupis Volk

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Posted 15 October 2017 - 01:07 PM

View PostThe Mysterious Fox, on 14 October 2017 - 01:25 AM, said:


its always nice to crap on people who care about the product


.


Care about the product? Please they don't, if they did we'd have a lot less "REEEEEEE Clammers GET OUT REEEEEEEEE" threads and toxicity.

Also it's nice to dump on those who belive it's their kerensky given right to constantly treat Clanners poorly because they are so be grieved and "mature". What your seeing is 30-40 year old adults act like bloody children over a freaking luxury item aka a video game.

Edited by Lupis Volk, 15 October 2017 - 01:08 PM.


#174 Jay Leon Hart

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Posted 15 October 2017 - 01:12 PM

View PostLupis Volk, on 15 October 2017 - 01:07 PM, said:

Care about the product? Please they don't, if they did we'd have a lot less "REEEEEEE Clammers GET OUT REEEEEEEEE" threads and toxicity.

Also it's nice to dump on those who belive it's their kerensky given right to constantly treat Clanners poorly because they are so be grieved and "mature". What your seeing is 30-40 year old adults act like bloody children over a freaking luxury item aka a video game.

What's with the Clan persecution complex lately?

#175 XDevilsChariotX

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Posted 15 October 2017 - 01:21 PM

This nerf passing is beyond ridiculous. In my opinion, I thought the game was in a pretty decent state. Always makes me wonder when they say "we", people that don't even play the game?

Anyway, I seen one simple post to Russ's twitter page that has got them to change the Nightstar's arms. Maybe if everyone that is unhappy with these nerf's to the Lasers/Arty and the Annihilator should express their feelings.

https://twitter.com/russ_bullock
https://twitter.com/Chris_C_Lowrey

#176 Mcgral18

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Posted 15 October 2017 - 01:34 PM

View PostJay Leon Hart, on 15 October 2017 - 01:12 PM, said:

What's with the Clan persecution complex lately?


Just the typical Clam Apologists

#177 R Valentine

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Posted 15 October 2017 - 01:39 PM

Laser CD nerf? Really? That's the best they could do? CD nerfs do NOTHING to lasers, other than give users a bit of free heat management. You need to nerf durations if you want to get anywhere.

#178 FupDup

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Posted 15 October 2017 - 01:41 PM

View PostKiran Yagami, on 15 October 2017 - 01:39 PM, said:

Laser CD nerf? Really? That's the best they could do? CD nerfs do NOTHING to lasers, other than give users a bit of free heat management. You need to nerf durations if you want to get anywhere.

Please don't give them any funny ideas. You know that they'll be more than happy to oblige.

#179 C E Dwyer

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Posted 15 October 2017 - 01:52 PM

I want to be harsh and make some very acid comments about these changes and I strongly doubt the competence of this guy, and will leave it at that on a personal level.

I haven't logged in for any worth while amount of time since the latest disaster the 'live' events 'improvement'

The only other thing I have to say is just keep this level of stupidity up, and you will run out of paying customers P.G.I

#180 Mechwarrior1441491

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Posted 15 October 2017 - 02:08 PM

Certain mechs getting larger bonuses from the skill tree would help revitalize the stables of obsolete mechs. It's sort of like quirks, but to me that isn't a bad thing. People were playing a wider variety of mechs with quirks and I ASSUME that sales were also better.

Again I think PGI was using a magic 8 ball to make these decisions. It most certainly isn't in house testing.


This is a game that everyone wants to be good, but after so many years of treading water and back peddling, constant balancing that should have been sorted out by now, who has faith for MW5? They can't get missions right for faction warfare and quickplay, but people think this "never ending" mercenary game play will be a thing?

I assume it won't even be anywhere close to the replay value of warframe.

Edited by Mechwarrior1441491, 15 October 2017 - 02:11 PM.






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