Hahahah These Patch Notes! Hilarious!
#181
Posted 15 October 2017 - 02:12 PM
#182
Posted 15 October 2017 - 02:12 PM
Until then . . .
#183
Posted 15 October 2017 - 02:22 PM
#184
Posted 15 October 2017 - 02:24 PM
Grasshopper took a big hit
Nova and any laser build omni mechs took a hit.
Every SRM build took a hit
All I can think off is that it is trying to promote mixed builds, ie enforcer or atlas
It will be interesting to see how faction play scouting goes. Its the only arena where in my opinion IS dominates. (took me 14 matches to get the 12 150 game score and as a PUG line up as a bushwacker. won 12/14. With my clan account playing nova-prine/HMN-P/MLX-g took nearly 25 games to rack up the 12, got stomped quite a few times on the first day.
Edited by A Really Old Clan Dude, 15 October 2017 - 02:44 PM.
#186
Posted 15 October 2017 - 02:28 PM
#187
Posted 15 October 2017 - 02:30 PM
Increasing cooldown while leaving 80+ alphas doesn't change the core issue.
#188
Posted 15 October 2017 - 02:31 PM
Quote
especially since clans still have way better heat efficiency than IS
what they needed to fix was the massive disparity between CDHS and ISDHS
Quote
standalone. the only thing PGI plans ahead of time is mechpacks
Edited by Khobai, 15 October 2017 - 02:32 PM.
#190
Posted 15 October 2017 - 03:40 PM
Balance changes should be based on facts, not feelings.
I'm getting a real "fly by the seat of my pants" vibe from PGI right now.
Edited by Matt2496, 15 October 2017 - 03:41 PM.
#191
Posted 15 October 2017 - 03:53 PM
[Redacted]
Edited by McValium, 15 October 2017 - 08:29 PM.
inappropriate
#192
Posted 15 October 2017 - 04:09 PM
Lordhammer, on 15 October 2017 - 03:53 PM, said:
[Redacted]
Didn't PGI try a player council a few years ago?
If I remember correctly, it was an utter failure.
Edited by McValium, 15 October 2017 - 08:30 PM.
quote cleanup
#193
Posted 15 October 2017 - 04:16 PM
Matt2496, on 15 October 2017 - 04:09 PM, said:
Didn't PGI try a player council a few years ago?
If I remember correctly, it was an utter failure.
It only works if you pick the right people. Of course, if you pick enough potatoes, you'll get enough "half baked" ideas.
#195
Posted 15 October 2017 - 04:18 PM
The intent was clearly dial lasers back a bit and buff ballistics a bit.
That's a good thing as it's a reasonable step in balancing where we are at. The velocity buff was still a bit too light but a good thing without question, much needed and the right thing.
The laser nerf was just the wrong rhinf. Ironically I think it was more a matter of trying to be conservative and make it minimally impactful while just looking at weapon stats and not how those weapons play out on (especially IS) mechs.
The concept was good. The direction was good. Half the execution was off. The real issue is it was announced alongside nerfs to already sub par IS mechs, feeling like a double whammy.
Edited by MischiefSC, 15 October 2017 - 04:18 PM.
#196
Posted 15 October 2017 - 04:18 PM
Catten Hart, on 15 October 2017 - 02:22 PM, said:
The PTS is one of their internal testing servers, so I don't think they want us to have it all the time or they lose out.
#197
Posted 15 October 2017 - 04:28 PM
Col Jaime Wolf, on 15 October 2017 - 04:26 PM, said:
look you should expect this from PGI by now, alot of you act like this is some big suprize.
I find these laser changes particularly heinous. Above the status quo in facepalm-worthiness.
#199
Posted 15 October 2017 - 04:32 PM
MischiefSC, on 15 October 2017 - 04:18 PM, said:
The intent was clearly dial lasers back a bit and buff ballistics a bit.
That's a good thing as it's a reasonable step in balancing where we are at. The velocity buff was still a bit too light but a good thing without question, much needed and the right thing.
The laser nerf was just the wrong rhinf. Ironically I think it was more a matter of trying to be conservative and make it minimally impactful while just looking at weapon stats and not how those weapons play out on (especially IS) mechs.
The concept was good. The direction was good. Half the execution was off. The real issue is it was announced alongside nerfs to already sub par IS mechs, feeling like a double whammy.
Making medium-class lasers reload slower than large-class lasers is not a good concept or direction.
What's next, are we going to have the AC/5 reloading slower than the AC/10?
#200
Posted 15 October 2017 - 04:37 PM
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