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Lurmed My Lesson The Hard Way


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#1 gooddragon2

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Posted 14 October 2017 - 08:09 PM

Don't let yourself get tagged by a light mech just because you don't want to chase them with your assault. Was playing skirmish on the wide open snow map and our team got LRM'd to death because they had a light mech tagging us. Gotta hunt those things down in the future.

#2 Bombast

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Posted 14 October 2017 - 08:12 PM

Do not hunt lights in an assault mech. It's the only thing worse than being TAG/NARCed.

#3 Brain Cancer

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Posted 14 October 2017 - 08:15 PM

View PostBombast, on 14 October 2017 - 08:12 PM, said:

Do not hunt lights in an assault mech. It's the only thing worse than being TAG/NARCed.


Well, there are people like me that will cheerfully bully a light, but then I'm chasing them with missiles.

But FFS, don't run after them. That's what mediums and other lights are for, whereupon you add in a few comments with your launchers and shortly afterwards, the onelegged/half-torso annoyance is banished. And woe to the light that decides to run into the crowd. I appreciate those kills.

#4 gooddragon2

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Posted 14 October 2017 - 08:20 PM

I got an assault mech so I could fight assaults (Supernova with 6 C ER Llas)
But now I need a light mech hunter?

:(

#5 Bombast

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Posted 14 October 2017 - 08:29 PM

View Postgooddragon2, on 14 October 2017 - 08:20 PM, said:

I got an assault mech so I could fight assaults (Supernova with 6 C ER Llas)
But now I need a light mech hunter?

Posted Image


No, but you can't use a screwdriver on a nail. Chasing a light in an assault, at best, takes you out of the fight as you waste your time chasing a mech you'll never catch. At worst, you get separated and die pathetically to a mech you outweigh by 60+ tons, by way of 'laser to the rear,'

As an assault, you're pretty much dependent on lighter mechs protecting your rear. If that's not to your liking, do what most other people do - Switch to heavies. They're a lot more self-reliant (Unless you put a minimum engine in).

Edited by Bombast, 14 October 2017 - 08:31 PM.


#6 Brain Cancer

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Posted 14 October 2017 - 08:31 PM

View Postgooddragon2, on 14 October 2017 - 08:20 PM, said:

I got an assault mech so I could fight assaults (Supernova with 6 C ER Llas)
But now I need a light mech hunter?

Posted Image


What's scary is after the patch, you'll have one of the most rapid-fire laser users in the Clan arsenal. :P

But assaults tend to be at a disadvantage vs. lights, unless you can get a clean shot lined up early from something that can't be dodged away, like Gauss or PPC fire. Lasers are tough to keep on full burn to a single spot, Clan AC's spread damage (but many IS AC's work fine, as AC/20 + light = splat). If it can somewhat keep up with a light, you can generally deal with it better, and that means smaller robots vs. your 90-ton clunker.

#7 Novakaine

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Posted 15 October 2017 - 01:47 AM

I love lurmin lights so satisfyingPosted Image

#8 Unnatural Growth

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Posted 15 October 2017 - 07:01 AM

OP,

You need to stay in your group, and call that light out to your light/med mechs on your team to deal with. Chasing the squirrel in an assault will lose you the game. Try using comms and get one of your smaller team members to chase it away. It was what my Centurion was born to do, before this patch and PGI dragon punched it in the jimmies.

#9 Khobai

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Posted 15 October 2017 - 07:04 AM

Quote

But assaults tend to be at a disadvantage vs. lights, unless you can get a clean shot lined up early from something that can't be dodged away, like Gauss or PPC fire. Lasers are tough to keep on full burn to a single spot, Clan AC's spread damage (but many IS AC's work fine, as AC/20 + light = splat). If it can somewhat keep up with a light, you can generally deal with it better, and that means smaller robots vs. your 90-ton clunker.


streaks no longer targeting destroyed locations is a pretty huge buff for streaks though

streaks will murder lights like never before

#10 Stf Sgt Marblez

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Posted 15 October 2017 - 09:01 AM

View PostKhobai, on 15 October 2017 - 07:04 AM, said:


streaks no longer targeting destroyed locations is a pretty huge buff for streaks though

streaks will murder lights like never before


I must have missed that line or two in the patch notes. Khobai you made me happy today. Ty :)

#11 Davegt27

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Posted 15 October 2017 - 12:14 PM

when your new AMS is a good idea

until you can get Radar Dep (5 nodes)

also load up your front armor

Edited by Davegt27, 15 October 2017 - 12:15 PM.


#12 gooddragon2

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Posted 15 October 2017 - 12:48 PM

View PostDavegt27, on 15 October 2017 - 12:14 PM, said:

when your new AMS is a good idea

until you can get Radar Dep (5 nodes)

also load up your front armor


LAMS = Check
Front Armor = Check
Radar Dep = 2 nodes, sacrifice armor nodes to get to 5?

When you're looking at 5 lrm boats worth of missiles, it can only do so much.

I know lrms are strong at qp, but they're boring. I've used an LRM 5 before, there wasn't much fun in it. I don't imagine 80 missiles would be more fun.

Edited by gooddragon2, 15 October 2017 - 12:49 PM.


#13 Dr Cara Carcass

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Posted 15 October 2017 - 03:48 PM

View Postgooddragon2, on 15 October 2017 - 12:48 PM, said:


LAMS = Check
Front Armor = Check
Radar Dep = 2 nodes, sacrifice armor nodes to get to 5?

When you're looking at 5 lrm boats worth of missiles, it can only do so much.

I know lrms are strong at qp, but they're boring. I've used an LRM 5 before, there wasn't much fun in it. I don't imagine 80 missiles would be more fun.


Actually LRMS are not strong. THey are the worst weapon in the game because of the manny hard counters to it. Once you get your positioning right and your map awareness on point you are free to laugh et the lrm guys.

#14 Vellron2005

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Posted 16 October 2017 - 01:51 AM

Hunting lights is the job of other lights and fast mediums.. Hunting a light with an assault is suicide for the assault and a loss for the overall team.

Yes, a single NARC-er can be devastating on Polar and some other maps.. I usually always squeeze one into my LRM dropdeck, especially when I team up with my LRM dropdeck Fiancee.. Then we often control what happens, just the two of us..

View Postgooddragon2, on 15 October 2017 - 12:48 PM, said:

I know lrms are strong at qp, but they're boring. I've used an LRM 5 before, there wasn't much fun in it. I don't imagine 80 missiles would be more fun.


80 LRMs are hella fun Posted Image

You just gotta know how to use em' Posted Image

Edited by Vellron2005, 16 October 2017 - 01:53 AM.


#15 Tier5 Kerensky

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Posted 16 October 2017 - 02:47 AM

I chase lights in assult because that prevents them shooting my back.

#16 Lykaon

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Posted 16 October 2017 - 03:37 AM

View Postgooddragon2, on 14 October 2017 - 08:09 PM, said:

Don't let yourself get tagged by a light mech just because you don't want to chase them with your assault. Was playing skirmish on the wide open snow map and our team got LRM'd to death because they had a light mech tagging us. Gotta hunt those things down in the future.



You still didn't "Lurm" your lesson.

You would still get shredded by the LRMs trying to chase a mech you have no hope of catching.

The correct tactic is for your team to stop cowering and advance together to press into the enemy to nullify the LRMs by forcing a brawling fight under the minimum range of the LRMs.

LRM damage output will not compete with direct fire damage. So by staying in ineffective cover you are allowing the LRM users to optimize their LRM performance.

Force the face to face confrontation and now the LRMs are at a disadvantage.

#17 Lykaon

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Posted 16 October 2017 - 03:43 AM

View PostVellron2005, on 16 October 2017 - 01:51 AM, said:

Hunting lights is the job of other lights and fast mediums.. Hunting a light with an assault is suicide for the assault and a loss for the overall team.


If the enemy uses their weapons correctly the light mech being hunted is actually just baiting for the LRM carriers.

I do this all the time when I know I have a smart player on the LURMs. I run out with my light mech and drag an enemy into LRM optimal range and....SPLAT! dead enemy light.

The only sure fire way to counterthe LRMs is a concerted advance to force the direct face to face fight where LRMs fail to compete with other direct fire weapons.

View PostTeer Kerensky, on 16 October 2017 - 02:47 AM, said:

I chase lights in assult because that prevents them shooting my back.



And you have unfavorably traded effective tonnage in a fight.

I run up with 20 tons of Locust and get your 90 tons of Cyclops to turn and chaseme and my team now has a 70 ton weight advantage on the front.

#18 Tier5 Kerensky

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Posted 16 October 2017 - 04:09 AM

View PostLykaon, on 16 October 2017 - 03:43 AM, said:


And you have unfavorably traded effective tonnage in a fight.

I run up with 20 tons of Locust and get your 90 tons of Cyclops to turn and chaseme and my team now has a 70 ton weight advantage on the front.


So? Its either me or him.

#19 ApolloKaras

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Posted 16 October 2017 - 04:50 AM

View PostTeer Kerensky, on 16 October 2017 - 02:47 AM, said:

I chase lights in assult because that prevents them shooting my back.

As a light this is exactly what I want. While you are wondering where I am, your team is missing you on the front lines.

#20 gooddragon2

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Posted 16 October 2017 - 11:22 AM

View PostLykaon, on 16 October 2017 - 03:37 AM, said:

The correct tactic is for your team to stop cowering and advance together to press into the enemy to nullify the LRMs by forcing a brawling fight under the minimum range of the LRMs.


This is an optimal scenario. Quick Play is not known for those. I have gone many games without anyone saying anything tactical in chat (we did say stuff, just not tactical stuff), myself included. No one even used a mic (I don't have one). We just want to have a nice tactically negligent game. Which is why lrms are strong I guess. They're normally weak as someone pointed out elsewhere, but when potatoes such as myself are playing they become very strong. Especially in combination with a competent light mech using a tag.

Clearly the answer here is to nerf good players somehow... WAIT WAIT! I TAKE IT BACK! I DIDN'T MEAN IT SERIOUSLY!

Edited by gooddragon2, 16 October 2017 - 11:22 AM.






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