

#1
Posted 14 October 2017 - 10:15 PM
#2
Posted 14 October 2017 - 10:33 PM
For example, something like this might work, since the chassis has decent hitboxes, the weapons are mounted high, the range is convenient and the mobility is good: http://mwo.smurfy-ne...9583888aec515f4
That should work as a good platform for learning basics of the game.
Edited by Gagis, 14 October 2017 - 10:35 PM.
#3
Posted 15 October 2017 - 12:41 AM
pewpewgunther, on 14 October 2017 - 10:15 PM, said:
If you're certain you want to snipe, then first thing you probably want to unlock is the 4x zoom from the skilltree, under Sensors, 4 nodes to the right. It is a boon for snipers. Then you want lots of Velocity nodes.
2 of the 3 weapon types ie Energy and Ballistic give you sniping options, so if you want to snipe you don't have to go ballistic. But I should let you know that a forgiving sniper weapon is the LBX, which is a shotgun but has crazy range. Of cuz the further it is the more damage drops.
There is no such thing as "maintenance". You only need to pay for ammo once, by loading it into your mech, then that's it, no more reload costs.
Sniper Mediums and Lights, you probably would have seen or heard of the term "poptart", which refers to a mech that has jump jets and snipes, so the idea is you hide behind cover, fire jumpjets, try to spot an enemy, pop off a shot, then land back behind cover. The problem with medium/light snipers is that they are relegated to that exact one role: sniping. If you get rushed you're going to be destroyed, or if your entire team is down, you're probably not long for this world either. I would suggest if you really want to snipe, go for a heavy or assault, because they are big enough to carry a sniping weapon or 2, as well as close-ranged backup weapons when the need calls for it. Most sniping heavies/assaults carry 1-2 sniping weapons (eg ER-LL, ER-PPC) then SRMs or medium lasers for closer combat. A poptarting medium with ER-PPCs is quite effective with good aim, but bear in mind you'll be quite typecast role-wise.
With mediums/lights you'll struggle to be effective in both long and short, and thus you must rely on your speed to maintain optimal range. The keyword here is effective. Bushwackers can have an autocannon as a sniping option, with SRMs and lasers up close. You could also go with a Stormcrow with 2 large lasers and several medium lasers.
But once you start fighting against a proper heavy or assault sniper, eg a Supernova or Stalker with 6 ER large lasers, you will lose sniper exchanges at range. Hence if you're playing a medium or light, your 2 advantages are speed and smaller profile, so you should be fitting your mech accordingly, eg using your speed and smaller size to get closer to the enemy quicker and unseen, then using your heat and DPS to unload tons of damage, esp against snipers who would lose out to your loadout as sniper weapons have higher cooldowns. An SRM Huntsman or Hunchback with lasers/ballistics will make mincemeat of enemies close by.
Also you might want to search for more recent content as things have changed alot over the years. Use the advanced search tools of Google to limit your searches by date, starting from July 2017. Also you can watch more recent YouTube content eg those from TTB, Snuggles, MoltenMetal, Kanajashi. And of cuz self-plug: if you want to see how brawling builds fare, you can check out my videos as I only play brawling builds cuz that's my style, as I hate to snipe and peek.
Edited by arcana75, 15 October 2017 - 01:08 AM.
#4
Posted 15 October 2017 - 12:51 AM
Edited by mailin, 15 October 2017 - 12:53 AM.
#5
Posted 15 October 2017 - 03:59 AM
Urbanmech was designed for urban combat, it is a 30 ton Mech able to carry a Gauss Rifle, AC10 or multiple PPCs, it makes a competant fire support Mech and has the added advantages of a 360o torso twist, and it is an urbanmech, most people will underestimate it, also a Gauss Urbie could be made rather cheep if you stick with the stock engine.
most varients of the Raven have 2 E hardpoints in the Right Arm, those are hign mounted and allow you to put in 2 ERLL, you can be pretty fast and have Jumpjets in the 4X or ECM in the 3L
the Panther is designed to carry a PPC
the Arctic Cheetah has 2 shoulder mounted energy hardpoints for ERLL or ERPPC
Jenner and Jenner IIC can jump and have the option for fairly high mounted energy weapons
a Spider with PPCs used to be very popular as a harrasser,
Cicada and Viper can both do long range builds, and the Viper makes a great poptart (jump sniper) due to being the best jumping Mech in the game
Blackjack is pretty much designed as a fire support platform and gives balistic or energy options
Shadow Cat was designed as a scout sniper, one if its varients comes with a Gauss Rifle and 2 ERML stock, but that does not realy have enough tonage for Gauss ammo, it would work better with PPCs, LPLs or ERLLs
most varients of Hunchback or Hunchback IIC would make good fire support platforms with high mounted energy or balistic hardpoints. with the HBK-IIC it is possible to do dual gauss with a few lasers, suficent to destroy the head of any Mech if you are a good (or lucky) enough shot
the Shadow Hawk makes a good fire support platform, high mounted B hardpoints on most varients coupled with Jumpjet compatability
the Huntysman can again be a competant fire support platform.
#6
Posted 15 October 2017 - 05:59 AM
pewpewgunther, on 14 October 2017 - 10:15 PM, said:
(Edit, since it will be a while before you might see this post I decided to use spoilers to help organize it.)
Forgive me, this is going to be a long list. I will try to be as brief as possible with each.
Clan mechs will be specified as such. If not specified, it is Inner Sphere. On Clan mechs listed here you cannot change the engine (unless you can in which case I will say so).
Note: All pictures here are of me from another player's perspective. All are taken by Lordred from his "Camera Commando."
Fast but fragile snipers:
Slow But extremely Tanky options for sharp shooting.
In Betweeners: These mechs can be kinda fast, they can be kinda tanky. They are in between the two extremes.
That's all I can think of but I'm sure there are more like the Uller, but as I don't own one I don't know where it stands.
I hope that helps, and welcome to MWO.
Edited by Koniving, 15 October 2017 - 11:36 AM.
#7
Posted 15 October 2017 - 07:12 AM
Shadow Hawk, 55 tons. Falls under the inbetweeners. A want-to-be Hunchback. Tight hitboxes, but evenly made with easily accessible rears, meaning you can't get away with the same armor tricks as the Hunchback (which btw... if you get a Hunchback model, any variant EXCEPT the 4SP, funnel the right torso armor all forward except 2 points to the rear). Anyway, the Shadow Hawk has very sluggish torso twisting and turning abilities. Sure it can jump and it has all 3 weapon types. It has no peripheral vision. The cannons obstruct your vision especially when firing. Sure the mounts are high and the mech (while not as insanely tall as it was) is pretty tall.
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pewpewgunther, on 14 October 2017 - 10:15 PM, said:
In 2012, and probably 2013 it kept getting mentioned because we were told it would come back, there was a repair and rearm system. Meaning you had to buy ammo again and again, get repairs to damaged weapons and replace destroyed ones. Lasers were meant to be favorable due to being cheap, with numerous drawbacks that disappeared... causing a lot of problems. PGI removed the repair and rearm system in 2012 and it will not be coming back in MWO. So no worries. What ballistics had going for it at the time was instantaneous upfront damage (unlike lasers which burned over time, and PPCs which had severe hit registration issues at the time; also since for a long time during repair and rearm we only had single heatsinks... PPCs were too hot to be practical).
A far better repair and rearm system will be in the upcoming Mechwarrior 5: Mercenaries pre-alpha played live at Mech Con (PC Gamer Article excerpts and screenshots much farther into development) as well as the upcoming Battletech PC Game. MW5 is a single player game. Battletech PC has a versus mode for multiplayer but is largely a single player game. (A super brief discussion)
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Energy, ballistic-Energy (PPCs), and Ballistic weapons are all viable sharp shooting direct fire options. For Ballistics the 2 family and the Gauss family are long range (except Heavy Gauss). The 5 family is medium-long. The 10 is medium and the 20 is short.
This info can be ignored. It only explains why the ranges are weird and nonsensical.
Gauss Rifles have the longest effective ranges. The 660 ranges are for full damage. It then declines linearly until 1320 meters where it does 0 damage. Half way between the two, a standard Gauss Rifle does 7.5 damage. (You can extend the range with range nodes in the skill tree.) The Heavy Gauss is the exception, its range says 180 meters (for 25 damage), but unlike others which extend out to double range before doing zero, the Heavy Gauss extends out to 5 times range before doing zero. Thing is for its tonnage and so few shots per ton of ammo and its immense size... it isn't really worth it.
A few helpful videos. I do appologise I go for somewhat educational gameplay rather than entertaining. Something I'd like to change to be both, but hey I can get into some pretty tight spots and still come out on top.
4H video-- (2 of 4) I'm hesitant to share it because I sound terrible, I was sick and its after recording commentary. The entire video is pretty useful (and it explains why I like to go 'loner' in Hunchbacks, something you shouldn't really do if you can help it). At exactly 4:50 is an important segment about a somewhat frequent occurrence in MWO that you should be prepared for. The most important thing to remember is Stay Calm.
Medium-long sharpshooter equipped 4H (video 4 of 4, no commentary) Sharing this one because it falls under the play-style you're looking to do. My advice is do this near your allies but let them have the front line. Sometimes though you can get away with sneaking off to the side like this. Note: It is okay to skip ahead to 2 or even 3 minutes. It is a slow build and it takes me a bit to get behind the enemy line. (Music is classic Mechwarrior 3050 and classic Mechwarrior music, both from the SNES.)
Note 2: On multiple occasions a good chunk onto the video I get into brawling and do things that no one should ever do, like charge a 100 ton Clan Dire Wolf head on and ram him. Most mechs couldn't survive this let alone do it multiple times.
HBK 4H video 3 of 4. (Skill tree. Bad exchanges [what to strive for if you're a Locust sharp shooter or harasser; what to avoid if you're anything else]. Loadout changing. And finally the Perfect Match for a Slow, tanky mech concluding the perfect mistake of overreaching.)
The following videos are helpful in other ways. Mechwarrior 2 remixes are used for soundtracks. Note the "blur" effect is used to announce when I put the video in slow motion (and when I leave slow motion).
Teaches: Advanced zoom (press V after unlocking the skill node), PPC MG combos, how to get missiles off of you when you've been targeted for rain, and picking weak spots for quick, efficient kills. It is using an aggressive sharp shooting strategy.
This Heavy Rifleman video has only enough skill tree unlocked to get advanced zoom (4 nodes). It uses 2 ER PPCs and 4 Light Machine Guns. Almost 7 kills.
This next video demonstrates the following: Getting weapons ready aka changing weapon groups around on the fly (arrow keys and right CTRL key). Seismic Sensor. Patience. Carefully placing shots around allies that get in your way. Staying Calm under fire.
Orion (hero mech Protector) the 75 ton Atlas.
Skip to 2:30, if you like, it takes me a bit to get to the fight and the first meaningful thing is mentioned there.
Edited by Koniving, 15 October 2017 - 07:38 AM.
#8
Posted 15 October 2017 - 08:05 AM
However as a general comment, I'd consider whether you really want to go "sniper". I can see the attraction -- support from a bit further back while still finding your feet.
The meta in this game tends to be that long-range combat isn't actually so common -- a lot of the time you fight in short-to-medium range. For a new player, I'd argue that something like a medium-range laser boat might work easier in the random queue. Medium-heavy weight class. E.g. ERML's, LPL's, either clan or IS.
Then you can simply follow your team around, perhaps supporting a bigger mech, focus your fire with him. It's an easy way to play with your team, and guys like this are always useful.
I find dedicated long-range 'mechs a bit situational, and honestly difficult to use. As said, long-range combat doesn't actually happen that much, and in a 'mech like this you're in trouble if you're ambushed in close range. Long range tends to equal lots of heat and poor damage per second -- that short-range striker 'mech will eat you alive.
#9
Posted 15 October 2017 - 11:40 AM
#10
Posted 15 October 2017 - 12:20 PM
#11
Posted 15 October 2017 - 05:07 PM
Would wait to buy your first mech until after your name is no longer Cyan (after 25 matches).
Edited by Koniving, 15 October 2017 - 05:07 PM.
#12
Posted 15 October 2017 - 08:09 PM
Either Clan or IS, doesn't matter, but pick a multi-role medium. Good picks include ballistics-based Bushwacker (guns for long range, mix of lasers/srms/guns for short/medium range) for IS and Hunchback IIC for Clan (MRMs or guns for long/medium range, lasers/srms/guns for short). They are reasonably fast and sturdy and pack a punch, so are very forgiving when you make mistakes. And if one day you do want to fix a role, be it peek-n-poke (aka snipe) or CQB brawling, these 2 mechs can do both fairly well due to hardpoints being high and close to the cockpit so you can hit what you can see. And because they are relatively cheap, you can buy them asap.
Spend hours on smurfy playing theorycraft on these 2 mechs and find a loadout that suits you, then buy the mech and slowly work towards the planned loadout.
Edited by arcana75, 15 October 2017 - 08:11 PM.
#13
Posted 15 October 2017 - 11:50 PM
https://www.youtube....pFQjKhsoscKoodg
He's a really calm and laid back person and actively comments on his own and other people their playstyles. Why you should/shouldn't do certain things for instance, which make his videos quite educational.
He's also not afraid of showing games he loses or getting himself destroyed because of a mistake, it's all a learning experience.
And finally, he's always a good sport. No swearing, no calling team members or opponents names, an excellent example of how to behave in an online game.
#14
Posted 16 October 2017 - 01:12 AM
TheB33f is another streamer with excellent skills, he's an extremely good pilot, and is also a Tier 1 brawler. Some of his feats are on heroic levels. But he's not a native English speaker and it might be quite challenging cutting through his thick accent. I read he's Hungarian.
But agree, all of the MWO players who stream have good etiquette.
#15
Posted 16 October 2017 - 03:47 AM
arcana75, on 16 October 2017 - 01:12 AM, said:
LOL
i thought he is from canada where french would be his native language...
#16
Posted 16 October 2017 - 05:52 AM
Not only is he an excellent player (last video of him I saw he was in a legged Locust and still killed 3 enemies before going down) but he also does some absolutely crazy things just for the lulz.
He actually has 2 channels on YouTube, his currently active channel is TheB33f Highlights.
The old one of TheB33F has some absolute golden content though like Spooky Atlas, Giga Drill, Drop Bear and Close Range AMS. Totally worth it if you want to have a laugh.
I'll just leave this one here, where he hillariously exploits a tiny spelling error made for a mech quirk (they forgot to put in the comma for the 10,00% missile cooldown)
#17
Posted 16 October 2017 - 12:16 PM
Rogue Jedi, on 15 October 2017 - 03:59 AM, said:
The dual ERPPC Hunchback IIC is probably my favorite mech for all of these roles.
#18
Posted 16 October 2017 - 08:43 PM
It goes over build considerations and map control. Those're things to think about once you've the basics down.
~Leone.
#19
Posted 19 October 2017 - 07:22 AM
arcana75, on 16 October 2017 - 01:12 AM, said:
TheB33f is another streamer with excellent skills, he's an extremely good pilot, and is also a Tier 1 brawler. Some of his feats are on heroic levels. But he's not a native English speaker and it might be quite challenging cutting through his thick accent. I read he's Hungarian.
But agree, all of the MWO players who stream have good etiquette.
The Beef is French-Canadian, from the Province of Quebec.
#20
Posted 02 November 2017 - 03:48 PM
pewpewgunther, on 14 October 2017 - 10:15 PM, said:
I've never tried to build a medium sniper, but the blackjack BJ-3 looks good on paper. It has high hardpoints, and PPC velocity, energy heat and energy range bonuses.
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