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So, Why Do Atms Stream-Fire Anyway?


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#1 Brain Cancer

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Posted 15 October 2017 - 08:14 AM

Originally, Clan LRMs got fired in streams as part of the balancing of them vs. IS LRMs. It spread damage more, and increased their AMS vulnerability by giving AMS more time to engage the salvo.

ATM launchers also streamfire, but the small number of missiles per salvo already make them terrifically weak to AMS fire- to the point where any significant AMS presence will neuter the launcher. Why don't they simply fire in a single cluster instead? The smaller number of missiles/higher velocity already makes any spread difference from streaming almost moot.

It'd be a way to help ATMs that doesn't require changing it's actual stats.

#2 Anhydrite

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Posted 15 October 2017 - 08:21 AM

Because in the right range bracket they do 3 damage per. So an ATM 9 does 27 damage. It takes an SRM12 to do close to the same damage and SRMs are dumbfire.

There is a reason everybody is carrying AMS now.

#3 Jun Watarase

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Posted 15 October 2017 - 01:41 PM

You dont even need AMS to counter ATMs. They do large numbers of damage on paper, but :

-Its spread damage, except that the spread doesnt improve as you get closer

-1 second lockon times and inability to torso twist because you need to maintain locks = enjoy facetanking damage

-The velocity is so slow that mechs can peek, shoot, and reverse before the ATMs get there.

-Fast mechs can close the distance from short to min range before you can get a second shot off

-You literally cannot do anything if a warhammer/grasshopper/any mech with shield arms uses the arms to tank while running towards you

They probably fire in streams to maintain some kind of consistency with C-LRMs. That and the weapons.xml entry for ATMs is pretty much the same as the LRMs with some bits modified. I dont mind them being stream fired, but all their disadvantages makes them useless against any decent player, even if they dont have AMS.

#4 Nema Nabojiv

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Posted 15 October 2017 - 02:55 PM

Stream fire also look cooler, that is important too.

What would be even more cooler is Macross-esque firing pattern when all missiles fly slightly sideways and then start homing to the target.



#5 InvictusLee

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Posted 15 October 2017 - 05:22 PM

View PostNema Nabojiv, on 15 October 2017 - 02:55 PM, said:

Stream fire also look cooler, that is important too.

What would be even more cooler is Macross-esque firing pattern when all missiles fly slightly sideways and then start homing to the target.



You forgot HG still exists. lol

#6 ChapeL

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Posted 15 October 2017 - 06:04 PM

Can't find an old video to verify but if I remember well, way back in closed beta, LRMs fired mostly like that macross vid.

Here:

With old thermal vision as a bonus.

Edited by ChapeL, 15 October 2017 - 06:08 PM.


#7 Mcgral18

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Posted 15 October 2017 - 06:08 PM

View PostChapeL, on 15 October 2017 - 06:04 PM, said:

Can't find an old video to verify but if I remember well, way back in closed beta, LRMs fired mostly like that macross vid.


They had a spin, yes

As it SRMs, which could hit a single hitbox at 2 or 3 points along the path (in-out-in sort of thing)

#8 InvictusLee

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Posted 15 October 2017 - 06:22 PM

View PostChapeL, on 15 October 2017 - 06:04 PM, said:

Can't find an old video to verify but if I remember well, way back in closed beta, LRMs fired mostly like that macross vid.

Here:

With old thermal vision as a bonus.

I wonder why it was changed at all then.

#9 Nema Nabojiv

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Posted 16 October 2017 - 07:41 AM

View PostNovember11th, on 15 October 2017 - 06:22 PM, said:

I wonder why it was changed at all then.

For the sake of optimization probably. Still looks way more badass then what we have now.





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