

Invasion Is... Broken
#1
Posted 16 October 2017 - 05:51 AM
Can we like, do something else with the Faction mode? For example House vs House, like the Succession Wars. Playing as IS is incredibly infuriating, esp when it's Siege Attack. Every time it's Siege Attack (and it's like 5 out of every 7-8 Invasion matches), the IS side is basically sending their mechs into the meat grinder. But when I'm on Clan (my Unit's merc), wow I'm steamrolling the match and feel sorry for the opposing side. And when I'm Clan it's either Skirmish or Siege Defend, and we basically destroy the IS team, not even close.
Please, PGI, relook the FP mode or the Siege mode maybe. Just Get Rid of IS vs Clan.
#2
Posted 16 October 2017 - 05:58 AM
(MS) played a week as Clans, after spending a month as IS, and boy switching to Clans was like switching to easy-mode.
Edited by El Bandito, 16 October 2017 - 06:00 AM.
#3
Posted 16 October 2017 - 06:21 AM
OP, I have had the opposite occur over the past several months: a majority of my invasion matches were attack.... Like 10 or more in a row and I gave up FP as a choice....
Either way, FP need immediate help and I don't see a change coming. I have tinkered with the idea of creating a second account: the primary is all clan and the second would be all IS..... I wonder if that would work?
Edited by Asym, 16 October 2017 - 06:22 AM.
#4
Posted 16 October 2017 - 06:27 AM
El Bandito, on 16 October 2017 - 05:58 AM, said:
(MS) played a week as Clans, after spending a month as IS, and boy switching to Clans was like switching to easy-mode.
Considering how much skill is involved to play IS and that IS pilots should really start their FP matches in either a fast medium or heavy not to mention how often it is to find skittles and disorganized teams that really do seem like they’re playing the mode like QP you really can’t put the whole blame onto Clan. Someone should give those PUGs some “how to start a FP game” tips so there’s less chances of them getting rolled over by a semi organized team. Just two days ago I did one PUG drop, made my calls, and for the most part listened to what I had to say while 3/4s of the IS pilots did their own thing and this is siege defense on one of the hot maps that quite honestly I shouldn’t have been able to make a whole lot of good calls.
Now if IS had survivable XL ST loss they can start in all heavies on a non siege map.
#5
Posted 16 October 2017 - 06:29 AM
#6
Posted 16 October 2017 - 06:30 AM
Or if PGI changed them to something else. Remove all trial mechs with LRMs because newbies dont know anything and will bring them to the wrong maps.
#7
Posted 16 October 2017 - 06:30 AM
#8
Posted 16 October 2017 - 06:31 AM
#9
Posted 16 October 2017 - 06:52 AM
#10
Posted 16 October 2017 - 07:11 AM
MadRover, on 16 October 2017 - 06:27 AM, said:
Considering how much skill is involved to play IS and that IS pilots should really start their FP matches in either a fast medium or heavy not to mention how often it is to find skittles and disorganized teams that really do seem like they’re playing the mode like QP you really can’t put the whole blame onto Clan. Someone should give those PUGs some “how to start a FP game” tips so there’s less chances of them getting rolled over by a semi organized team. Just two days ago I did one PUG drop, made my calls, and for the most part listened to what I had to say while 3/4s of the IS pilots did their own thing and this is siege defense on one of the hot maps that quite honestly I shouldn’t have been able to make a whole lot of good calls.
Now if IS had survivable XL ST loss they can start in all heavies on a non siege map.
It really has got nothing to do with the skill of each pilot. I've only played a few dozen Fp matches on both sides, and I have seen more than enough losses on IS side, even if the team was made of 9 premades vs a full pug clan on defense and we still lost. The idea of finite armour, combined with high alpha congo lines (alpha and hide, repeat) by clans on defense and the narrow corridors allowing alot of armour to be taken out by air strikes, a defending clan team has to really seriously drop the ball to lose.
Yes, IS teams can win a Siege Attack, but alot of things have to go right for a win. Skirmish, Conquest, etc? It's not as even as you might think.
Pgi, ever heard of data driven decision making? You have the data, the same data we see, and clans are crushing it in Fp. Your tournaments have teams who mostly field clan mechs. There is no need to go by feelz or gut. The data is there, just look at it. Look at the wins and losses, the kills and deaths, the map modes, it has to tell you the same story I am seeing. I don't need 5 years playing MWO to see that the current IS vs Clan thing is not working right.
If you want to be lore-accurate then BE lore-accurate. Houses were initially stunned by the superiority of Clan tech but they learnt. They didn't drop 12 mech teams to fight 12 Clanners! If they could they'd drop 50 even 100. The balance of heavier drop decks for IS doesn't do squat. And aren't Clan Stars made up of five mechs?
You can't have both lore-somewhat-accurate stuff then start creating your own mechanics and balance. Once you start balancing your GAME, recognise that your GAME is slowly but surely slipping away from being lore-accurate. If so then acknowledge it and discard the lore. Don't half-*** it with a little lore here a little PGI-creativity there, you just piss both lore fans and gamers off.
If there was another 12 vs 12 stompy robot game, but this time 12 Gundams vs 12 Gakus, tell me lore-accurate which is going to win almost every time?
This thing about Clan players telling IS players to get good, reminds me of the Russian vs German tanks issue in War Thunder. In that game, Russian tanks are clearly superior to German tanks despite history documenting the opposite. Nearly every time there is a map mode or event that puts Russians on one side, they almost always win. Russian players brush off criticism as salty tears, but the data bears out the criticism. I see the exact toxic crap here.
PGI, please, relook Faction Play. There's a reason why people aren't playing FP.
Edited by arcana75, 16 October 2017 - 07:18 AM.
#11
Posted 16 October 2017 - 07:21 AM
Azure Kit, on 16 October 2017 - 06:31 AM, said:
Seriously man no one does that.
This is a serious issue for this game.
But keep it up chuckles and watch your wait time keep going up and up.
Just sayin........
Edited by Novakaine, 16 October 2017 - 07:23 AM.
#12
Posted 16 October 2017 - 07:26 AM
Novakaine, on 16 October 2017 - 07:21 AM, said:
Seriously man no one does that.
This is a serious issue for this game.
But keep it up chuckles and watch your wait time keep going up and up.
I played four rounds of CW saturday night and that's all we kept coming up against were lurmpocalypse teams. AMS Nova got a nice workout, 900-1000 missiles shot down each round. But sure, no one does that I guess.
Just sayin.
Edited by Azure Kit, 16 October 2017 - 07:27 AM.
#13
Posted 16 October 2017 - 07:39 AM
Rovertoo, on 16 October 2017 - 06:52 AM, said:
These are the same devs who nerfed the DRG-1C because they thought it was overperforming even though it was one of the rarest mechs compared to the battlemaster, warhammer, grasshopper, etc.
#14
Posted 16 October 2017 - 08:25 AM
#15
Posted 16 October 2017 - 08:50 AM
Novakaine, on 16 October 2017 - 07:21 AM, said:
Seriously man no one does that.
This is a serious issue for this game.
But keep it up chuckles and watch your wait time keep going up and up.
Just sayin........
You know I think balance is broke as ****, but I do see that. The other night we were attacking Vitric, VITRIC, and the defending IS team had at least 5 LRM boats. On defense. On Vitric. First wave. The whole match there was a couple of guys waiting in the spawning pit and a guy in a Catapult who JJed up onto the ledge near their spawn, LRMing walls while we rampaged over their team.
On many nights I see more LRM Maulers than ballistic Maulers.
It's frustrating to play against, not because it's hard to beat but because honestly we could have rolled those matches in trial mechs. We won that match before we even dropped, which is terribly unsatisfying. It's probably in part due to the event, but yeah man. IS pugs have a lot, a LOT, of truly terribad LRM players and events bring them out in droves.
#16
Posted 16 October 2017 - 10:40 AM
How to fix that now when it has gone so far I have no idea how to do. I just sometimes wish that PGI would have had a longer term strategy when doing their changes and also being in control of their game modes to adjust it to player behavior. Mercs will always go to the side that will be the most rewarding to them. May that be in terms of winnings, c-bills, stats, testing new mechs, Tech, highest chance to get quick matches, previous loyalt or whatever reason. Just dont blame them for it, they are mostly doing exactly as they are supposed to. Why then PGI after so long time still insists on giving them the largest rewards I have no idea about. However, I must say I admire the "oldies" that are still fighting for the faction they once pledged loyalty to.
#17
Posted 16 October 2017 - 10:48 AM
#18
Posted 16 October 2017 - 10:53 AM
MischiefSC, on 16 October 2017 - 08:50 AM, said:
You know I think balance is broke as ****, but I do see that. The other night we were attacking Vitric, VITRIC, and the defending IS team had at least 5 LRM boats. On defense. On Vitric. First wave. The whole match there was a couple of guys waiting in the spawning pit and a guy in a Catapult who JJed up onto the ledge near their spawn, LRMing walls while we rampaged over their team.
On many nights I see more LRM Maulers than ballistic Maulers.
It's frustrating to play against, not because it's hard to beat but because honestly we could have rolled those matches in trial mechs. We won that match before we even dropped, which is terribly unsatisfying. It's probably in part due to the event, but yeah man. IS pugs have a lot, a LOT, of truly terribad LRM players and events bring them out in droves.
To be fair. In my short stint in FW I've seen quite a few lurmpocolypse teams on clan side too. They generally field more appropriate lrmboats though.
#19
Posted 16 October 2017 - 11:07 AM
#20
Posted 16 October 2017 - 11:51 AM
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