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Invasion Is... Broken


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#1 arcana75

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Posted 16 October 2017 - 05:51 AM

I've only played MWO for like 6 weeks, and OK I'll just say it, Invasion mode IS vs Clan is seriously broken. I won't even bother going into why.

Can we like, do something else with the Faction mode? For example House vs House, like the Succession Wars. Playing as IS is incredibly infuriating, esp when it's Siege Attack. Every time it's Siege Attack (and it's like 5 out of every 7-8 Invasion matches), the IS side is basically sending their mechs into the meat grinder. But when I'm on Clan (my Unit's merc), wow I'm steamrolling the match and feel sorry for the opposing side. And when I'm Clan it's either Skirmish or Siege Defend, and we basically destroy the IS team, not even close.

Please, PGI, relook the FP mode or the Siege mode maybe. Just Get Rid of IS vs Clan.

#2 El Bandito

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Posted 16 October 2017 - 05:58 AM

Considering this season is based on "Civil War", there should be more infighting among IS and Clans, rather than less. All IS should fight IS in Fed-Com Civil War, and all Clans should fight Clans in the Refusal War, lore time be damned.

(MS) played a week as Clans, after spending a month as IS, and boy switching to Clans was like switching to easy-mode.

Edited by El Bandito, 16 October 2017 - 06:00 AM.


#3 Asym

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Posted 16 October 2017 - 06:21 AM

I agree. PGI needs to either "get into fixing FP" or simply shut it down.... There is little quality in half-efforts.
OP, I have had the opposite occur over the past several months: a majority of my invasion matches were attack.... Like 10 or more in a row and I gave up FP as a choice....

Either way, FP need immediate help and I don't see a change coming. I have tinkered with the idea of creating a second account: the primary is all clan and the second would be all IS..... I wonder if that would work?

Edited by Asym, 16 October 2017 - 06:22 AM.


#4 MadRover

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Posted 16 October 2017 - 06:27 AM

View PostEl Bandito, on 16 October 2017 - 05:58 AM, said:

Considering this season is based on "Civil War", there should be more infighting among IS and Clans, rather than less. All IS should fight IS in Fed-Com Civil War, and all Clans should fight Clans in the Refusal War, lore time be damned.

(MS) played a week as Clans, after spending a month as IS, and boy switching to Clans was like switching to easy-mode.


Considering how much skill is involved to play IS and that IS pilots should really start their FP matches in either a fast medium or heavy not to mention how often it is to find skittles and disorganized teams that really do seem like they’re playing the mode like QP you really can’t put the whole blame onto Clan. Someone should give those PUGs some “how to start a FP game” tips so there’s less chances of them getting rolled over by a semi organized team. Just two days ago I did one PUG drop, made my calls, and for the most part listened to what I had to say while 3/4s of the IS pilots did their own thing and this is siege defense on one of the hot maps that quite honestly I shouldn’t have been able to make a whole lot of good calls.

Now if IS had survivable XL ST loss they can start in all heavies on a non siege map.

#5 Tier5 Kerensky

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Posted 16 October 2017 - 06:29 AM

It would be really intresting to play Clan vs Clan.

#6 Jun Watarase

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Posted 16 October 2017 - 06:30 AM

It would help if IS pugs stopped bringing trial kintaros/stalkers with LRMs to brawl maps.

Or if PGI changed them to something else. Remove all trial mechs with LRMs because newbies dont know anything and will bring them to the wrong maps.

#7 Appogee

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Posted 16 October 2017 - 06:30 AM

MW5 Soon™

#8 Azure Kit

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Posted 16 October 2017 - 06:31 AM

It probably doesn't help that all the IS teams I've come across are mostly composed of LRM Maulers/Battlemasters/Awesomes/Trebuchets with Vindicators as back up. Just sayin.

#9 Rovertoo

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Posted 16 October 2017 - 06:52 AM

I support house v house clan v clan house v clan matches, with mixed dropdecks. We might see lots of clan mechs both side, but then the devs would be able to easily see the reasons and balance accordingly. Easier than guessing why FP is so unbalanced, while also equalizing playing fields so merc groups dont feel like they are missing out when they pick one side or another.

#10 arcana75

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Posted 16 October 2017 - 07:11 AM

View PostMadRover, on 16 October 2017 - 06:27 AM, said:


Considering how much skill is involved to play IS and that IS pilots should really start their FP matches in either a fast medium or heavy not to mention how often it is to find skittles and disorganized teams that really do seem like they’re playing the mode like QP you really can’t put the whole blame onto Clan. Someone should give those PUGs some “how to start a FP game” tips so there’s less chances of them getting rolled over by a semi organized team. Just two days ago I did one PUG drop, made my calls, and for the most part listened to what I had to say while 3/4s of the IS pilots did their own thing and this is siege defense on one of the hot maps that quite honestly I shouldn’t have been able to make a whole lot of good calls.

Now if IS had survivable XL ST loss they can start in all heavies on a non siege map.

It really has got nothing to do with the skill of each pilot. I've only played a few dozen Fp matches on both sides, and I have seen more than enough losses on IS side, even if the team was made of 9 premades vs a full pug clan on defense and we still lost. The idea of finite armour, combined with high alpha congo lines (alpha and hide, repeat) by clans on defense and the narrow corridors allowing alot of armour to be taken out by air strikes, a defending clan team has to really seriously drop the ball to lose.

Yes, IS teams can win a Siege Attack, but alot of things have to go right for a win. Skirmish, Conquest, etc? It's not as even as you might think.

Pgi, ever heard of data driven decision making? You have the data, the same data we see, and clans are crushing it in Fp. Your tournaments have teams who mostly field clan mechs. There is no need to go by feelz or gut. The data is there, just look at it. Look at the wins and losses, the kills and deaths, the map modes, it has to tell you the same story I am seeing. I don't need 5 years playing MWO to see that the current IS vs Clan thing is not working right.

If you want to be lore-accurate then BE lore-accurate. Houses were initially stunned by the superiority of Clan tech but they learnt. They didn't drop 12 mech teams to fight 12 Clanners! If they could they'd drop 50 even 100. The balance of heavier drop decks for IS doesn't do squat. And aren't Clan Stars made up of five mechs?

You can't have both lore-somewhat-accurate stuff then start creating your own mechanics and balance. Once you start balancing your GAME, recognise that your GAME is slowly but surely slipping away from being lore-accurate. If so then acknowledge it and discard the lore. Don't half-*** it with a little lore here a little PGI-creativity there, you just piss both lore fans and gamers off.

If there was another 12 vs 12 stompy robot game, but this time 12 Gundams vs 12 Gakus, tell me lore-accurate which is going to win almost every time?

This thing about Clan players telling IS players to get good, reminds me of the Russian vs German tanks issue in War Thunder. In that game, Russian tanks are clearly superior to German tanks despite history documenting the opposite. Nearly every time there is a map mode or event that puts Russians on one side, they almost always win. Russian players brush off criticism as salty tears, but the data bears out the criticism. I see the exact toxic crap here.

PGI, please, relook Faction Play. There's a reason why people aren't playing FP.

Edited by arcana75, 16 October 2017 - 07:18 AM.


#11 Novakaine

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Posted 16 October 2017 - 07:21 AM

View PostAzure Kit, on 16 October 2017 - 06:31 AM, said:

It probably doesn't help that all the IS teams I've come across are mostly composed of LRM Maulers/Battlemasters/Awesomes/Trebuchets with Vindicators as back up. Just sayin.


Seriously man no one does that.
This is a serious issue for this game.
But keep it up chuckles and watch your wait time keep going up and up.
Just sayin........

Edited by Novakaine, 16 October 2017 - 07:23 AM.


#12 Azure Kit

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Posted 16 October 2017 - 07:26 AM

View PostNovakaine, on 16 October 2017 - 07:21 AM, said:


Seriously man no one does that.
This is a serious issue for this game.
But keep it up chuckles and watch your wait time keep going up and up.


I played four rounds of CW saturday night and that's all we kept coming up against were lurmpocalypse teams. AMS Nova got a nice workout, 900-1000 missiles shot down each round. But sure, no one does that I guess.


Just sayin.

Edited by Azure Kit, 16 October 2017 - 07:27 AM.


#13 Jun Watarase

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Posted 16 October 2017 - 07:39 AM

View PostRovertoo, on 16 October 2017 - 06:52 AM, said:

I support house v house clan v clan house v clan matches, with mixed dropdecks. We might see lots of clan mechs both side, but then the devs would be able to easily see the reasons and balance accordingly. Easier than guessing why FP is so unbalanced, while also equalizing playing fields so merc groups dont feel like they are missing out when they pick one side or another.


These are the same devs who nerfed the DRG-1C because they thought it was overperforming even though it was one of the rarest mechs compared to the battlemaster, warhammer, grasshopper, etc.

#14 SmokeGuar

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Posted 16 October 2017 - 08:25 AM

200+ posts in 6 weeks. Keep it up.

#15 MischiefSC

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Posted 16 October 2017 - 08:50 AM

View PostNovakaine, on 16 October 2017 - 07:21 AM, said:


Seriously man no one does that.
This is a serious issue for this game.
But keep it up chuckles and watch your wait time keep going up and up.
Just sayin........


You know I think balance is broke as ****, but I do see that. The other night we were attacking Vitric, VITRIC, and the defending IS team had at least 5 LRM boats. On defense. On Vitric. First wave. The whole match there was a couple of guys waiting in the spawning pit and a guy in a Catapult who JJed up onto the ledge near their spawn, LRMing walls while we rampaged over their team.

On many nights I see more LRM Maulers than ballistic Maulers.

It's frustrating to play against, not because it's hard to beat but because honestly we could have rolled those matches in trial mechs. We won that match before we even dropped, which is terribly unsatisfying. It's probably in part due to the event, but yeah man. IS pugs have a lot, a LOT, of truly terribad LRM players and events bring them out in droves.

#16 Eirik Eriksson

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Posted 16 October 2017 - 10:40 AM

I think the worst part of the broken is that there is no real faction war any longer, and as far as I know this have been the state for a long time. The state now is mercenaries and their movements vs a smaller underdog loyal population on either side. What ever side the bulk of the mercs go will be the winning side. It is just impossible to counter this advantage in numbers that one side will gain, let alone that the experience level of many of those units are very high.

How to fix that now when it has gone so far I have no idea how to do. I just sometimes wish that PGI would have had a longer term strategy when doing their changes and also being in control of their game modes to adjust it to player behavior. Mercs will always go to the side that will be the most rewarding to them. May that be in terms of winnings, c-bills, stats, testing new mechs, Tech, highest chance to get quick matches, previous loyalt or whatever reason. Just dont blame them for it, they are mostly doing exactly as they are supposed to. Why then PGI after so long time still insists on giving them the largest rewards I have no idea about. However, I must say I admire the "oldies" that are still fighting for the faction they once pledged loyalty to.

#17 Thorn Hallis

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Posted 16 October 2017 - 10:48 AM

Simply split the buckets. One for the "Civil War" (IS vs IS), one for the "Wars of Reaving" (Clan vs Clan). No more balance problems other then player population.

#18 Mechrophilia

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Posted 16 October 2017 - 10:53 AM

View PostMischiefSC, on 16 October 2017 - 08:50 AM, said:



You know I think balance is broke as ****, but I do see that. The other night we were attacking Vitric, VITRIC, and the defending IS team had at least 5 LRM boats. On defense. On Vitric. First wave. The whole match there was a couple of guys waiting in the spawning pit and a guy in a Catapult who JJed up onto the ledge near their spawn, LRMing walls while we rampaged over their team.

On many nights I see more LRM Maulers than ballistic Maulers.

It's frustrating to play against, not because it's hard to beat but because honestly we could have rolled those matches in trial mechs. We won that match before we even dropped, which is terribly unsatisfying. It's probably in part due to the event, but yeah man. IS pugs have a lot, a LOT, of truly terribad LRM players and events bring them out in droves.


To be fair. In my short stint in FW I've seen quite a few lurmpocolypse teams on clan side too. They generally field more appropriate lrmboats though.

#19 RoadblockXL

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Posted 16 October 2017 - 11:07 AM

They could always push the FW timeline up to Civil War. Reorganize the factions into alliances with either Steiner or Davion and allow mixed dropdecks.

#20 Eirik Eriksson

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Posted 16 October 2017 - 11:51 AM

Dont know if IS vs IS or Clan vs Clan would be a thing. I guess from a mercs perspective the faction with the highest loyalist population would become the target for the highest possibility to get matches. Dont forget that the main part of the mercs population can go IS or Clan whenever it may fit their purpose.





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