The Ghost Walker, on 17 October 2017 - 03:57 PM, said:
MWO reminds me significantly of Solaris rules for CBT. 2.5 second turns, heat scale with a x4 multiplier. Maybe if we recognize that this won't play exactly like CBT (ie MGs do 4 shots/10 seconds instead of 1) that we can find some parity.
Restore ranges and damage to CBT, allow for a "beyond effective range" adjustment and let the basics of the old game handle the rest.
I mean 30+ years on we're still playing games based off those original rules.
What would I know, though just an old mech jock who remembers when Black Widow and Foxs Teeth were new in the game stores.
As I mentioned, I'm all for staying true to the original. While I would love a game that uses more of it's origins, some things just don't translate well from a boardgame to a FPS. I would love for PGI to do a hardlimit for maximum heat of 30-35. I would even support damage to the mech as soon as you hit 25-30 respectively. That would also mean true DHS and PGI could drop ghost heat and all that jazz.
Let's just do a little theorycrafting.
Heat slows movement: It sounds really neat, but what would be the consequence? People would stop nascaring for sure, but we would have a lot more static, poking gameplay. It's too easy to work around and adapt. Again light mechs would really suffer and just make them easy targets as soon as they fire.
Aim penalties: This we can totally agree upon. If your heat rises beyond tolerable levels (eg 75% or some such) your HUD begins to flicker and fade. The crosshair shakes increasingly the more heat is produced.
Ammo explosion chances: This is a difficult one. During overheat yes. Random chance when at 50% heat no thanks. I will elaborate more on why a bit later.
Random shutdown chances: No thanks.
The reason why I'm so against those random chances is that it's a dice roll that has a large impact on gameplay. Let's say your assault is pushing and trying to suppress the enemy, suddenly half his mech explodes because some random chance says: sorry sir, but your ammo just decided to explode. Or he shuts down in the middle of the push? Fun? No. It would just lead to players being even more afraid to push because their mech could explode or shut down randomly.
Also it would again benefit clans more than IS, because clan mechs have CASE by default, IS has to waste another half a ton or risk even more damage.
I'm not even talking about the competitive side of the game here.
Edited by Gasoline, 17 October 2017 - 10:05 PM.