Mystere, on 17 October 2017 - 08:42 AM, said:
Right, so of those, I would only class the smoke/chaff as a CC (blind), maybe EMP, depends on what it did.
Does it shut down your 'mech (Hold/Stun/Disorient)?
Does it put all your weapons on cooldown (Recharge slow) or lock them from firing (Disarm)?
Hm, you could argue the IFF only on locks is a sort of confuse, but if that's the base state, then not really. Also, that would require friendly targeting.
I was thinking more;
Blind - Smoke/chaff consumables, like you said.
Disable - PPC impacts, plasma wepons, maybe even flamers. Stops your 'mech from moving.
Slow - Leg shots impacting movement speed.
Disarm - Weapons being crit (but not destroyed) put on cooldown or stopped from firing.
Confuse - Consumable, disables IFF, affected 'mechs can target friendlies.
Knockdown / Knockback / Knockup - Go on, add it back in
Stun - Velocity weapon impacts (except PPC or Gauss), short duration, limited movement, can't fire weapons or increased weapon cooldown.
Not that I think these things would help the game, not at this stage in it's life, but that's what I think of when you say CC.