Quote
Taken from the October patch notes.
Anyone who regularly uses Artemis SRMs knows that this is completely false.
I went into testing grounds to test this. Artemis C-SRM 6s with -5% missile spread from the skill tree. I fired them at the Atlas' CT at 100m. The Atlas is a pretty target, and 100m is VERY close range...so you would think that most of the SRMs would hit the CT right?
Does not work that way in actual game play though.
I took a video to prove it. The stock AS7-D has 125 CT armor. 108 SRMs were needed to breach the CT armor when fired at a distance of 100m. That is 216 damage, of which roughly 58% of the SRMs hit the CT.
Video : https://a.pomf.cat/yiartm.webm
I think most people would agree that a 58% hit rate against an atlas CT at 100m does not count as "majority of their total volley damage on a single component".
It took only a few mins of testing to prove that the patch notes were completely wrong on this. Just how did PGI testers manage to put the majority of SRMs into a single component? Were they firing at 50m and below?
(Below are some observations on missile spread in general)
I also found that surprisingly, distance to the target does not matter much till you get to about 50m and below. You would think that there would be a huge difference in spread between 200m and 100m for example, but there actually isn't.
At approx 200m, it took 126 Artemis SRMs (fired from C-SRM 6s with -5% missile spread skill nodes) to breach the Atlas CT armor (125 CT armor) in testing grounds. That is 252 damage, or roughly a 50% hit rate.
To put things into perspective :
C-SRM 6s with Artemis and -5% missile spread skill nodes have a final spread of roughly 3.135.
Range : 200m (74% of the base 270m optimal range)
Hit rate against Atlas CT : 50%
Range : 100m (37% of the base 270m optimal range)
Hit rate against Atlas CT : 58%
Improvement vs 200m : 8% hit rate for 100m range
Range : 50m (19% of the base 270m optimal range)
Hit rate against Atlas CT : 69%
Improvement vs 100m : 11% hit rate for 50m range)
Range : 25m (9% of the base 270m optimal range)
Hit rate against Atlas CT : 95%
Improvement vs 50m : 26% hit rate for 25m range)
Interestingly, the spread increase does not appear to be linear based on distance. There is a huge difference in spread between 50m vs 25m but relatively little at 200m vs 100m.
I then tried testing without Artemis :
C-SRM 6s with -5% missile spread skill nodes have a final spread of 4.75.
Range : 100m (37% of the base 270m optimal range)
Hit rate against Atlas CT : 43%
Artemis hit rate improvement : 15%
Range : 50m (19% of the base 270m optimal range)
Hit rate against Atlas CT :49%
Artemis hit rate improvement : 20%
Range : 25m (9% of the base 270m optimal range)
Hit rate against Atlas CT : 74%
Artemis hit rate improvement : 21%
You will notice that 34% less spread doesn't actually translate to 34% more hits against the Atlas CT. As to whether Artemis is worth it, IMHO it is unless you are on a fast mover that can fire them at 25m and below (which is almost physical touch range). It's quite obvious that SRMs are quite underpowered actually, especially when fired at anything smaller than an Atlas.
MRMs : Ever wondered why MRMs do nothing? They have a spread nearly as bad as SRMs but are meant for 550m range. Guess how many of those missiles will hit an Atlas CT at 550m? Pretty much none.
Now here is something very very weird. The LBX-20 has a spread of 1. So it SHOULD be much more accurate than Artemis SRMs right?
Turns out that they have roughly the same hit rate against the Atlas CT despite the LBX-20 having roughly 1/3rd of the spread.
Artemis SRMs with -5% missile spread skill nodes: 3.135 spread
Range : 200m (74% of the base 270m optimal range)
Hit rate against Atlas CT : 50%
LBX-20 : 1 spread
Range : 200m (56% of the base 360m optimal range)
Hit rate against Atlas CT : 57%
68% less spread results in 7% more hits to the Atlas CT
Is it any wonder that LBXs are so bad?
Edited by Jun Watarase, 17 October 2017 - 03:18 AM.




























