Posted 21 October 2017 - 01:32 PM
Honestly, both sides NEED to have laser alfa strike limited to say ~60, since its just not fun whatsover to get hit for 80+ alfa and loose a ST in the process when you have 1-2 seconds of unattentiveness at the worst possible time. I think 60 would be alot more fair, since one, clan would nolonger be able to do stupid alfas relative to IS, and 2, they still have the ability to play the trading game with a bit more alfa but less effective dmg vs IS. Also, since IS is soft capped at 50-60 anyways, itll bring teh tech bases a little bit closer together (obviously other things need to be done too, but at least clan wont be able to win every trade every time).
As for the IS LPL, i have to disagree with the people that say its trash post nerf. With 4 duration nodes, you are looking at something that may as well be PPFLD with ~0.5s burn dur, and 30 damage that is impossible to spread or evade is very nice and a great way to core people out or cut off components to quickly swing a bad fight your way (its funny watching clan mechs frantically overheating themselves after you remove a ST and all their heatsinks go away). Yes its niche, and yes i would say that in most situations you are better off mixing ERLLs and ERMLs, but at least you cant entirely say that triple LPLs are worthless or anything of the sort as PPFLD does give them something over the competition (technically not PPFLD but with duration that short it is borderline impossible to spread it if u can aim worth a damn).
As for the overall energy balancing, i can see how the heavy lasers are a little good strong without a global alfa limit since they weigh nothing for what they do. Ofc id never put them on a slow mech since range is a issue, but on something like a fidge, crow, or even cheater, the HML is stupidly good since it gives you high alfa for a fairly low heat cost (they are got per alfa, but their heat/dmg is superior to ERs), and lets you do 30-50 dmg to the back of something you caught unaware of you (40 dmg or 50 if you eat a bit of ghost heat will 1 shot most heavy/med to teh rear CT). Still, their damage is alot less efficient against a target that is moving around and twisting, and even with perfect ping and skilled players on both sides, its not exactly easy to dump 100% of a 1+s duration burn into a single component, let alone if you need to split up your firing groups cause of ghost heat limitations. Im not crazy good at dis game, but ive found 0.75 to be the point where its very easy to get 95% of your damage into what you want, more then 1s, and you are gonna spread a little bit if the enemy is moving around and not staring at you, ignoring you, or piloting very sluggish mechs with massive and obvious hitboxes like the clan assaults.
Still, if we can do something about the clan's ability to stupid alfa all day, i think interside balance would become much better, clan is longer range but less focused, IS shoter range but more focused and effective dmg.