Illuminous Owl, on 18 October 2017 - 07:56 AM, said:
Clan Heavy Medium - 10dmg, 1 ton, 270m
IS Large Pulse - 10dmg, 7 ton, 365m
This is ridiculous. 7 Tons for the same damage and only slightly more range!? Honestly, how is IS expected to compete at all with that? We all know its alpha strike peeking that dominates this game. IS have limited energy hardpoints and no omnis. I mean this is just blatantly stupid. 7 tons? So my Catapult has to use 21 tons to equal 30dmg where a Clan mech only uses 3 tons? O_O (Has far better cooling, more hardpoints, higher mounted, faster)
I have been playing this game a long time, but I just feel the need to talk about this because its so incredibly stupid. Why would anyone ever play IS? Most of the mechs are just plain inferior, and drastically so.
I am of the opinion that there should at least be a discernable advantage to take IS over Clan, that allows the adaptation of a different playstyle to narrow the gap against Clan.
I enjoy playing both sides, but this is just plain stupid.
It always amazes me how the numbers are selectively chosen in these arguments so please stop.
The Clan Heavy Medium laser is:
1. Hotter (8.0 heat vs 7.25 heat)
2. Shorter Ranged (270m vs 360) - You did mention this surprise, surprise.
3. Has a much longer cooldown, almost twice as long (5.5 seconds vs 3.0 seconds)
4. Has a much longer beam duration, more than twice as long (1.45 duration vs 0.67 Duration)
So sorry, not even close to the same damage. In fact probably less than half the damage when you look at it from an "over time" perspective. Additionally due to the longer duration, you tend to have much less concentrated damage with the beam spreading all over the enemy mech or maybe even missing all together. Then you have to consider the missed "oportunity" shots you have when using the heavy medium laser because while you may have a target, if you the weapon is on cooldown, you can't actually fire at the target. IS LPL is going to be ready to fire twice as often as the HML will be due to cooldown and duration. Then there is heat to consider. Sure it is only 0.75 more but that adds up which means you will end up potentially having more downtime cooling when using the HML vs the IS LPL. Then there is the range factor to consider as well. the IS LPL will be doing full damage and/or partial damage much further out which adds to its damage per match numbers quite significantly. There are a couple other minor factors I could discuss as well but at that point I would be getting super nitpicky and I think I have made my point so I will stop here.
So aside from weight, the HML is clearly inferior to the LPL in every category which is how it should be however you have to look at it from every angle and factor in much more than alpha damage because a single alpha doesn't win you the match, it is your ability to sustain damage output throughout the match that wins you the match.
Edited by Viktor Drake, 20 October 2017 - 02:48 PM.