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Laser Balancing


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#121 Y E O N N E

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Posted 21 October 2017 - 05:01 PM

View PostViktor Drake, on 21 October 2017 - 04:55 PM, said:

That is point I keep trying to make. The vast majority of time anyone starts complaining about how grossly unbalance, OP or UP or whatever something is, they either use selective facts or don't look at things from all perspectives.


How many times have we had to tell you the same thing?

#122 Mcgral18

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Posted 21 October 2017 - 05:31 PM

View PostEl Bandito, on 21 October 2017 - 12:14 AM, said:


I'm gonna have to spend money on the Piranha, since I mostly play CW, with my MS mates, and Clanners lack 20 tonner. And 12 Clan MGs will make some very badass noise.


I've got a free Grabdeal I'll use on the Piranha

I'm not even sure I'm sad about this balance announcement, certainly not mad.
Apathy is setting in. I suppose that's a good thing.

#123 MischiefSC

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Posted 21 October 2017 - 05:52 PM

View PostViktor Drake, on 21 October 2017 - 04:55 PM, said:


Lets see 3 IS LPLs fire twice as often as the HML and HLL set up so your outputting 66 damage with the IS setup and 56 damage with the HML/HLL Clan set up in about the same amount of time. I am over simplifying but again I am sure that isn't something you were taking into account when you made your statement.

That is point I keep trying to make. The vast majority of time anyone starts complaining about how grossly unbalance, OP or UP or whatever something is, they either use selective facts or don't look at things from all perspectives.

The HML for example has ton of disadvantages, so many disadvantages I tend to avoid it on most builds. Sure it has great alpha capability but the beam duration is so long that you tend to spread damage all over the face of the enemy mech your firing at, unless they are an idiot and just standing still. Often the beam duration is so long, I have to retreat to cover before it even manages to finish its firing cycle. Also often my targets will get into cover before the beam finishes firing. All those scenarios are lost damage which combined with the excessive heat it generates makes it very inefficient in an actual match often and not. Then there is heat you have to consider. The spike heat it generates is huge and it is very easy to spike your heat up so fast with them that all you can do it hide and cool down. This again is inefficient at least over the scope of an entire match. Then there is the cooldown which often prevents you from taking advantage of opportunity fire because your shot opportunity disappears before your cooldown finishes. I also find myself tremendously disadvantages in those heated, face-to-face duels as well again because of the long delay between shots. Finally there is the slot count. They are so much larger than normal medium lasers that it is very easy to run out of crit space when you use them. The point I am trying to make is there are tons of factors that make LPLs better in some situations and HMLs better in others. One is not hands down better than the other, especially since they are used quite differently to fill different roles on different mechs.


Even if we are standing still in an open field- not moving and I'm not just stepping back I to cover and totally eliminating the value of your faster cooldown you're still going to lose. That you say 66 damage for LPLs just clarifies that you haven't actually even looked at the stats for months. LPLs are only 10 now- not 11. You don't have 1/2 the cooldown HLLs and HMLs do anymore.

I already did the math in a prior post and I'm not going to repeat it again. Go back a page.

For the exact same tonnage as 3 LPLs I could do 2 HLLs, 2 HMLs and 9 extra dhs and do more alpha, more DPS and better cooling plus more damage/tic. In reality I would do 2hlls, 4cermls and 7 extra DHS and absolutely crush you for DPS and damage/tic and range and cooling in addition to alpha.

I already put the math up prior. Smurfy is still there to look at it yourself. Without question 3LPLs is out performed on all fronts and scenarios by Clan laservomit. Show me the actual math from smurfy where 3 LPLs does 66 damage for one thing.





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