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O All The Nighstar Fuss Was For This?


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#1 Bishop Steiner

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Posted 17 October 2017 - 04:57 PM

Posted Image

A height difference so minor that only the top 1% or so of players would likely actually be able to tell in combat.....

*shrugs* Ah well. Just when I thought they couldn't find a way to make it look any worse, lol......

(Seriously this was already the fugliest gundam ever released in the game... and now? Wow. I thought they malfed up the mkII and Uziel... then they give us this guy...)

Edited by Bishop Steiner, 17 October 2017 - 04:59 PM.


#2 SargeantShepard

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Posted 17 October 2017 - 05:02 PM

View PostBishop Steiner, on 17 October 2017 - 04:57 PM, said:

Posted Image

A height difference so minor that only the top 1% or so of players would likely actually be able to tell in combat.....

*shrugs* Ah well. Just when I thought they couldn't find a way to make it look any worse, lol......

(Seriously this was already the fugliest gundam ever released in the game... and now? Wow. I thought they malfed up the mkII and Uziel... then they give us this guy...)


To be fair it looks better sidelong.
Posted Image

And even then id argue it has more to do with this fugly paint job than the actual mech's design.


Also, your use of incorrect use of "Gundam" triggers me, as a Gundam fan.

#3 Fox With A Shotgun

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Posted 17 October 2017 - 05:05 PM

The only thing I can see in that is an overgrown Uziel wearing blue pajamas. Seriously.

It looked a lot better before they raised the arms.

#4 Y E O N N E

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Posted 17 October 2017 - 05:06 PM

That is not even close to a minor height difference. Changing the angle of the HBK-IIC arms was a minor height difference.

#5 Bombast

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Posted 17 October 2017 - 05:08 PM

Hey, don't look at me. I didn't even pay enough attention to the pack to realize the Arctic Wolf is going to be a Battlemech and Omnimech until today.

EDIT: It is pretty ugly though. Not that it's source is any prettier.

Edited by Bombast, 17 October 2017 - 05:09 PM.


#6 Bishop Steiner

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Posted 17 October 2017 - 05:09 PM

View PostSargeantShepard, on 17 October 2017 - 05:02 PM, said:


To be fair it looks better sidelong.
Posted Image

And even then id argue it has more to do with this fugly paint job than the actual mech's design.


Also, your use of incorrect use of "Gundam" triggers me, as a Gundam fan.

honestly IMO the sole redeeming feature of the entire machine IS that fugly paint job.

#7 Hit the Deck

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Posted 17 October 2017 - 05:12 PM

View PostSargeantShepard, on 17 October 2017 - 05:02 PM, said:

To be fair it looks better sidelong.

-pic-


Yup.

Actually if its "upper arms" (the horizontal parts which connect the torso and the rest of the arms) could be made shorter then the 'Mech would look much better from the front/back. But then it would be unlike the TRO art and its design would be too similar to the MCII's.

#8 Bishop Steiner

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Posted 17 October 2017 - 05:15 PM

View PostYeonne Greene, on 17 October 2017 - 05:06 PM, said:

That is not even close to a minor height difference. Changing the angle of the HBK-IIC arms was a minor height difference.

it's about 2 barrel width difference bro. For the best of the best, that amount will indeed matter....for the other 99% including the delusional who think they are Ubers? In actual use most won't notice a dang thing. It's not like it had Marauder or Warhammer arms to begin with.

And to this day I still don't get why they put the idiotic "I'm flying " arms on the HBK IIC but it pretty much ruined any desire I had to run em anymore.

View PostHit the Deck, on 17 October 2017 - 05:12 PM, said:

Yup.

Actually if its "upper arms" (the horizontal parts which connect the torso and the rest of the arms) could be made shorter then the 'Mech would look much better from the front/back. But then it would be unlike the TRO art and its design would be too similar to the MCII's.

better but still terribad... I can't wait to see these waddling around like wanna be Frankenstein Monsters all stiff armed and Derpy.

Alex has created some true wonders to behold. But after this, the Osiris and the Uziel, I think the man needs a vacation from all forms of robots for a bit.....he had the occasional miss before but this is the worst run I have ever seen from him, sadly.

#9 FupDup

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Posted 17 October 2017 - 05:15 PM

View PostSargeantShepard, on 17 October 2017 - 05:02 PM, said:

Also, your use of incorrect use of "Gundam" triggers me, as a Gundam fan.

Calling MWO mechs 'Gundams' is just a joke, similar to calling them Robots or Robbits.

#10 Y E O N N E

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Posted 17 October 2017 - 05:18 PM

View PostBishop Steiner, on 17 October 2017 - 05:15 PM, said:

it's about 2 barrel width difference bro. For the best of the best, that amount will indeed matter....for the other 99% including the delusional who think they are Ubers? In actual use most won't notice a dang thing. It's not like it had Marauder or Warhammer arms to begin with.

And to this day I still don't get why they put the idiotic "I'm flying " arms on the HBK IIC but it pretty much ruined any desire I had to run em anymore.


better but still terribad... I can't wait to see these waddling around like wanna be Frankenstein Monsters all stiff armed and Derpy.

Alex has created some true wonders to behold. But after this, the Osiris and the Uziel, I think the man needs a vacation from all forms of robots for a bit.....he had the occasional miss before but this is the worst run I have ever seen from him, sadly.


Anybody who was going to try to crest hills and poke would have noticed immediately when their shots hit the ground, not just good players, since most people tend to shoot what they see immediately. What good players would have noticed was that, as-was, the arms pigeonholed the 'Mech into full-expose roles. With them higher up like this, it can now actually crest and hit things with most of its guns as soon as the target is visible to the pilot (exception for the low left torso and chin guns).

As-is, regardless of arm angle, arm-width is going to play havoc with convergence at closer ranges. Players trying to run the close-range UAC/20 builds or trying to nail Lights will have fun finding that one out.

Edited by Yeonne Greene, 17 October 2017 - 05:22 PM.


#11 Jackal Noble

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Posted 17 October 2017 - 05:21 PM

Those upper side toso vents bug the crap out of me. It's so bloated looking.

Fat guy in a little coat.

#12 Lostdragon

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Posted 17 October 2017 - 05:22 PM

View PostYeonne Greene, on 17 October 2017 - 05:18 PM, said:


Anybody who was going to try to crest hills and poke would have noticed immediately when their shots hit the ground, not just good players, since most people tend to shoot what they see immediately. What good players would have noticed was that, as-was, the arms pigeonholed the 'Mech into full-expose roles. With them higher up like this, it can now actually crest and hit things with most of its guns (exception for that low left torso one).

As-is, regardless of arm angle, arm-width is going to play havoc with convergence at closer ranges. Players trying to run the close-range UAC/20 builds or trying to nail Lights will have fun finding that one out.


Yeah, I'm not that good and the difference between a weapon being mounted in the highest hardpoint possible or the lowest is noticeable to me. Getting gauss rifles into the KDK-3's higher hardpoints is a big deal, and it doesn't look like the height difference here is much less than that example.

#13 Jackal Noble

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Posted 17 October 2017 - 05:23 PM

As well as the way the planes meet up to the cockpit. Not sleek and edgy but stunted and something off.

#14 Y E O N N E

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Posted 17 October 2017 - 05:27 PM

View PostJackalBeast, on 17 October 2017 - 05:21 PM, said:

Those upper side toso vents bug the crap out of me. It's so bloated looking.

Fat guy in a little coat.


They are a bit overly big, yeah.

IMHO, the 'Mech needs to be squat down a little bit more and the vents flattened inward a bit. And that central post, that thing just looks awkwardly tall and should be flattened some or removed. If more volume is needed, increase the size on the forearms. That should do the trick for "quick" aesthetics fixes. That and giving it a walk more like a Marauder than a King Crab/Bushwhacker.

I also think what's throwing it off for a lot of people are the hands. Tiny, tiny hands.

View PostLostdragon, on 17 October 2017 - 05:22 PM, said:


Yeah, I'm not that good and the difference between a weapon being mounted in the highest hardpoint possible or the lowest is noticeable to me. Getting gauss rifles into the KDK-3's higher hardpoints is a big deal, and it doesn't look like the height difference here is much less than that example.


Yeah, what's making it look like not a lot is that there's still so much mass over the cockpit. It sort of warps the perception.

Edited by Yeonne Greene, 17 October 2017 - 05:26 PM.


#15 Jackal Noble

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Posted 17 October 2017 - 05:36 PM

View PostYeonne Greene, on 17 October 2017 - 05:27 PM, said:


They are a bit overly big, yeah.

IMHO, the 'Mech needs to be squat down a little bit more and the vents flattened inward a bit. And that central post, that thing just looks awkwardly tall and should be flattened some or removed. If more volume is needed, increase the size on the forearms. That should do the trick for "quick" aesthetics fixes. That and giving it a walk more like a Marauder than a King Crab/Bushwhacker.

I also think what's throwing it off for a lot of people are the hands. Tiny, tiny hands.



Those hands have nothing on the Linebacker lol. I'm not that thrown off by them as much as I am by the aforementioned things.
It's weird, volumetrically it's looks bulkier than the other 95 tonners. Pair that with the oddity that is the Arctic Wolf's size and I'm starting to wonder what volume is - at a metaphysical soul level, I mean.

#16 The Lighthouse

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Posted 17 October 2017 - 05:36 PM

To be honest, at first glance it looked weird.

But as I looked to it more and more, it is actually very scary looking. Make you feel you really do not want to stand in front of it.

#17 Bishop Steiner

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Posted 17 October 2017 - 05:42 PM

View PostYeonne Greene, on 17 October 2017 - 05:27 PM, said:


They are a bit overly big, yeah.

IMHO, the 'Mech needs to be squat down a little bit more and the vents flattened inward a bit. And that central post, that thing just looks awkwardly tall and should be flattened some or removed. If more volume is needed, increase the size on the forearms. That should do the trick for "quick" aesthetics fixes. That and giving it a walk more like a Marauder than a King Crab/Bushwhacker.

I also think what's throwing it off for a lot of people are the hands. Tiny, tiny hands.



Yeah, what's making it look like not a lot is that there's still so much mass over the cockpit. It sort of warps the perception.

Posted Image

like I said, 2 barrel widths.

And outside of true comp players I find most players to be far worse than they think they are at judging weapons clear in reality.

It's not nothing but again, it's sure the hell not the difference between a Warhawk and a Jagermech, either.

View PostThe Lighthouse, on 17 October 2017 - 05:36 PM, said:

To be honest, at first glance it looked weird.

But as I looked to it more and more, it is actually very scary looking. Make you feel you really do not want to stand in front of it.

once everyone gets done stuffing them with STDs and or LFEs to comp for those huge freaking STs, and realize how much firepower tonange they just lost, I don't think they will e that frightening to be in front of, TBH.

View PostBombast, on 17 October 2017 - 05:08 PM, said:

Hey, don't look at me. I didn't even pay enough attention to the pack to realize the Arctic Wolf is going to be a Battlemech and Omnimech until today.

EDIT: It is pretty ugly though. Not that it's source is any prettier.

Yeah... the source art was.... pretty singularly bad. The thing that surprised me is that Alex usually retains most of the aesthetic cues from teh source, even on mechs he had to do a lot of massaging on like the Kintaro... this one really I have trouble seeing any of teh basic traits of the source art, TBH.

#18 Hit the Deck

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Posted 17 October 2017 - 05:43 PM

View PostJackalBeast, on 17 October 2017 - 05:21 PM, said:

Those upper side toso vents bug the crap out of me. It's so bloated looking.

Fat guy in a little coat.

Lore wise, its design is based on the Marauder as far as I can tell therefore those "rear vents".

Art sux?

#19 The Lighthouse

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Posted 17 October 2017 - 05:44 PM

View PostBishop Steiner, on 17 October 2017 - 05:41 PM, said:

Posted Image

like I said, 2 barrel widths.

And outside of true comp players I find most players to be far worse than they think they are at judging weapons clear in reality.

It's not nothing but again, it's sure the hell not the difference between a Warhawk and a Jagermech, either.


once everyone gets done stuffing them with STDs and or LFEs to comp for those huge freaking STs, and realize how much firepower tonange they just lost, I don't think they will e that frightening to be in front of, TBH.


Even that 2 barrel widths do make a lot of difference.

Personally, even things like Blackjack's side torso hardpoints and arm hardpoints difference, which is even smaller than that of Nightstar, I can still feel the difference of height.

That said, with that gigantic side torso, Nightstar is actually at best average mech if you ask me... it really need all helps it can get.

#20 Bishop Steiner

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Posted 17 October 2017 - 05:46 PM

View PostHit the Deck, on 17 October 2017 - 05:43 PM, said:

Lore wise, its design is based on the Marauder as far as I can tell therefore those "rear vents".

Art sux?

Posted Image
true though the source art really never gave a lot of info as to the top....
Posted Image
mini gives a little more, but it's rather low drag and sleek (while still ugly as sin)

View PostThe Lighthouse, on 17 October 2017 - 05:44 PM, said:


Even that 2 barrel widths do make a lot of difference.



yes for more skilled players, I agree. I've spectated too many self proclaimed ubers who managed to chew dirt in Jagers and other such mechs to buy into the majority of our steering wheel using playerbase noticing.

I admit to being biased and cynical though. Fortunately for me, I didn't order this thing anyhow, so no sleep lost over it's latest tummy tuck and chin lift.

Edited by Bishop Steiner, 17 October 2017 - 05:48 PM.






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