Tina..
I very much appreciate the stats.
Regarding the tug-of-war.....how this latest Halloween event (how it has been set up initially, seems like it will be changed) looks to be set up, was several steps in the wrong direction on the tug-of-war progress bar. I know you want more of a see-saw, but that will drive active players like me out of MWO, as it takes a 11 DAY event and makes only the last couple of hours (which are Oceanic) really count. With +10% moves one side can get it to 100%, win hundreds of more games than the other side and still lose their planet if in the lowest population TZ their opponents can win like 17 (or so) more games than them in those final hours. It might make those final hours better, but it makes there first 10 2/3 days worse....much worse...as In nearly pointless to fight.
I get that you want to keep folks playing, but after how the tug-of-war failed at Luthien (Clans won 530 more invasion games, but only finished +77...due to the end of the tug of war bar negating any advantage to most of those wins) you aren't going to get the same level of dedication from units over multiple days again....under the current system. So, while the last few hours might be better for participation the first 10 2/3 days will be worse....so you lose activity, not gain it.
An 11 day event where every day matters is probably the best solution. Stagger individual rewards based on levels of victory/defeat to make winning each day matter to both sides.
Whatever system you use PGI...don't make it all last timezone dependent (even though it seems fun to add more drama)...that is a recipe for 2/3 of your player base to feel they were made irrelevant...which means a lot of active (in FW) unhappy players...many of whom spend money because of FW. I know you guys can't want to alienate that many players.
Edited by Marquis De Lafayette, 27 October 2017 - 08:06 AM.