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Weekend Warrior Personal Challenge Event


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#81 Tier5 Kerensky

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Posted 22 October 2017 - 05:31 PM

View PostJed T Redding, on 22 October 2017 - 01:10 PM, said:

special events browser still non functioning for me, so another event missed sadly.


You can redeem them now on webpage too. Same applies for older events I guess.

#82 blackcatf

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Posted 22 October 2017 - 06:49 PM

It also appears to me that the hunter portion is only counting KMDDs, not actual kills. Any word from PGI on a fix for this?

#83 Ertur

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Posted 22 October 2017 - 09:15 PM

View Postblackcatf, on 22 October 2017 - 06:49 PM, said:

It also appears to me that the hunter portion is only counting KMDDs, not actual kills. Any word from PGI on a fix for this?

I'm seeing the same. Only KMDD seems to be counted. Hard going in light mechs.

#84 PFC Carsten

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Posted 23 October 2017 - 12:44 AM

Even though it should be communicated correctly, I actually like KMDDs better than just pure kills. The latter makes people behave raterh …erratically … to say the least.

So, thumbs up for this event.

#85 D V Devnull

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Posted 23 October 2017 - 01:31 AM

Hello, everyone... It's about time that I caught up with this thread again...



View PostJed T Redding, on 22 October 2017 - 01:10 PM, said:

special events browser still non functioning for me, so another event missed sadly.

View PostShinRazor, on 22 October 2017 - 03:12 PM, said:

I would like to be able to see the EVENTS goals logged out like it was before
Good evening... NOT!!! You two apparently haven't been keeping up on the MWO News Feed, and so you trigger people unnecessarily! As this person said...

View PostTeer Kerensky, on 22 October 2017 - 05:31 PM, said:

<<<snip>>>

You can redeem them now on webpage too. Same applies for older events I guess.
...and has already been noted by PGI's Matt Newman as well on his post at https://mwomercs.com/forums/topic/258442-civil-war-escalation-mech-pack-challenges/page__view__findpost__p__5923932...

View PostMatt Newman, on 19 October 2017 - 09:18 AM, said:

<<<snip>>>

Event Window vs Website
  • THE REDEEM BUTTON IS LIVE ON THE WEBSITE - If you have issues with the ingame browser we have full functionality on the website NOW!
  • WOOHOO!
  • Sorry for those that had to wait!
  • If you played and achieved a reward but somehow missed out on that reward somehow please contact support!
  • Be nice to support they are good people and are here to help you!
<<<snip>>>
...the Events are all now Redeemable on the Website at the Events page, located at https://mwomercs.com/events, and further specifically at https://mwomercs.com/events/16 for this particular Event! Sure, you might have to login on the Website, but at least you don't have to go so far as to start up the MWO Game Client, and you now have the ability to preview what is involved in completing an Event even before you begin it! Hell, excuse my being so extremely blunt, but PAY SOME ATTENTION TO THINGS BEING NOTED ON THE WEBSITE AND FORUMS BEFORE YOU START CRACKING REMARKS, otherwise you're looking at making more people really upset at you in one manner or another!!! Also of note, PGI is NOT able to safely set this up to display without being logged in. There is a script in the page that updates it once-per-minute, but without bogging down people's computers, and that wouldn't be able to function properly without a Login Identifier to tie into. Aren't you two, Jed T Redding and Shinrazor, able to keep the computers that you use secured against viruses/malware/spyware/keyloggers/etc., such that your logins are never being spied upon?!?!? :angry:



With that said, let's switch mental tracks...

View PostJohnny Z, on 22 October 2017 - 03:05 PM, said:

Another great event with doable objectives.

I find your thought arguable, at best. However, I can be a real long-winded critic at times. I'll break this down into a few Bullet Points...
(pun totally intended, sorry... those other people I was replying to just got me all twisted up)
  • Having a bug that won't register "Non-Solo Kills" towards one of the six Challenges made "The Hunter" particularly tough to contend with. It's hellishly hard to complete a Challenge where someone has to do top damage to a single target, even when they're trying to focus it, because there will always be someone else who might have the ability to out-damage them. This bug massively expanded the time I needed to complete that particular Challenge, and left me wondering if I would ever finish it.
  • Getting those "Solo Kills" for "The Lone Wolf" was also annoyingly tough with the number of 'Kill-Stealing Jerks' out there who think it's fun to jump in like a 'Glory Hog'. I got really ticked off several times from not being able to receive proper award for my efforts, all while having already pulled the trigger and being unable to call off what hits a teammate in the back. It really sucks when I'm using Direct-Fire Weapons, and I've already pulled the trigger only to have someone steal from me by jumping in, which gets me penalized for something I'm unable to control at that point. If anything in this type of situation, PGI should only be penalizing the person who didn't watch where they were going, because they're getting their teammates wrongfully punished! However, seeing as they probably can't make the game decipher intent, PGI would have to resort to punishing both parties for the Team Damage, which would likely be the best approach to the matter. For reference, it's problems like this that keep driving me back to using those overnerfed, awful LRMs!!! (And that doesn't account for the several problems I have -- between computer-based and genetic-type issues -- with even trying to properly use Direct-Fire Weaponry.) Frankly, LRMs need a BaseLine Range Boost back to 950 Meters, just to provide compensating power against more than 50 different counters!!!
...but other than these two Bullet Points, the Event actually happened to be a welcome relief to see from PGI (probably Matt Newman in particular... they should give him a Forum Title of "The Event Writer")... If someone were to ask me for an Event Review Rating Number, I think I would be looking at giving this an...

8.6/10

...because while these two problems made things frustrating, at least there wasn't a complete breakdown behind the scenes like the last Event that I gave a rather harsh and extremely low Rating Number to. Plus, I have to give PGI credit for the 'War Horn'/'Hanging Cockpit Item'/(MC)/GXP which I am thankful for their willingness to provide those as Event Rewards to MWO's Community. In fact, I have to give them extra kudos for matching the Mech XP earnings on this Event with an equal-sized chunk of GXP, which is reflected in my Rating Number! We'll have to look forward to PGI fixing those bugs however before the Next Event comes plodding along, otherwise they might want to spice up the Reward Pots a tiny pinch better on the potentially more frustrating challenges. Increased Challenge Difficulty because of a programming bug is very much opposite the definition of 'fun', at least in my personal opinion. :huh:





Now, as for me, I got lucky on available time, and finished the Event within the first 16 hours of the available time. Frankly, I was afraid when I made my initial estimate that Real Life was going to strip me of far too much time to ever have a chance at finishing the Event. However, even with that happening, I have kindly been helping keep the queue numbers up where I can, as there has been some fun knocking around a few pilots who have been using those 'New CW:E Mechs'. You'll likely see me around at least once or twice more on the battlefield (I hope! I can't really promise this 100%!) before the end of the "Weekend Warrior Personal Challenge Event". Like some would say, even with the current state of MWO, you can't let the Events be the only reason that you're active on the battlefield. B)


~Mr. D. V. "Oh well, I had to turn killer on the Forums again eventually... Even when I don't want to..." Devnull

#86 Marcus Kyle

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Posted 23 October 2017 - 01:41 AM

Just to add to this. I too recently landed 2 killing blows in a match that never registered on the event. Posted Image

#87 aGentleWarrior

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Posted 23 October 2017 - 03:06 AM

somehow i missed these news :(

#88 arcana75

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Posted 23 October 2017 - 04:12 AM

View PostMarcus Kyle, on 23 October 2017 - 01:41 AM, said:

Just to add to this. I too recently landed 2 killing blows in a match that never registered on the event. Posted Image

It's KMDDs, confirmed it several times by observing my stats. KMDD is better than straight kills. Rewards the right behaviour. That the printing of the event stats Kills is unfortunate.

#89 Chound

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Posted 23 October 2017 - 04:53 AM

View PostJames Argent, on 22 October 2017 - 03:31 PM, said:

And I said specifically that he didn't have to try to do them both at the same time because the Escalation event runs for much longer than the Weekend Warrior event. Do the most frustrating part in a less frustrating mech and then worry about the frustrating mech damage afterward.

Some people's ideas about efficiency are the least efficient ways to play.


ahh, but any kills or KMDDs that he gets while playing in the Osiris should count in the weekend warrior event unless the escalation mechs were excluded. That should have been stated in the rules. "kills or KMDD" made by any of the clan or IS escalation pack mechs (osiris, Night star, Arctic wolf, and Nova cate) are not eligible for the hunter reward"

#90 James Argent

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Posted 23 October 2017 - 05:13 AM

I don't see the problem with that. Escalation mechs aren't excluded, but neither are they mandatory. Some of them certainly aren't the best bet to run to get a lot of KMDDs. We now know that the 'kill or' part doesn't apply to that particular challenge, so everyone should adjust their mechs/builds to get KMDDs. Complaining because the Osiris isn't normally the best choice for a KMDD challenge neither changes the requirement nor gets the shorter duration event done any quicker.

#91 Jay Leon Hart

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Posted 23 October 2017 - 08:54 AM

Finished in exactly 10 matches. That's a first for me, there's usually a requirement that I just can't get Posted Image

#92 latinisator

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Posted 23 October 2017 - 09:09 AM

View Postarcana75, on 23 October 2017 - 04:12 AM, said:

KMDD is better than straight kills. Rewards the right behaviour.

Define "right behaviour" very please. The event goal is written wrong, yes, it's KMDD. But KMDD and kill (as it actually reads) are both good behaviour: you get a KMDD or a kill and an ally gets the other. Sharing is caring. So no damage from kill stealing here.

#93 Big Tin Man

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Posted 23 October 2017 - 09:17 AM

View Postblackcatf, on 22 October 2017 - 06:49 PM, said:

It also appears to me that the hunter portion is only counting KMDDs, not actual kills. Any word from PGI on a fix for this?


Yup. Had a 5 kill match last night that should have finished it for me, but it didn't. I don't really need more cockpit items though.

#94 blackcatf

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Posted 23 October 2017 - 09:24 AM

View PostPFC Carsten, on 23 October 2017 - 12:44 AM, said:

Even though it should be communicated correctly, I actually like KMDDs better than just pure kills. The latter makes people behave raterh …erratically … to say the least.

So, thumbs up for this event.

I don't necessarily disagree; I don't much care one way or the other which it is...either encourages damage farming or kill stealing...I'd just like to know what I should be counting...

My real question was: Has PGI acknowledged the mix-up and what they meant for it to be?

Edited by blackcatf, 23 October 2017 - 11:36 AM.


#95 ERescue

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Posted 23 October 2017 - 09:40 AM

@PGI: The buggery "The Hunter" caused some problems / readjustments, but otherwise I quite liked the event, so thank you. All six parts completed with some time left over. :)

I will give it an 8,5 / 10... 9 / 10, if you can figure out a fair way to compensate for the people who only failed due to "The Hunter", because at least I quickly realized that KMDDs require heavy (pun intended) in-your-face attacks.

@All: To those still banging away at "The Hunter"... While almost always fatal, I got most of my KMDDs by taking a heavy or an assault with mostly (or entirely) short range weapons and "facehugging" Atlases, King Crabs, Kodiaks, etc.

Good luck to everybody still in need of results!

#96 Fivehole

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Posted 23 October 2017 - 10:53 AM

View PostD V Devnull, on 23 October 2017 - 01:31 AM, said:

....However, I can be a real long-winded critic at times....


You got me to lol on that one! Posted Image



Once I adjusted to KMDD over kills (and stopped using arty/air) I rather liked the challenge. I ended up finding some really fun Arctic Wolf 1v1+ builds and looking for other lights n mediums, along with typical harassment and/or bad decisions.

--
Fivehole

#97 Bobby Jubraj

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Posted 23 October 2017 - 10:56 AM

Just wanted to let everyone know that we're currently investigating the reports about 'The Hunter' Objective for the Weekend Warrior Event. As soon as I have more information about this I'll make sure to let you all know here.

Thanks,

#98 RolandDT

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Posted 23 October 2017 - 11:44 AM

View PostBobby Jubraj, on 23 October 2017 - 10:56 AM, said:

Just wanted to let everyone know that we're currently investigating the reports about 'The Hunter' Objective for the Weekend Warrior Event. As soon as I have more information about this I'll make sure to let you all know here.

Thanks,


I've said it before, but it bears repeating: thank you for the communication, thank you for the event, and thank you for trying to keep the playerbase happy.

#99 NocturnalBeast

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Posted 23 October 2017 - 11:53 AM

View PostBobby Jubraj, on 23 October 2017 - 10:56 AM, said:

Just wanted to let everyone know that we're currently investigating the reports about 'The Hunter' Objective for the Weekend Warrior Event. As soon as I have more information about this I'll make sure to let you all know here.

Thanks,


Worked fine for me, I got my last kill before I logged out last night. I did check my progress on the website, though because I forget that I can do it in-game now.

#100 Dee Eight

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Posted 23 October 2017 - 11:56 AM

View PostCadoazreal, on 22 October 2017 - 03:20 AM, said:

It wont get fixed till they are back at work with about 18 hours left in event, but i got the event done twice with the bug so its not that big of a problem.

My Feedback, probably most balanced event so far, would just be nice to get information on weekend events by the wednesday before, decent rewards for decent time investment, maybe a little generous even for the size of event, which I expect is PGI trying to smooth over all the isues recently.


It won't get fixed even then. Nor will the fact the hot fix suddenly broke how strike damages are calculated/scored.





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