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Can We Has Some Of Dat Binary Laser Cannonz For Dat Sweet Alphas Too Like Da Clanz


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#1 Kin3ticX

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Posted 20 October 2017 - 08:05 PM

I google'd in the Sarna's and this game seems to be in severe violationz of the highest laws.

#2 Y E O N N E

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Posted 20 October 2017 - 08:16 PM

Ghost heat limit of 2, linked with other Large Lasers.

RIP.

#3 Battlemaster56

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Posted 20 October 2017 - 08:21 PM

The Blazer way to tonnage inefficient and the heat to damage is something like HLL but worse. Let alone not many mechs in the IS department gonna run these things, and get more out of two std.LL or ERLL.

The only real niche they could be used in is for mechs with anemic energy hp's with ton of spare tonnage laying around.

Edited by Battlemaster56, 20 October 2017 - 08:21 PM.


#4 Bombast

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Posted 20 October 2017 - 08:23 PM

Posted Image



High damage per laser, variable damage and heat so you can drop down to another 'bracket' when heats tight but you still need to respond.

Lets do it, PGI. Are you brave enough to add the powerful, effective, smart, and handsome Bombast Laser?

Edited by Bombast, 20 October 2017 - 08:25 PM.


#5 Battlemaster56

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Posted 20 October 2017 - 08:26 PM

View PostBombast, on 20 October 2017 - 08:23 PM, said:

Posted Image



High damage per laser, variable damage and heat so you can drop down to another 'bracket' when heats tight but you still need to respond.

Lets do it, PGI. Are you brave enough to add the powerful, effective, smart, and handsome Bombast Laser?

Posted Image

#6 Kin3ticX

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Posted 20 October 2017 - 08:48 PM

View PostBattlemaster56, on 20 October 2017 - 08:21 PM, said:

The Blazer way to tonnage inefficient and the heat to damage is something like HLL but worse. Let alone not many mechs in the IS department gonna run these things, and get more out of two std.LL or ERLL.

The only real niche they could be used in is for mechs with anemic energy hp's with ton of spare tonnage laying around.



Just change the canon of the cannon up to 18 damage Posted Image

Edited by Kin3ticX, 20 October 2017 - 08:49 PM.


#7 FupDup

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Posted 20 October 2017 - 09:08 PM

Blazers would be nice for those robots with limited energy hardpoints who don't want to suffer the min range of the Heavy PPC.

And the Binary Laser Cannon is just a really cool sounding name. It sounds like an anime character's signature attack callout.

#8 chucklesMuch

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Posted 20 October 2017 - 09:12 PM

Soz IS can’t nice things... wouldn’t want to risk disrupting the delicate IS /Clans balance (as per the recent event)

#9 CancersCincar

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Posted 20 October 2017 - 09:18 PM

View PostBombast, on 20 October 2017 - 08:23 PM, said:

High damage per laser, variable damage and heat so you can drop down to another 'bracket' when heats tight but you still need to respond.

Lets do it, PGI. Are you brave enough to add the powerful, effective, smart, and handsome Bombast Laser?

If PGI could do variable damage they'd have done ammo swapping for LBX, though, right? A neat idea, otherwise, though.

#10 Jay Leon Hart

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Posted 21 October 2017 - 03:11 PM

Binary Laser Cannon? YUS!

Bombast Laser? YUS!

Need my BLR with BLC & BL Posted Image

#11 TheArisen

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Posted 22 October 2017 - 12:02 PM

How to make the Binary worthwhile? It weighs 9 tons, which is way heavier than a hvy LL.

#12 FupDup

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Posted 22 October 2017 - 12:05 PM

View PostTheArisen, on 22 October 2017 - 12:02 PM, said:

How to make the Binary worthwhile? It weighs 9 tons, which is way heavier than a hvy LL.

Shorter duration, faster cooldown, and lower heat are fairly obvious.

#13 Y E O N N E

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Posted 22 October 2017 - 12:21 PM

View PostTheArisen, on 22 October 2017 - 12:02 PM, said:

How to make the Binary worthwhile? It weighs 9 tons, which is way heavier than a hvy LL.


Give it a GH of 3 so it can be paired with standard LL.

Assuming 16 damage, you can then get 59 damage out of 2x LL + 1x BLC + 5x ERML or 54 with one less ERML.

Alternatively, let it be 18 damage so we can take two of them together for 36 and spend the remaining slots on 4-6 ERML.

Naturally, the heat is going to have to be lower than even the HLL.

Edited by Yeonne Greene, 22 October 2017 - 12:21 PM.


#14 Jay Leon Hart

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Posted 22 October 2017 - 12:25 PM

Looking at the stats for MWO IS-LL, IS-ERLL, C-ERLL & C-HLL then Sarna IS-LL, IS-ERLL, C-ERLL, C-HLL, IS-BLC ...

Binary Laser Cannon
Slots = 4
Tons = 9
Damage = 18 (TT is double LL damage, which is +1 in MWO, so same damage as MWO HLL It's 2 LLs strapped together)
Heat = 10-12 12-14 (MWO LL heat is -1 from TT, TT BLC heat is 12, 12-(1+1) = 10, but that may be a little on the low side compared to C-ERLL & HPPC, so maybe 12 16, 16-(1+1) = 14 heat, maybe lower it to 12?)
Duration = 1.1s (Same as LL, which has the same range profile in TT)
GH Limit - 1 or 2 (Shares a group with LL, ERLL, LPL & BL if/when it gets added)

Too OP? Posted Image

[Edit] WHOOPSIE! [/Edit]

Edited by Jay Leon Hart, 22 October 2017 - 12:36 PM.


#15 davoodoo

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Posted 22 October 2017 - 12:27 PM

Yes pls gauss lasers.

Also pls make them fire at low power for 1dmg at 0.1s cd so we can macro it for machinegun.

Edited by davoodoo, 22 October 2017 - 12:30 PM.


#16 Bombast

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Posted 22 October 2017 - 12:29 PM

View PostJay Leon Hart, on 22 October 2017 - 12:25 PM, said:

Damage = 18 (TT is double LL damage, which is +1 in MWO, so same damage as MWO HLL)


TT is x1.5 LL damage. Just to nitpick. It's one of the reasons it was never adopted.

#17 Y E O N N E

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Posted 22 October 2017 - 12:31 PM

View PostJay Leon Hart, on 22 October 2017 - 12:25 PM, said:

Looking at the stats for MWO IS-LL, IS-ERLL, C-ERLL & C-HLL then Sarna IS-LL, IS-ERLL, C-ERLL, C-HLL, IS-BLC ...

Binary Laser Cannon
Slots = 4
Tons = 9
Damage = 18 (TT is double LL damage, which is +1 in MWO, so same damage as MWO HLL)
Heat = 10-12 (MWO LL heat is -1 from TT, TT BLC heat is 12, 12-(1+1) = 10, but that may be a little on the low side compared to C-ERLL & HPPC, so maybe 12)
Duration = 1.1s (Same as LL, which has the same range profile in TT)
GH Limit - 1 or 2 (Shares a group with LL, ERLL, LPL & BL if/when it gets added)

Too OP? Posted Image



Has to be at least 2 on the GH group. Cannot be 1, or it's DoA. Even at 2, it's DoA unless the damage is at least 16.

Similarly, the damage being 18 is going to require something to offset it so you don't always take 1x BLC instead of 2x LL. Slightly longer beam duration (1.25 s?) or less heat efficiency or, gasp, longer cool-down. Something. Damage at 16, doesn't require anything to offset it since 2x LL does more damage than 1x BLC.

And really, GH group should be 3. The size and weight prevent it from becoming OP even if you take three and some ERML.

Edited by Yeonne Greene, 22 October 2017 - 12:35 PM.


#18 Jay Leon Hart

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Posted 22 October 2017 - 12:34 PM

View PostBombast, on 22 October 2017 - 12:29 PM, said:

TT is x1.5 LL damage. Just to nitpick. It's one of the reasons it was never adopted.


WHOOPS! I was confusing Heat and Damage throughout my comparison. Wow, TT BLC is garbage... Off to edit!

#19 Bombast

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Posted 22 October 2017 - 12:36 PM

View PostJay Leon Hart, on 22 October 2017 - 12:34 PM, said:

Wow, TT BLC is garbage...


Yes, and it was designed that way - The fluff makes it very clear how disappointed everyone was in it.

Unlike the Bombast Laser, which is a fan favorite, in and out of universe.

#20 Jay Leon Hart

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Posted 22 October 2017 - 12:38 PM

View PostYeonne Greene, on 22 October 2017 - 12:31 PM, said:

Has to be at least 2 on the GH group. Cannot be 1, or it's DoA. Even at 2, it's DoA unless the damage is at least 16.

Similarly, the damage being 18 is going to require something to offset it so you don't always take 1x BLC instead of 2x LL. Slightly longer beam duration (1.25 s?) or less heat efficiency or, gasp, longer cool-down. Something. Damage at 16, doesn't require anything to offset it since 2x LL does more damage than 1x BLC.

GH of 2, 17 damage, 13 heat, 1.35s duration, 3.75s cooldown?





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