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Is There Even A Way To Make The Osiris Viable?


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#21 Lykaon

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Posted 22 October 2017 - 09:08 AM

View PostBrunoSSace, on 21 October 2017 - 09:44 PM, said:


It always confuse me when people want armor on light me mech? You are not meant to be getting shot at. Use your speed stop being lazy and relocate. In my eyes its a great mech, alot like my Ravens and I love all of mine. Still stoked I got mine for free.


Pilot a Raven for bit and when you realize the legs snap like crayons you will see why "something" is wanted and armor seems to be the quickest fix.

#22 Rovertoo

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Posted 22 October 2017 - 09:23 AM

View PostFox With A Shotgun, on 22 October 2017 - 12:58 AM, said:


9 tons with some armor shaving on XL 285. It really isn't much.


yeah that is pretty small! but its better than my forced 7 tons on my locust. With 9 tons my personal go-to build that I can think of is probably a snub PPC, 2 ER Medium lasers, and a couple rocket launcher 10s. At least thats what Id do if I had one. Maybe trade the meds to smalls for some JJs? i dunno. The only 30 tonner I have it the urbie, and that things got tonnage galore.

#23 roboPrancer

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Posted 22 October 2017 - 09:34 AM

View PostRovertoo, on 22 October 2017 - 12:54 AM, said:

What is the tonnage availabe for weapons at max engine? If you could fit dual snubs in it I think it might do pretty good, or a single snub and mix it with some rockets/missles or something else.

I actually tried dual snubs on the hero, because why not? It's punchy, but it runs super hot on a mech that already was running hot. Still running about 120kph, so not really great at running away. The issue is closing distance without dying, and range of course. This mech doesnt do well in a brawl or up close at all.

#24 Humpday

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Posted 22 October 2017 - 10:42 AM

Again, play it +300m use the weapons range to your advantage. Playing it like a locust/commando isn't going to do shiat.
Play it like a small wolfhound. Don't be getting in peoples optimal range.

Its plenty viable if you pilot it right.

#25 Sezneg

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Posted 22 October 2017 - 11:07 AM

View PostroboPrancer, on 21 October 2017 - 08:41 PM, said:

Does anybody have any way to make it even bearable to play? Suggestions? Quirk suggestions?


It's a great mech. Wolfhound is still better, but that's because the wolfhound has armor quirks holding it up. And armor quirks make that mech ideal for killing the en vogue clan LMG lights.

I don't understand how you can fault this mech for firepower and say the spider is better in the same post. I consider this a flat 100% upgrade over any spider.

Great builds for me so far are 5 ERML, 2 LMG on the 3D variant, 5ML on the 4D variant and the most FUN build is 4 ML and 3x Rocket Launcher 20's on the 1V. I get a 1-shot kill on that every few matches, and I have cored out some large mechs as well (Best was insta-coring a HBK-IIC to orange CT in one hit FROM THE FRONT).

#26 Sezneg

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Posted 22 October 2017 - 11:15 AM

View PostFox With A Shotgun, on 21 October 2017 - 09:57 PM, said:

It's an overgrown Locust. And knowing that the Locust's greatest weapon is its small size, this incidentally made the Osiris a rather mediocre mech.

It doesn't spread damage very well, owing to its rather large side torsi. Using a XL in this is practically a death sentence as a 2 HPPC shot can either outright kill you or cripple your mech. Using a LFE doesn't leave you with enough tonnage to do anything worthwhile. I think that unless it was somehow shrunk to the size of an Urbanmech, it would probably remain a piece of junk forever.


I find it spreads damage extremely well. The arms completely shield the side torsos, and it has good torso twist speed and a narrow front CT profile. It rolls laser burns like a champ. I expected it to suck at dead legging, but I find that for whatever reason the odd wide set legs dead leg very well.

Standing still and letting a decent alpha hit you in one spot is a death sentence in this mech, but it has the tools to prevent that unless you just poke the wrong corner or run into a streak at range (easier to deal with streaks in their face now since they lose lock if you go 25 Degrees off their crosshairs).

#27 roboPrancer

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Posted 22 October 2017 - 11:36 AM

I don't know how you can say that it spreads damage well when it looks like three boxes on top of extremely exposed legs. I havent seen one tank any kind of moderate fire and survive like humanoid lights would. It is the epitome of a cookie mech.

And the erml build is fine on it I guess, but considering how hot they are now, and how little dps they have, it just doesnt seem worth it to spend a whole game maneuvering and making risky pokes and coming out with 250 dmg when i can easily put out 500+ damage in a javelin or arctic cheetah. Without the laser nerfs it might have been fine, but that really just pushes it into obscurity.

#28 Y E O N N E

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Posted 22 October 2017 - 11:52 AM

View PostroboPrancer, on 22 October 2017 - 11:36 AM, said:

I don't know how you can say that it spreads damage well when it looks like three boxes on top of extremely exposed legs. I havent seen one tank any kind of moderate fire and survive like humanoid lights would. It is the epitome of a cookie mech.

And the erml build is fine on it I guess, but considering how hot they are now, and how little dps they have, it just doesnt seem worth it to spend a whole game maneuvering and making risky pokes and coming out with 250 dmg when i can easily put out 500+ damage in a javelin or arctic cheetah. Without the laser nerfs it might have been fine, but that really just pushes it into obscurity.


I was in several matches with Sezneg just yesterday. Both of us were mixing it up in the middle of the enemy team and basically wore all of our armor down to nothing before we popped.

I do not honestly know how you are playing, but being overly fragile doesn't seem to me like a fault inherent to the 'Mech. My only gripe is that isML got nerfed, that the SPL alternative is junk, and that going to MPL doesn't let you play with the other weapon hardpoints.

#29 Jun Watarase

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Posted 22 October 2017 - 12:09 PM

Why did you spend money on the Osiris knowing that it was probably going to be awful? I mean you already have excellent lights like the Wolfhound. The Osiris brings nothing worthwhile to the table.

#30 Sezneg

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Posted 22 October 2017 - 12:25 PM

View PostroboPrancer, on 22 October 2017 - 11:36 AM, said:

I don't know how you can say that it spreads damage well when it looks like three boxes on top of extremely exposed legs. I havent seen one tank any kind of moderate fire and survive like humanoid lights would. It is the epitome of a cookie mech.


Spreading damage is an active activity, not a passive activity. If you are not twisting, the torsos are very good targets. But if you actively twist, it is very easy to spread the laser burn across all of your upper components, because of the torso speed, narrow CT section and how well the arms shield the side torsos - if you give them your side, they can hit your CT on the nose, or the arm, but not the side torsos.

The legs are very odd, the widest set apart legs I have had much cockpit time with. Very easy to miss, and if they miss it usually goes between the legs instead of into the second leg.


I did not expect it to dead leg well. In case someone reading this doesn't know, that's when you place your destroyed leg between your enemy and your good leg. I was expecting this to not be very good on this mech because the legs are pretty far apart and I thought you would have to turn almost perpendicular to get that effect. Instead, the wide top part of the leg really does a good job of shielding the second leg, and if they try to hit the "biggest" part of your leg at the hip a lot of that area is CT hitbox.

The side torsos are pretty large target areas if you are standing still and not twisting, and if that is how you play your lights you will get blown up in this. You have to play it like a locust, keep moving at almost all times.

#31 Humpday

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Posted 22 October 2017 - 12:50 PM

Heres your un-viable mech

Posted Image

#32 Humpday

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Posted 22 October 2017 - 01:50 PM

Posted Image

#33 Sezneg

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Posted 22 October 2017 - 03:20 PM

View PostroboPrancer, on 22 October 2017 - 11:36 AM, said:

I don't know how you can say that it spreads damage well when it looks like three boxes on top of extremely exposed legs.


So, I thought it might help to show what I mean by rolling damage. Here are both a spider and an osiris facing obliquely, with the exposed right torso of each mech highlighted:
Posted Image
blob:https://imgur.com/5a6e651f-4e3b-4d27-a650-69d4be0c57f1
blob:https://imgur.com/5a6e651f-4e3b-4d27-a650-69d4be0c57f1

Posted Image

As you can see, even though the Spider's side torsos are narrower from a front profile, it's deceiving. They extend very far towards the center of the mech, and even when you rotate your torso away, they are still highly targetable. On the Osiris, the front oblique shields your side torsos very well, that's a small area to hit on a moving target. Most of the damgae will go into CT or arm. You can shield your opened side torso very well just by keeping it oblique towards the mech(s) shooting you.

I usually die around 40-45% component health when I play a spider. My Osiris routinely survives into the 25-30% range. Because I have a LOT more control over protecting the vulnerable spots, just by turning my nose.

Edited by Sezneg, 22 October 2017 - 03:27 PM.


#34 roboPrancer

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Posted 22 October 2017 - 04:27 PM

Alright I gotta admit I am starting to come around on this one now. I don't know if it was because of the pugs I was playing with before or what but I actually had a few good matches with this mech on multiple variants. It's actually pretty fun.

It does still feel like glass, but as long as you are never targeted thats not too much of a problem. You're right actually, it can spread damage pretty well across torsos

#35 TheMadTypist

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Posted 22 October 2017 - 08:32 PM

My experience is that is suffers from all the same things that IS lights normally do, so it isn't quite bad, per se, just an IS light.

I've been running the stock engine (because I'm cheap) with Medium class lasers (ER, pulse, or standard, pick your poison). As backup I might carry either a pair of standard MG's (the useful choice) or rocket launchers (fun, but less useful) depending on the hardpoints of the variant.

My only concrete advice is that missiles, in general, aren't worth their weight. If you have to use a missile hardpoint, use a rocket launcher as a hold-out weapon to back up your actual build in the other hardpoints. The only exception is the 1P, which is weird to build for (I eventually settled on 2ML, 2MRM10's).

It's pretty much glass against anything pinpoint, LRM's seem to home in on your legs like they have a grudge, and heat retention rapidly becomes an issue during prolonged exposure, but it can re-position well and deliver unexpected levels of pain. So, yeah- it's pretty much the traditional 'fast' IS light.

#36 Sezneg

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Posted 25 October 2017 - 06:14 PM

For anyone still reading this topic: IT FITS UNDER THE RAMPS ON HPG.

I know some are calling it "too tall". It's shorter than any other 30 tonner. How I have missed ducking under those ramps...

Edited by Sezneg, 25 October 2017 - 06:15 PM.


#37 Bishop Steiner

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Posted 25 October 2017 - 06:16 PM

View PostYeonne Greene, on 21 October 2017 - 09:47 PM, said:


The armor isn't so you can tank, it's so you can survive some of the incidental hits you are going to take regardless of how you play. A 'Mech that directs incoming damage to critical areas more than others because of its shape/size needs hitpoints on said critical areas.

That said, I don't think the Osiris is anywhere near as bad as some other 'Mechs. It's not amazing, but it's not horrible, either. It is fast, nimble, jumpy, and has all the right guns in all the right places.

maybe if it actually had a CT, the ST's would be smaller, and thus damage would be easier to spread.

Damn shame they forgot to give it a CT, eh?

#38 Y E O N N E

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Posted 25 October 2017 - 09:18 PM

View PostBishop Steiner, on 25 October 2017 - 06:16 PM, said:

maybe if it actually had a CT, the ST's would be smaller, and thus damage would be easier to spread.

Damn shame they forgot to give it a CT, eh?


The damage is easy to spread. You have to put some actual effort into it, unlike something such as a Spider, but when you do so the 'Mech becomes a tank.

#39 Bishop Steiner

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Posted 25 October 2017 - 09:41 PM

View PostYeonne Greene, on 25 October 2017 - 09:18 PM, said:


The damage is easy to spread. You have to put some actual effort into it, unlike something such as a Spider, but when you do so the 'Mech becomes a tank.

if that is the case, then why would it need more armor?

#40 BrunoSSace

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Posted 25 October 2017 - 11:40 PM

View PostLykaon, on 22 October 2017 - 09:08 AM, said:


Pilot a Raven for bit and when you realize the legs snap like crayons you will see why "something" is wanted and armor seems to be the quickest fix.


I own all the Ravens and I love them. Great mech, whats the problem?





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