How To Make Faction Play 94% More Fun.
#1
Posted 21 October 2017 - 09:55 PM
That's 47 Clan wins to 3 I.S. wins for a 94% win rate for those who don't git it.
#2
Posted 21 October 2017 - 11:03 PM
I guess your question is, how to encourage good IS players to play invasion?
Edited by Fuerchtenichts, 21 October 2017 - 11:05 PM.
#3
Posted 21 October 2017 - 11:21 PM
Drop alongside a unit?
Form a unit?
Join a unit?
Things we've been encouraging people to do since day one in Winter 2014?
Edited by Commander A9, 21 October 2017 - 11:21 PM.
#4
Posted 21 October 2017 - 11:36 PM
Fuerchtenichts, on 21 October 2017 - 11:03 PM, said:
I guess your question is, how to encourage good IS players to play invasion?
This isn't Luthien.
This is Saturday night U.S. Primetime.
#5
Posted 22 October 2017 - 12:31 AM
I'm starting with the Man In The Mirror ...
Edited by Fuerchtenichts, 22 October 2017 - 12:33 AM.
#6
Posted 22 October 2017 - 01:54 AM
Yes, join the Clans to make Mostly Waiting Online more fun. Sounds legit.
#7
Posted 22 October 2017 - 03:04 AM
The Nerf Bat, on 21 October 2017 - 09:55 PM, said:
That's 47 Clan wins to 3 I.S. wins for a 94% win rate for those who don't git it.
That's what happens when QP with respawn pilots meet easier button mechs.
Tired of loosing and can't play as part of a team in the teamwork queue? Go Clans for easy button, ghost drops, and long wait times!
LOL
#8
Posted 22 October 2017 - 03:15 AM
Enemy was good, but I don't expect such stomps when I drop in team. Range + Speed + Cooling in favor of clans were too much that cycle.
#9
Posted 22 October 2017 - 06:44 AM
#10
Posted 22 October 2017 - 08:43 AM
#11
Posted 22 October 2017 - 09:07 AM
Fuerchtenichts, on 21 October 2017 - 11:03 PM, said:
I guess your question is, how to encourage good IS players to play invasion?
Balance Clan/IS tech?
#13
Posted 22 October 2017 - 09:58 AM
and 1 man units from FP
you guys and PGI have been saying it for so long I am getting sick of hearing it
step 1 define a unit
unit = XX (at least more than 1 man)
step 2 = make FP for units only
this needs to be done even if its just for an event so PGI can work on there game
maker
*note game maker is not matchmaker
*note 2 it might be to late to save the Zeppelin
#14
Posted 22 October 2017 - 10:03 AM
Commander A9, on 21 October 2017 - 11:21 PM, said:
Drop alongside a unit?
Form a unit?
Join a unit?
Things we've been encouraging people to do since day one in Winter 2014?
They did. Then factions lost purpose with 1 bukkit and balance went screwy, so they went Clan and merc. That or they play scouting. Lots of units in scouting.
#15
Posted 22 October 2017 - 10:06 AM
The slider bar should be made persistent pending an eight hour ownership check to not blunt planet capture with the addition of a second front.
The broken population modifier should be replaced by a territorial control bonus of sufficient amount to overcome win rate earning discrepencies and encourage faction migration by mercs.
Edited by Spheroid, 22 October 2017 - 10:07 AM.
#16
Posted 22 October 2017 - 10:06 AM
Fuerchtenichts, on 21 October 2017 - 11:03 PM, said:
I guess your question is, how to encourage good IS players to play invasion?
Getting rid of heavy lasers would be a start.
#17
Posted 22 October 2017 - 10:37 AM
#18
Posted 22 October 2017 - 11:46 AM
#19
Posted 22 October 2017 - 02:26 PM
Perhaps a marking is needed on log when ghost drop occurs.
#20
Posted 22 October 2017 - 04:19 PM
100% more fun was had.
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