Lordhammer, on 22 October 2017 - 11:26 AM, said:
I've been seeing this kind of thought process more and more lately. I dont know if its intentional or not but some people choose to ignore the fact that you'd ran out of crit space far earlier if you try to match the same level of heat efficiency with energy weaponry that ballistics already has. Even by medium laser- ac5 comparison a medium laser user has to use at least 25 crit slots if you want to compare weights(for 9 tons you have 8dhs+1medlaser) . By same logic if you mount 2 such weapons then you are out of space for total of 10 damage. Thats why balancing builds that use both generally perform best (gauss vomit, gauss/ppc, ballistic/missile brawlers etc u get the picture). You wont need as much heatsinks(thus less crits used) and the ballistics utilize the excess weight that you'll have.
Heatsinks are far less effective here than their TT counterparts. That is why having a low heat weapon is more important if you want to keep firing. Laserboats always have to go in cooldown periods, while ballistics can fire all day. Certain Uacs and AC20s were the only exception and if you look back in game's history you'll understand why they were nerfed (old ac40 jagers and that was before clan tech iirc, and ofc the infamous kdk-3). Heat is how they nerf these things because that takes away the ability to combine these weapons with secondary low tonnage weapons like medlasers etc.
My hope is some of you can understand laser and ballistics stand at 2 ends of the same spectrum. One deals its damage in a burst, other does it continously and deals more at the end. Which is what everyone wants in this game, that is = variety.
That is simply effect of deviating from tt values.
ppc had 10damage/10heat 7tons/3crits 6/12/18 range
ac5 had 5 damage/1heat 8tons/4crits 6/12/18 range
Now to cool off ppc you needed to spend 10 tons and 10 crits on shs bringing total weight up to 17 tons and 13 slots at the same time ac5 only required 1 shs to completely cool off bringing weight up to 9 tons and 5 crits + ammo
also you need to remember that you had always 10 shs built in engine so while you could cool off 10 damage from ppc for free you could cool off 50 damage from ac5. Dhs kinda broke this though to the point where ballistics were just crit seekers for a long time.
But thats just example of 2 similiar weapons
6 medlas locust wouldnt be able to overheat from firing in tt after upgrade to dhs, here its a very hot mech.
But now boomjagers, current day splat of lets say scorch does far greater damage at those ranges, nobody batches an eye.
Kdk3 with 80 damage sure cool, but it wasnt problem when direwolf ran that build which still was a downgrade from what direwolf should be able to run in terms of firepower.
Edited by davoodoo, 22 October 2017 - 11:59 AM.