Trick Or Treat Iii Loot Bag Event
#1
Posted 25 October 2017 - 03:28 PM
#2
Posted 25 October 2017 - 03:35 PM
#3
Posted 25 October 2017 - 03:39 PM
So tricky!
And you have separate event page for every faction subevent? Cool, love it!
Edited by Van mw, 25 October 2017 - 03:52 PM.
#5
Posted 25 October 2017 - 03:43 PM
#6
Posted 25 October 2017 - 03:44 PM
#7
Posted 25 October 2017 - 03:45 PM
Please don't do this!
Give us some crappy champion mech without a pattern as an alternative, at least...
(Hey, how a Mauler(C) or a Mist Lynx(C)?)
#8
Posted 25 October 2017 - 03:46 PM
#9
Posted 25 October 2017 - 03:51 PM
I hope there will be a sale of all mechs, so I can get some use out of my CB.
EDIT:
I would wish for a second Nightstar 9P or 9S, a third Banshee 3M.....something like that...
Edited by suffocater, 25 October 2017 - 03:54 PM.
#10
Posted 25 October 2017 - 04:00 PM
I hope it does.
#11
Posted 25 October 2017 - 04:00 PM
Edited by Rodrigo Martinez, 25 October 2017 - 04:08 PM.
#12
Posted 25 October 2017 - 04:13 PM
#13
Posted 25 October 2017 - 04:17 PM
A major thumbs up from me. Hope the faction play event runs smoothly, speaking of which... I haven't noticed any game mode related requirements, so I guess all FP game modes are eligible. Right ?
Thanx again, Matt!
#14
Posted 25 October 2017 - 04:21 PM
#15
Posted 25 October 2017 - 04:21 PM
#16
Posted 25 October 2017 - 04:28 PM
The basic mechanic of the Grab-bag event forces VOLUME of matches over length. Do we get extra grab bags for playing a 30 minute match vs a 15 minute match? No not likely. Sure maybe Scouting counts, but those matches go so quickly sometimes they may not count consistently.
So what's is going to happen? The FP event is going to suffer the most here. Why? Because for the first time in te history of the Grab-Bag event.... you decided to LOCK the Grand Prize behind a qualification condition of 150 qualifying matches. 150! Every grab-bag since their start the Grand Prize has been a 1 time random reward. Sooo what... did you expect people to flock to IS vs IS FP to round out their 150 matches of something?
I'm not even going to start on the fact that locking said Grand Prize behind the 150 qualifying condition only favors those who are buy packs. I travel a lot with work, so I look forward to the freebie bags because they had that chance for the Grand Prize. So basically, for the first time in any grab-bag event... I'm really not going to bother. Casual QP here and there when I can, but knowing that the Grand Prize is effectively behind a Pay-Wall or spending excessive time grinding QP matches, I'm once again encouraged to spend my time elsewhere.
Yea... good job with that. :/
Sorry for the rant, but lets not try to fix things that aren't broken just because there is a shiny new toy/tool to mess with the equation.
Edited by Darrious Quinn, 25 October 2017 - 04:32 PM.
#17
Posted 25 October 2017 - 04:35 PM
Darrious Quinn, on 25 October 2017 - 04:28 PM, said:
The basic mechanic of the Grab-bag event forces VOLUME of matches over length. Do we get extra grab bags for playing a 30 minute match vs a 15 minute match? No not likely. Sure maybe Scouting counts, but those matches go so quickly sometimes they may not count consistently.
So what's is going to happen? The FP event is going to suffer the most here. Why? Because for the first time in te history of the Grab-Bag event.... you decided to LOCK the Grand Prize behind a qualification condition of 150 qualifying matches. 150! Every grab-bag since their start the Grand Prize has been a 1 time random reward. Sooo what... did you expect people to flock to IS vs IS FP to round out their 150 matches of something?
I'm not even going to start on the fact that locking said Grand Prize behind the 150 qualifying condition only favors those who are buy packs. I travel a lot with work, so I look forward to the freebie bags because they had that chance for the Grand Prize. So basically, for the first time in any grab-bag event... I'm really not going to bother. Casual QP here and there when I can, but knowing that the Grand Prize is effectively behind a Pay-Wall or spending excessive time grinding QP matches, I'm once again encouraged to spend my time elsewhere.
Yea... good job with that. :/
Sorry for the rant, but lets not try to fix things that aren't broken just because there is a shiny new toy/tool to mess with the equation.
You are so right...
sorry to you Matt, but this time you f***** it up. No 10/10 for you so far,
#18
Posted 25 October 2017 - 04:39 PM
#19
Posted 25 October 2017 - 04:44 PM
Note: Event data refreshed every minute
wow! ... it used the be once a hour. great job finding the server load issue with updating the web page after each match!
#20
Posted 25 October 2017 - 04:45 PM
2. Up the maximum bag per mode to 125 quick play and 75 faction (stop giving prizes after 150 total bags though)
3. Invasion mode should count for 3 bags. 50 invasions is 25 hours of play.
17 user(s) are reading this topic
0 members, 17 guests, 0 anonymous users