Trick Or Treat Iii Loot Bag Event
#141
Posted 26 October 2017 - 12:59 PM
I prefer get X kills goals etc, but loot bags would haveto work with match score.
And thank you for the reading logged out.
#142
Posted 26 October 2017 - 01:42 PM
Now we just need some spooky dekkels to be added and I'll be needing to get some more MC.
#143
Posted 26 October 2017 - 01:49 PM
suffocater, on 26 October 2017 - 12:21 PM, said:
Well, we got a sale... It's on WarHorns and Halloween Stuff... I bet it wasn't the Sale you were looking for, though. (Pun Intended, by the way...)
Matt Newman, on 26 October 2017 - 09:41 AM, said:
I also like the idea. I hope you can make it happen.
On an unrelated-yet-related note... Can you fix the clock for the Events? Right now, their total time is indicating a day short, and between the original announcement (Before you Edited it... I saw what you did there!)...
Original Trick Or Treat III Event said:
~D. V. "I can tell they altered the deal further... Not nice..." Devnull
[Edit by Post Author for a Missing Link.]
Edited by D V Devnull, 26 October 2017 - 01:54 PM.
#144
Posted 26 October 2017 - 01:51 PM
E.g. for 5mins waiting 1 loot?
Man, what a waste of time....
#145
Posted 26 October 2017 - 01:55 PM
Rick Windwalker, on 26 October 2017 - 01:51 PM, said:
E.g. for 5mins waiting 1 loot?
Man, what a waste of time....
5 mins is ridiculous? LOL... oh we're sooo sorry its not insta-drop noodle mode where you merely touch your mouse and earn a free loot bag. When I started 3 hours ago the wait times were around 15 mins to get a match to the point of actually dropping against real opponents. Some players before me were getting repeated ghost drops, even in scouting.
#146
Posted 26 October 2017 - 02:16 PM
If you don´t get the bittersweet humor in my words asking for "loot per 5min waiting" i cannot help you...
Edited by Rick Windwalker, 26 October 2017 - 02:19 PM.
#147
Posted 26 October 2017 - 02:39 PM
AND PLEASE STOP TEST YOUR NEW THINGS ON US !!!
(never seen a game that every update you get less fun)
NO PLAYERS ON CLAN WOLF !!!!!!!!!!!!!!!!!!! FIX THIS !!!!!!!!!!!!!!!!!!
Edited by Bios303, 26 October 2017 - 03:06 PM.
#148
Posted 26 October 2017 - 03:18 PM
(deleting account) and....
I hate you pgi
Edited by Bios303, 26 October 2017 - 03:31 PM.
#149
Posted 26 October 2017 - 03:29 PM
Bios303, on 26 October 2017 - 02:39 PM, said:
AND PLEASE STOP TEST YOUR NEW THINGS ON US !!!
(never seen a game that every update you get less fun)
NO PLAYERS ON CLAN WOLF !!!!!!!!!!!!!!!!!!! FIX THIS !!!!!!!!!!!!!!!!!!
why are you yelling ....
#150
Posted 26 October 2017 - 03:30 PM
#151
Posted 26 October 2017 - 03:31 PM
clanwolfcrusader.enjinvoice.com
and the stranamechty one, i cant remember the password, google it.
Theres also comstar, but that doesnt have faction specific lfg channels
GG divided into too many ts channels and in game still poor system.
to find a group for faster drops.
Dear PGI,
I believe multiple bukkits could have worked had it been timed / implemented better, for example done when Civil war went live , or even the last tukkayid, because THEY WERE ADVERTISED IN ADVANCE AND GOT PEOPLE BACK WHO HAVE GIVEN UP ON YOUR INCOMPENTENCE to try again. I am nearly there.
Why... in what reality did you think
Splitting the playerbase into 13 groups AND ALSO HAVING EVENTS IN QUICKPLAY SIMULTANEOUSLY would work out?
0 Advanced warning/advertising to bring people back
All this is going to do is futher disenfranchise your playerbase by frustrating them futher with long wait times my god, just when I think things are getting better.....
I was expecting this to be 3 clan factions vs 4 clan factions (2 buckets not 7) and 3 IS factions vs 3 IS factions(2 buckets not 6), that you had used INTERNAL DATA to work out what the ACTUAL active FP playerbase is, not the completely inaccurate % of faction playerbase data we get in game......
You could have also done all 7 clan factions together in 1 bucket, mixed groups and how you do counts towards your specific faction......
As much as I have wanted multiple buckkits, not like this.... you seem hellbent on self destruction...... I SUGGEST you cancel this event until you can relaunch it with some of the above.
And you left the Clan Vs IS Queue up for the start of the event ? wow.....
Event rating 2/10
Edited by Cadoazreal, 26 October 2017 - 06:24 PM.
#152
Posted 26 October 2017 - 03:35 PM
Edited by Irrelevant Mirror, 26 October 2017 - 03:42 PM.
#153
Posted 26 October 2017 - 03:35 PM
Cadoazreal, on 26 October 2017 - 03:31 PM, said:
Dear PGI,
I believe multiple bukkits could have worked had it been timed / implemented better, for example done when Civil war went live , or even the last tukkayid, because THEY WERE ADVERTISED IN ADVANCE AND GOT PEOPLE BACK WHO HAVE GIVEN UP ON YOUR INCOMPENTENCE to try again. I am nearly there.
Why... in what reality did you think
Splitting the playerbase into 13 groups AND ALSO HAVING EVENTS IN QUICKPLAY SIMULTANEOUSLY would work out?
0 Advanced warning/advertising to bring people back
All this is going to do is futher disenfranchise your playerbase by frustrating them futher with long wait times my god, just when I think things are getting better.....
I was expecting this to be 3 clan factions vs 4 clan factions (2 buckets not 7) and 3 IS factions vs 3 IS factions(2 buckets not 6), that you had used INTERNAL DATA to work out what the ACTUAL active FP playerbase is, not the completely inaccurate % of faction playerbase data we get in game......
You could have also done all 7 clan factions together in 1 bucket, mixed groups and how you do counts towards your specific faction......
As much as I have wanted multiple buckkits, not like this.... you seem hellbent on self destruction...... I SUGGEST you cancel this event until you can relaunch it with some of the above.
And you left the Clan Vs IS Queue up for the start of the event ? wow..... 1/10
You should have been in game .. instead of typing that up. we lost the scouting match because you were afk typing this.
#154
Posted 26 October 2017 - 03:40 PM
Bring on the Wolves!
...seriously, bring on the Wolves, we really want to play...
PGI...did you base your Faction Warfare match-ups based on active numbers, or existing numbers...because the clock is still ticking on North American evening time, 1944 my time, USA EST...and we're still waiting after 20 minutes...
Seriously! I'm hopping Wolf Teamspeaks begging them to fight us! First time I've ever contacted an opposing force asking for a fight!
Edited by Commander A9, 26 October 2017 - 03:46 PM.
#155
Posted 26 October 2017 - 03:40 PM
#156
Posted 26 October 2017 - 03:49 PM
Irrelevant Mirror, on 26 October 2017 - 03:35 PM, said:
Steiner and Davion aren't actually the most populated because the total populations, which result in those dismal cbill penalties for merc players taking contracts with those factions, is because of all the loyalist units who belong to those factions prior to the general death of the faction mode and mass exodus of players from this game. There are units with huge rosters but many of them are inactive players. Most merc players chase the contract bonuses... thus....they go marik, liao, and the three new clans followed by the jaguars. Actually the feline match up is likely producing near instant drops on the clan side just as the liao/marik one is on the IS side. In hindsight I should have taken a nova cat contract with my principal alt but I really wanted the shark horn on it and didn't want to spend 750MC to get it.
Edited by Dee Eight, 26 October 2017 - 03:50 PM.
#157
Posted 26 October 2017 - 03:50 PM
#158
Posted 26 October 2017 - 03:53 PM
if (lastdropinfw < 1mo)
++pop;
Edited by Starwulfe, 26 October 2017 - 03:54 PM.
#159
Posted 26 October 2017 - 03:58 PM
Where the hell is everyone!?
We're pushing a half-hour for a single match!
May I ask if the prize requirements can be lowered on account of no one playing the damn mode!?
Edited by Commander A9, 26 October 2017 - 03:59 PM.
#160
Posted 26 October 2017 - 03:58 PM
30 user(s) are reading this topic
0 members, 30 guests, 0 anonymous users