Jump to content

We Need To Talk About Group Queue


51 replies to this topic

#1 Jack Coutu

    Rookie

  • Bridesmaid
  • 4 posts

Posted 26 October 2017 - 05:32 AM

So after 20 minutes of queuing with a friend, both in lights, it has become painfully apparent that regardless of how much we all enjoy this game the match maker needs some work. The player base is too small to have completely separate queue's at all times. Small groups(2-4) should be included in the regular matchmaker queue so if it isn't prime time we can still actually play with our friends without having to resort to sync dropping.

Thoughts?

#2 Roughneck45

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 4,452 posts
  • LocationOutreach

Posted 26 October 2017 - 05:35 AM

Used to be that way, people raged, doubt it's going back.

I'd say mix it all together but I can see both arguments. A coordinated group of 4 can really control a match. At the same time its impossible for me to teach friends how to play because they get dropped into the deep end right away.

Edited by Roughneck45, 26 October 2017 - 05:40 AM.


#3 Jack Coutu

    Rookie

  • Bridesmaid
  • 4 posts

Posted 26 October 2017 - 05:48 AM

Its literally impossible for me to play with my friends for most of the time i have available, i have no issues fighting with the organised groups, Its just unacceptable i cant play with my friends in this pure multiplayer combat game.

#4 Wullfen

    Rookie

  • Little Helper
  • Little Helper
  • 2 posts
  • LocationYorkshire, England, UK

Posted 26 October 2017 - 05:54 AM

Definitely echo these sentiments, queuing with even just one friend whilst keeping an eye on the Mech distribution and selecting thusly is something that I too have found very difficult in non prime time hours. I know there aren't too many players around, probably one of the most niche titles in online pvp but it shouldn't be this hard to get a game.

Also on the note of groups with pugs, most groups i've played with solo have communicated with us and helped get the team going over comms regardless of who they dropped with so i don't understand why it would be considered a problem for 2-4 man teams to drop normally.

Let us play this wonderful game unhindered!

#5 SteelMantis

    Member

  • PipPipPipPipPip
  • The Deadly
  • The Deadly
  • 179 posts
  • Locationon the shifting sands of the meta

Posted 26 October 2017 - 06:01 AM

I'm strongly against small groups in solo queue. Even being able to stack two good players on the same team vs. pugs is a big advantage. Four would be a massive one.

There are other places to drop with your friends outside of messing up solo QP. Both FP and Scouting are good for small groups with Scouting being custom made for four mans.

#6 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,848 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 26 October 2017 - 06:03 AM

View PostRoughneck45, on 26 October 2017 - 05:35 AM, said:

Used to be that way, people raged, doubt it's going back.

I'd say mix it all together but I can see both arguments. A coordinated group of 4 can really control a match. At the same time its impossible for me to teach friends how to play because they get dropped into the deep end right away.


The previous setup there were no in-game VOIP nor could anyone identify who was grouped up or not AND the MM used Elo (used group Elo average) instead of the current PSR so the dynamics were also different.

But the biggest outliers were that those who were grouped up were using TS/external VOIP while the normal pugs had to communicate via in-game chat (chuckles) and there was no command wheel to even assist. And PGI did not restrict it to one group per side.

Now we do have in-game VOIP, MM uses PSR instead of Elo. Tier 4-5 would still be Tier 4-5, Tier 1s would still be Tier 1. Allow duos to opt in the queue but without opt out of the group queue. Do not average the PSR. If a T2 and T5 drop together they do so as a T2. And allow only ONE duo per side. To prevent a duo from committing suicide early in a group game cause they did not drop in the other queue, that duo would not be able to start another game with different mechs until the current group game has ended.

As for teaching friends, Private Lobby no longer charge a fee so what better way to teach friends without being under pressure. What PGI should add to the lobbies would be add the Testing Ground maps with the dummy mechs.

Edited by Tarl Cabot, 26 October 2017 - 06:21 AM.


#7 Nema Nabojiv

    Member

  • PipPipPipPipPipPipPipPip
  • 1,783 posts
  • LocationUA

Posted 26 October 2017 - 06:05 AM

View PostJack Coutu, on 26 October 2017 - 05:32 AM, said:

So after 20 minutes of queuing with a friend, both in lights, it has become painfully apparent that regardless of how much we all enjoy this game the match maker needs some work. The player base is too small to have completely separate queue's at all times. Small groups(2-4) should be included in the regular matchmaker queue so if it isn't prime time we can still actually play with our friends without having to resort to sync dropping.

Thoughts?
No, the qp have too much problems already to further mess it up by allowing groups in.
You can always go to FP if you want to play in small group.

#8 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 26 October 2017 - 06:24 AM

View PostSteelMantis, on 26 October 2017 - 06:01 AM, said:

I'm strongly against small groups in solo queue. Even being able to stack two good players on the same team vs. pugs is a big advantage. Four would be a massive one.


It really is a ridiculously huge advantage. Had a match yesterday where the entire team basically gave the match up. 10 people (Including me) just threw the whole thing away. And then someone from EmP and a Summoner rolled the entire enemy team. 11 of the 12 kills, 51% of the damage done by the team, all in two people.

And that was just a random convergence. If people could group up and do that every match, it's easy to see it ruining QP. The only benefit to the average player would be build diversity, because if the entire match is going to be determined by who gets the better team, you may as well run something goofy. It's not like it matter whats you do.

At the same time, I'm sympathetic to dual or even triple players who can't play together because GP is full of mega groups (I actually participated in a mega group for the first time a couple days ago, and while fun, its kind of sad too. You can only squeeze so much fun out of crushing 6 pairs of people with 12 coordinated sledgehammers).

I dunno. Something needs to be done, but I'm not sure what. maybe 8v8 will help QP? 2 person groups may not get hurt so bad if they only have to face 8 man premades instead of 12 man ones.

Edited by Bombast, 26 October 2017 - 06:25 AM.


#9 Jack Coutu

    Rookie

  • Bridesmaid
  • 4 posts

Posted 26 October 2017 - 06:25 AM

View PostNema Nabojiv, on 26 October 2017 - 06:05 AM, said:

No, the qp have too much problems already to further mess it up by allowing groups in.
You can always go to FP if you want to play in small group.


That would be a great suggestion if Steiner wasn't dead and we didn't have to wait a week to swap.

#10 Nema Nabojiv

    Member

  • PipPipPipPipPipPipPipPip
  • 1,783 posts
  • LocationUA

Posted 26 October 2017 - 06:46 AM

View PostJack Coutu, on 26 October 2017 - 06:25 AM, said:

That would be a great suggestion if Steiner wasn't dead and we didn't have to wait a week to swap.

Still not a reason to make qp worse than it already is.
And why do u need to leave Steiner anyway? There is no separate faction buckets now, its IS with Clans and you can play together as long as all of you either IS or clan.

Edited by Nema Nabojiv, 26 October 2017 - 06:57 AM.


#11 Rovertoo

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 408 posts

Posted 26 October 2017 - 06:49 AM

I would support integrating groups smaller than a lance, at least with 12v12. If it goes back down to 8 then hopefully the group que will have enough people to keep them seperate.

#12 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 26 October 2017 - 07:02 AM

View PostSteelMantis, on 26 October 2017 - 06:01 AM, said:

I'm strongly against small groups in solo queue. Even being able to stack two good players on the same team vs. pugs is a big advantage. Four would be a massive one.

There are other places to drop with your friends outside of messing up solo QP. Both FP and Scouting are good for small groups with Scouting being custom made for four mans.


Yep - so it should only happen if there's another 2 man available to put in the enemy team.

I'm all for it - as long as those wanting to do it get a choice to opt in, and accept the inevitable extended MM wait times as a result.

I think it would do good things for the game. Sometimes you want to play with a buddy - then sometimes you go against 228 or some other well oiled murder machine. Consecutively. Brutally.

I daresay there would be quite a few willing to drop in 2 mans. Heck, I see streamers trying to sync drop all the time. Might as well try and fit it into the MM and balance the scales properly.

Edited by Kiiyor, 26 October 2017 - 07:05 AM.


#13 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,861 posts

Posted 26 October 2017 - 07:52 AM

MM has too many limitations like arbitrary calculated PSR and tonnage restrictions that drive people away more than lengthen the time it takes to create a game. You can't play a mech you like and match quality leaves a lot to be desired due to broken PSR. Who wants to play that ****? All leads to you having only a couple of friends left playing.

Edited by kapusta11, 26 October 2017 - 07:53 AM.


#14 Shifty McSwift

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,889 posts

Posted 26 October 2017 - 08:10 AM

I was just expecting this guy under the title;
Posted Image
She be a harsh mistress that small group queue, it is pretty silly.

#15 Jack Coutu

    Rookie

  • Bridesmaid
  • 4 posts

Posted 26 October 2017 - 08:51 AM

3-4 hours later, still unable to get into a game in a 2man queue!

#16 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 26 October 2017 - 09:36 AM

Sorry, but NO. MWO needs to have some place for average players to play.
Your intentions may be honest and forthcoming but for the dozens of "others" who would just squeal in glee at the prospect of duo farming runs...... Sync drops are bad enough when you see the same 2, 3 or 4 players from the same COMP teams dropping in QP and massacring everyone else: sometimes 2 or 3 games in a row.... No thanks....there isn't anywhere to play for average players anymore....

#17 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,848 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 26 October 2017 - 11:42 AM

Even then, depending on the number of man-hours it would take, to run it as a live test then utilize it for events. Look at the time since Russ announced possible 8v8 and taking it for a live test run first.. how long ago was that now?

Who am I kidding, but we all have to have a dream Posted Image

Edited by Tarl Cabot, 26 October 2017 - 11:43 AM.


#18 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 26 October 2017 - 11:53 AM

View PostJack Coutu, on 26 October 2017 - 08:51 AM, said:

3-4 hours later, still unable to get into a game in a 2man queue!



Over exaggeration won't help your 'cause'.

#19 topgun505

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,627 posts
  • Facebook: Link
  • LocationOhio

Posted 26 October 2017 - 12:09 PM

I have no issues with allowing 2-mans into the public que (though maybe limit it to one or two 2-mans on each side).

Let's face it, for those who have not played this game before (and especially for those who have never played any form of Mechwarrior before), this game has a significant learning curve. New players need the ability to play with a friend. And being able to pair up with a vet player without running into a 10-man of EMP over and over again would VASTLY improve retention of newer players.

#20 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 26 October 2017 - 12:15 PM

Part of the issue is you wasting a solid 140 tons
That puts your team at a massive disadvantage

Unless you force a 2 man in the Solo queue to split 80 tons, it just won't work. Far too much of an advantage in Potato Land





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users