Shifty McSwift, on 29 October 2017 - 08:24 AM, said:
Ruar, what the heck man you just did exactly what I was talking about, this is not the topic for that conversation, it is a noob stating how he doesn't see what all the fuss is about, and how he playing along merrily.
The fact several people keep trying to shift to a complaint thread is just weird or a sign of their bias, in that they just refuse to see that this is quite literally a player talking about how he is/has been dealing with these elements that some are raging about with no real issue, he acts as an example of what you say is nobody or "minority of the players".
I mean you say the majority says X, but in one pretty recent topic directly related to the skill tree one of the first responses was something like "I am happy with the skill tree" (paraphrasing) and it has some 50 likes, so I guess it is relative? Unless you have some poll data or something I don't.
I personally am in the boat that says the system isn't perfect but I prefer it to the module and 3 mech skilling system substantially, more work on it would be great of course, and I suspect they will continue to, so, it is and has been basically a non issue for me for a while now. But again, this isn't the post to make those points really.
Because the players who don't like the ST have left. Hell, this weekend is pretty much my first time back to the forums in the past month.
There is a thread talking about the fact there has been a loss of 25% of the player base since the start of the year. Of course the posts made now are going to talk more about how they like the skill tree... the people who posted when it was on PTS and when it went live have quite playing or don't bother posting much anymore.
And don't confuse the fact that people who dislike the skill tree are saying it needs to be scrapped. For some reason so many who were like "we need change, any change" assume that people who said "we need change, well thought out change" are opposed to the skill tree as a whole. The majority of the responses to the skill tree were that it's a good idea packaged in a very, very bad format. They wanted that format fixed, provided plenty of solutions to fixing the format, and were soundly ignored by PGI. Fix the format and most people would have enjoyed the change and would probably still be playing. PGI made a huge mistake when they made a skill tree maze.
When I talk about minority of players I mean the small portion of the players like boring grinding. The ones who equate navigating pointless complexity as a sign of skill and prefer things to be as difficult as possible so they can feel rewarded for wasting their time. Most players want something easy and fun to use so they can get to stompy fighting robots.
As for this not being the post to talk about these kinds of things... sure it is. Pretty much every thread on these boards has all kinds of tangents. The skill tree can be included in any discussion of balance because it's a mechanism for altering how mechs perform. Discussion of the ST is also relevant since it shows specifically how PGI would prefer to continue a bad decision because it was something they thought of instead of the players. Look at how much of balance reflects this philosophy of keeping bad mechanics and decisions simply because PGI didn't want to implement a player contributed solution that was better in the long run.
Edited by Ruar, 29 October 2017 - 10:05 AM.