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Trick Or Treat 3 Event Update.



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#221 Crispy Chicken

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Posted 30 October 2017 - 10:17 PM

Dear event admin staff,
since there was no reaction so far to my earlier post, I will ask this question again:

The original faction warfare event was palnned to last 11 days, so my plan was to do it this coming weekend, simply because I was not at home (or even just near a computer) tge last weekend. Since my unit is Diamond Shark for the time being this obviously also meant that the time slot to get the war hornwas over by the time I did return home. I did not even hear about the changes until I was on my trip home. This leaves me majorly unsatisfied (not to say pissed off) because the 'fix' for the broken event took my chance on doing those games.

What is the plan for such circumstances? you cannot tell me you are not aware that this rather unfair situation exists. and I can also not imagine that I am the only one affected by the 'solution' for the broken event. The fact that the available time to finishe the fights for the faction warhorns was reduced from 11 days to only 2 days on pretty much no notice (especially for diamond shark) makes this extremely unfair and calls for some kind of solution.

Edited by Crispy Chicken, 30 October 2017 - 10:23 PM.


#222 Genesis23

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Posted 30 October 2017 - 11:17 PM

View PostD V Devnull, on 30 October 2017 - 03:25 PM, said:


What? Is part of the MWO Community totally incapable of getting themselves to make a one-man Unit and picking a Mercenary Contract temporarily? They can always disband their mini-Unit afterward, and Faction Warfare isn't that impossible, albeit that it can be tough sometimes! Just get your rear into FW, and stop trying to ask for "Easy Mode", because you'll find being an Inner Sphere Freebirth to be that "Easy Mode" you wanted right now. (I'm not joking, what with their side having 55-Ton 6x SRM Mechs, while the Clans are Underpowered with 50-Ton Underarmored Mechs! We Clanners need our 55-Ton Mechs back, yesterday!) It's no wonder that there's a lack of people other than Loyalists and oversize Merc Units, if people are shying away too easily! Posted Image



hah, good joke. clan 50 tonners are at least equal, if not superior to IS 55 tonners if not played like an absolute potato. especially with clan XL and weapon weight. and btw. you clannies dominated long enough with clan 55t, you had your fair share of fun and it ruined the mode for everyone else. so no thanks to that.

#223 D V Devnull

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Posted 30 October 2017 - 11:54 PM

View PostGenesis23, on 30 October 2017 - 11:17 PM, said:

<<<snip>>>

hah, good joke. clan 50 tonners are at least equal, if not superior to IS 55 tonners if not played like an absolute potato. especially with clan XL and weapon weight. and btw. you clannies dominated long enough with clan 55t, you had your fair share of fun and it ruined the mode for everyone else. so no thanks to that.

Aren't you the funny one here... Have you forgotten about the 'Griffin GRF-2N'??? That 55-ton menace with its' ECM, as well as several models of Non-ECM BushWacker, all currently wreck the heck out of the Clans. At this point, the Inner Sphere has become OverPowered, and the Clans have no counter. Clans can't damage Inner Sphere Mechs fast enough to stop them anymore before they totally wreck face. Sure, the Clans are probably getting the feeling back in their face on Scouting that was present in the other direction for some time. However, the Inner Sphere is now taking worlds back as of when I'm typing this, even though the War History is broken and not reflecting it. It will be only a matter of time before PGI ends up seeing that it's time to restore the Clans' missing tonnage, because they're finding things done to the Clans that I can't put in words that wouldn't violate the 'MWO Code Of Conduct'. I don't particularly know who all has gone and made the Inner Sphere so OverPowered now, but it's obvious the game is no longer balanced. <_<

Personally, I'm actually looking at a situation where I'll never get the Grand Prize that I'm putting so much effort into having a chance at getting. Worse, it won't be my fault, because I'm already doing all I can. Frankly, I don't find that fair in the least bit that Inner Sphere Pilots should have a 100% chance for the Grand Prize while the Clans currently have an absolute 0% chance. Oh, and before you ask... No, Missiles aren't my first weapons choice for Scouting right now. My computer and my brain can't keep up with Scouting-type brawls, and anything of the Long-Range Missile Category currently sucks due to OverKill Nerfing from PGI. :angry:

~Mr. D. V. "Currently being forced to bend over the wrong way..." Devnull




(p.s.: Oh, and Yes, I'm getting the feeling that PGI hates Clans right now. Somewhere along the lines of they're trying to ensure that as few Clanners as possible can collect on the Grand Prize rewards. That files under the header of "Something is rotten in Denmark" to me.)

#224 vonJerg

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Posted 31 October 2017 - 12:34 AM

Devnull, what are you babbling about? All you need is a score of 100, not a win. So do what usually IS was doing, give it your best, do as much damage as possible, and solder on. ~200dmg in a scouting should be enough.

#225 Genesis23

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Posted 31 October 2017 - 01:22 AM

View PostD V Devnull, on 30 October 2017 - 11:54 PM, said:

Aren't you the funny one here... Have you forgotten about the 'Griffin GRF-2N'??? That 55-ton menace with its' ECM, as well as several models of Non-ECM BushWacker, all currently wreck the heck out of the Clans. At this point, the Inner Sphere has become OverPowered, and the Clans have no counter. Clans can't damage Inner Sphere Mechs fast enough to stop them anymore before they totally wreck face. Sure, the Clans are probably getting the feeling back in their face on Scouting that was present in the other direction for some time. However, the Inner Sphere is now taking worlds back as of when I'm typing this, even though the War History is broken and not reflecting it. It will be only a matter of time before PGI ends up seeing that it's time to restore the Clans' missing tonnage, because they're finding things done to the Clans that I can't put in words that wouldn't violate the 'MWO Code Of Conduct'. I don't particularly know who all has gone and made the Inner Sphere so OverPowered now, but it's obvious the game is no longer balanced. Posted Image

Personally, I'm actually looking at a situation where I'll never get the Grand Prize that I'm putting so much effort into having a chance at getting. Worse, it won't be my fault, because I'm already doing all I can. Frankly, I don't find that fair in the least bit that Inner Sphere Pilots should have a 100% chance for the Grand Prize while the Clans currently have an absolute 0% chance. Oh, and before you ask... No, Missiles aren't my first weapons choice for Scouting right now. My computer and my brain can't keep up with Scouting-type brawls, and anything of the Long-Range Missile Category currently sucks due to OverKill Nerfing from PGI. Posted Image



jah sure, as if clans would not stomp the IS pretty much every day anew, let alone in the events. maybe you should just try another mech for scouting (like the hunchback IIC which is much more potent than its IS pendant) or just "git gud" as many clanners allways said to the IS players when they were concerned about balancing.

oh poor thing, where did i hear putting efford in with 0% chance of success before? oh right: battle of luthien, where even the most disgusting optimist knew for a fact that no IS mechwarrior would get that Mauler.


you know, i understand your points, i really do, but you still cant deny the fact that the 50t restriction for clan scouting was needed at the time. the problem is, that bringing clan scouting 55t would result once again in an easy win for clanners. at least now, IS has a fighting chance. and the rest of the fw is not even a question, not even a 300t cap for IS would change anything about the clan dominance.

#226 Baltor

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Posted 31 October 2017 - 02:35 AM

View PostBobby Jubraj, on 30 October 2017 - 03:20 PM, said:


House Steiner:
Loyalist/Mercenary
1 to 10 matches = Cockpit Hanging Item - Steiner Dog Tag
10 to 20 matches = Cockpit Standing Item - Steiner Hologram
20 + matches = Cockpit Mounted Item - Steiner Warhorn

That's strange. I am very sure I was at 23 counting matches for the Steiner event before the event switched (and with the new requirement 50 match score it might have been even a few more). And I had already redeemed the first reward. So I was expecting to get the hologram and the warhorn. But I received the dog tag and the hologram when I logged in today. No warhorn for me Posted Image .

Edited by Baltor, 31 October 2017 - 02:51 AM.


#227 Marius Evander

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Posted 31 October 2017 - 03:30 AM

Sad that i joined wolf to get 2 lots of rewards and can only get 1 lot + an injected standing item really wanted to get a 2nd wolf warhorn injected from my viper vs wolf challenge =( now bears get 2 events.

I know , QQ 1st world problems.

#228 SmokeGuar

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Posted 31 October 2017 - 05:46 AM

Pilot not found.

For non-playing side of MWO, please keep your opinions to yourself.
It is bad enough having some really irritating actives that only have one eye. Forum warriors with zero drops it just boils over.

GET TO GAME AND STOP MAKING STUFF UP.

#229 QuiverNAY

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Posted 31 October 2017 - 05:51 AM

Hi there,

I was disappointed a bit with the short list of grand prizes.
As I have all such mechs or even better variants.
I cannot say, it will motivate me to play this week as other MMO games have better options.
Spoiler

Best wishes

#230 MrKvola

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Posted 31 October 2017 - 07:05 AM

View PostQuiverNAY, on 31 October 2017 - 05:51 AM, said:

Hi there,

I was disappointed a bit with the short list of grand prizes.
As I have all such mechs or even better variants.
I cannot say, it will motivate me to play this week as other MMO games have better options.
Spoiler

Best wishes


So basically you are saying that you already have most of the 'mechs currently out there, some in duplicate even, but you still think that the rewards suck, because YOU already have them?

Funny that you are the first to say this in the whole thread, after 230 posts. Everyone else apparently enjoys the freebies, be it just c-bills from the 'mech you sell and the leftover 'mechbay.

Edit: typo.

Edited by MrKvola, 31 October 2017 - 07:17 AM.


#231 T0nkaTruckDriver

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Posted 31 October 2017 - 07:45 AM

View PostMatt Newman, on 29 October 2017 - 10:36 AM, said:


I will take care of getting your stuff to you Monday. When you get back you will have your Warhorn waiting for you.


Thank you Matt.

#232 Marius Evander

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Posted 31 October 2017 - 03:30 PM

View PostSmokeGuar, on 31 October 2017 - 05:46 AM, said:

Pilot not found.

For non-playing side of MWO, please keep your opinions to yourself.
It is bad enough having some really irritating actives that only have one eye. Forum warriors with zero drops it just boils over.

GET TO GAME AND STOP MAKING STUFF UP.


Who are you talking about / too ?
Me ?
I have 2 accounts ... the Clan wolf one is Cadoazazel

#233 Tier5 Kerensky

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Posted 31 October 2017 - 10:45 PM

View PostD V Devnull, on 30 October 2017 - 11:54 PM, said:

Aren't you the funny one here... Have you forgotten about the 'Griffin GRF-2N'??? That 55-ton menace with its' ECM, as well as several models of Non-ECM BushWacker, all currently wreck the heck out of the Clans. At this point, the Inner Sphere has become OverPowered, and the Clans have no counter. Clans can't damage Inner Sphere Mechs fast enough to stop them anymore before they totally wreck face


You do have a Huntsman do you? SRMs are the basis of any good scouting brawler, Bunhwacker and Griffin have more armor with their 55 tons, but Hunstamn has nice arm mounted SRMs and can pack quite a lot of heatsinks.

Differences in skill and having good loadouts is a lot bigger than tech and tons, in scouting.

#234 stripped

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Posted 31 October 2017 - 11:44 PM

View PostD V Devnull, on 30 October 2017 - 11:54 PM, said:

At this point, the Inner Sphere has become OverPowered, and the Clans have no counter. Clans can't damage Inner Sphere Mechs fast enough to stop them anymore before they totally wreck face. Sure, the Clans are probably getting the feeling back in their face on Scouting that was present in the other direction for some time. However, the Inner Sphere is now taking worlds back as of when I'm typing this, even though the War History is broken and not reflecting it. It will be only a matter of time before PGI ends up seeing that it's time to restore the Clans' missing tonnage, because they're finding things done to the Clans that I can't put in words that wouldn't violate the 'MWO Code Of Conduct'. I don't particularly know who all has gone and made the Inner Sphere so OverPowered now, but it's obvious the game is no longer balanced. Posted Image

Don't confuse increase in population / switching mercs with OP.
Yes, IS can punch deep holes in our papery thin armor really fast. That is why the allmighty Kerensky invented aiming for legs. Posted Image

Edit: Yes, Racwackers, hit box broken Assassins (shot one in the back RIGHT now, nothing happened) and such are annoying. But hey, get over it.

Edited by stripped, 31 October 2017 - 11:48 PM.


#235 Ertur

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Posted 01 November 2017 - 01:12 AM

Huntsman can hold its own against Griffins or Bushwackers, and even have some advantages. For example, you can build a Huntsman with 5xSRM6+1xER Micro laser, and a Bushwacker P1 with 5xSRM6 + 1xSmall laser. Both builds have 0 free slots with both mechs going the same speed*; but the Huntsman can carry over 80% more ammo, 3 additional heat sinks, and have 5xJJ while the Bushwacker only gets 20 additional points of armor (I think the Huntsman also gets CASE everywhere, which the Bushwacker would lack). Damage and DPS are similar for both builds, so they are comparable. To drop enough weight on the Bushwacker to add anything else, you would need FF armor instead of Light Ferro or an XL engine instead of an LFE -- but there are no available slots for those things (even dropping the speed doesn't help, there's no free slots at all if you do that**).

The facts are: clan XL engines are like LFE's only lighter, clan endo and FF take up half as much space (or in comparison to light ferro armor clan FF weighs less), DHS's take up less space, clan SRMS are lighter across the board and the SRM6 takes up less space. This adds up to being able to take more weapons, more ammo, and/or more cooling on the lighter clan mech than on the heavier IS mech.

*Well, you could put a DHS in the engine slot instead of a torso on the Bushwacker to get 3 slots, I guess, but there's no tonnage left and less crit padding.

**Ok, yes, you could drop the engine to a STD under 250 to get 4 open slots, but not only would you be much slower you would also be hotter, since you lose the in-engine DHS which is more effective than any external replacement would be. Dropping to a STD 235 would allow for a replacement DHS and one additional ton of ammo at the cost of 1% cooling and about 12kph speed. But dropping the speed with an LFE doesn't help because you loose the engine space for a DHS, which leaves 0 slots free. Dropping the speed and a DHS makes you slower and hotter.

Edited by Ertur, 01 November 2017 - 01:24 AM.


#236 Norbaer HALL

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Posted 01 November 2017 - 02:18 AM

View PostBobby Jubraj, on 30 October 2017 - 03:20 PM, said:

Hey Everyone, We've gone ahead and completed the following injections for folks who had made progress in the original structure of the IS vs. IS and Clan vs. Clan Event. You'll find the specifics below: Matches needed to have been played between Thursday 2017-10-26 17:00:00 UTC and Friday 2017-10-27 21:00:00 UTC with a minimum Match Score of 50...
...Sorry again for all of the confusion with this event everyone and if you have any additional questions about these injections, feel free send an email over to support and we'll make sure to get back to you as soon as we can.
Thanks for the unexpected GHOST BEAR DNA Posted Image

#237 metallio

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Posted 01 November 2017 - 06:42 AM

I'm kind of a fan of DV's posts...but he also rages on about things when it's just his particular losing habits that upset him.

Mostly the rage about LRMs and scouting...scouting is damn near the only close-to-balanced place in the whole game to me. LRMs I'd like to see completely reworked, not just buffed, but it is what it is. Etc.

Don't beat him up too bad, he's just frustrated and he's generally insightful. We all have our failings.

#238 Ertur

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Posted 01 November 2017 - 09:37 AM

View Postmetallio, on 01 November 2017 - 06:42 AM, said:

I'm kind of a fan of DV's posts...but he also rages on about things when it's just his particular losing habits that upset him.

Mostly the rage about LRMs and scouting...scouting is damn near the only close-to-balanced place in the whole game to me. LRMs I'd like to see completely reworked, not just buffed, but it is what it is. Etc.

Don't beat him up too bad, he's just frustrated and he's generally insightful. We all have our failings.

He's actually a pretty good playcaller in puglandia, too, as I recall.

As a follow up to my earlier post, I realized this morning that the Bushwacker gets a pretty hefty armor buff through quirks. I'd just like to point out that since it's about a 2 ton difference, it would be possible to shave off most of that quirked armor to cut the ammo differential to a bit over 40% instead of over 80%.

I would argue that my initial point -- that these are equivalent mechs despite the tonnage differential -- still stands, even when taking the quirks into account.

#239 Zodie

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Posted 01 November 2017 - 10:24 AM

oh man... this is the Mech Warrior online!!! God this is cool!! Now I have the point why I'm burning my life for!

Edited by Zodie, 01 November 2017 - 10:25 AM.


#240 Jonathan8883

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Posted 01 November 2017 - 02:57 PM

Clan vs. Clan scouting is great! It's actually balanced.





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