Actually, LRM spam match just made me come to the forum again. And it is handy, that there is always at least one topic open about it, where carebear wannabe forum warrior heroes get their daily dosage of git gud.
Shifty McSwift, on 31 October 2017 - 03:45 AM, said:
Well I personally laugh at the idea of lurmageddon because I don't see it in particular, I mean some matches, every now and again it feels like lurmageddon in the moment, but it is not even close to "every game/every death" being directly or indirectly a result of LRMs.
Yeah, it isn't in every match. But to be honest, let's just be happy, most people see it this way. And of course, it is hard to overlook, that most people defending the LRM are just afraid they get nerfed in the wrong way and become totally obsolete.
I heard all these excuses, that you just have to learn to avoid them, put up AMS, use the ECM, its just spread damage; I have played the games, where people hid behind houses and tried to survive the storm and even won by ducking it out.
I also admit, there is some skill to it, to be more effective as a Lurmboat. I have seen the explanations, that people do not land top damage, or get the most kills. All my mechs either feature ECM or AMS and yes, personally, I might survive a bit longer.
Still, all these are just repeated excuses, because some LRMers do not want to face the truth. It is the number one meta weapon of lazyness.
The reality is, it holds up the team, is responsible for one side losing its heavier mechs earlier, or at least have them damaged to a point they cannot truly pose a threat. It also makes people have to hide in cover, and become predictable. The team with more LRMs has initiative.
It is cheap indirect damage you can apply whenever someone has line of sight on the enemy. And of course, no one says, a purely LRM build team is a good idea.
As I said in another before, I think the problem is their spammy nature. LRMs get too many missiles per ton. They are easy as f to play, even if there are others who become masters in it. You do not have to think about how to shoot, or not even sacrifice much to get a good amount of ammo if you were to spam, like you have to on a kinetic platform e.g. and most even don't care about equipping any other weapons.
I find it ridiculously easy to fit enough ammo on any LRM build and not even skill for more ammo. Easier than a gauss or AC20 build. Yes, you might not get the killshots. And your damage is spread. And you are easy to kill once the enemy advances, if it ever does so. But chances are, if at least 3 people spam lrms like no tomorrow from the start of the match, your team will have better positions, your team will most likely face damaged units in the brawl, and your team most likely also will score the first kill, so the two medium lasers you equip will be enough for the fight.
it's disgusting.
I will still put up AMS on every build, and I am not saying to remove them completely or nerf them to oblivion, just make people pay for their spam. by either reducing the number of ammo per ton, or increasing the ammos weight to 1.5
or any other measure, but the game is truly bleeding on the whole range game. its also boring as f*.
Agent 0range, on 30 October 2017 - 03:20 PM, said:
I have lazy lurrmed from t4 to t2 rapidly approaching t1 mainly because i dont enjoy quick play much and low effort lurms from 400m generally produce enough match score for event or cbill farming.
this. at least this guy is honest.
Grandpaw, on 30 October 2017 - 05:48 PM, said:
I don't get how so many people on here complain about lurms so much but are fine with strikes
because strikes are highlighted, have to be applied by LOS, are one use only, and you sacrifice skills and abilities to get more. Not saying i am a big fan of it, but i see their merit, especially since they are the only effective AoE weapon.
Edited by g4borg, 31 October 2017 - 05:00 AM.