Dr Hobo, on 02 November 2017 - 02:33 AM, said:
I miss being able to actually lob my LRMs in long range matches. It gave me something to do while I died from gauss/ppc fire.
If you're gonna have long range weapons that can touch you,might as well have LRMs be there too. It helps to punish bad positioning,and bad use of cover.
Honestly, LRMs are not that bad... if they're done correctly. It's just that "indirect fire from 800+ meters" is not the correct way to use them.
LRM-20s put out 4.65 DPS, making them actually one of the highest DPS weapon systems in the game -- they're beat out by 20-class ACs at 5 DPS, but those have an effective range under 400 meters while LRMs retain full damage potentially out to 900+ (though in practical terms only about 600 or so). They're also beat out substantially by RACs, though RACs are much harder to land hits with. In the end though, AMS can and will shoot down some missiles to reduce the effective DPS, so it about evens out; ACs and RACs are harder to land hits with, but LRMs can be outright reduced by AMS.
But with that said? A pair of LRM-20s with Artemis, all the spread skill nodes, and a personal tag make for an okay direct-fire weapon if you can catch someone in a bad position. Certainly you could punish harder with one shot if you were laser boating or something, but a target that's well out of position will allow you to put out very scary DPS that's surprisingly concentrated, with all of your spread-reducing factors in play.
Problem is actually getting such a target though, which happens less and less at higher tiers. As players make fewer positioning mistakes, LRMs have less and less room to shine.
I've got a T3 alt that drives nothing but an ARC-2R with 2xALRM-20, 5xISML, and a personal TAG on one of the super-high CT mounts. I'm rarely disappointed with its performance, honestly. At least down in T3, there's a shocking amount of players that will just sit there in the open, allowing you to TAG them and hold the triggers on the launchers.