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What To Do About Lurmageddon


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#61 Dr Hobo

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Posted 31 October 2017 - 07:24 AM

TBH missiles in general need to be buffed up a weee bit.

Make LRMS viable at range. So that way I can punish bad snipers who sit in the open doing their 90pt laser puke alphas over nad over again.

#62 totgeboren

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Posted 31 October 2017 - 09:38 AM

I think LRMs are waaaay over-nerfed. They are basically unusable now, which sucks.
Good thing thing we have gotten a bunch of other weapon systems, but it's like, if they don't want people using LRMs, why even include them in the game?

Or perhaps I have been T1 for too long to understand the issues? I genuinely thought this thread would be about how bad LRMs are...

Edited by totgeboren, 31 October 2017 - 10:47 PM.


#63 Dr Hobo

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Posted 31 October 2017 - 10:34 AM

View Posttotgeboren, on 31 October 2017 - 09:38 AM, said:

I this LRMs are waaaay over-nerfed. They are basically unusable now, which sucks.
Good thing thing we have gotten a bunch of other weapon systems, but it's like, if they don't want people using LRMs, why even include them in the game?

Or perhaps I have been T1 for too long to understand the issues? I genuinely thought this thread would be about how bad LRMs are...



Because taking radar dep nodes,AMS,and using movement and cover is too hard for a lot of people. It's like WOT's artillery. And that was nerfed to ****,and now look at how bad it is.

Only masochists drive arty in WOT,and in MWO,only masochists drive LRM heavy mechs and actually use LRM builds.

#64 Wolfways

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Posted 31 October 2017 - 10:37 AM

View Postoldradagast, on 30 October 2017 - 02:44 PM, said:

This has to be a joke. LRM's just got nerfed HARD in the last patch, and they were next to useless on most maps against higher-skilled players anyway. Ugh. Some people won't be happy until LRM's cause the person launching them to explode for the launcher's damage every time the trigger is pulled. Posted Image

Please don't give pgi ideas Posted Image

#65 Wolfways

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Posted 31 October 2017 - 11:28 AM

View Postg4borg, on 31 October 2017 - 04:55 AM, said:

As I said in another before, I think the problem is their spammy nature. LRMs get too many missiles per ton. They are easy as f to play, even if there are others who become masters in it. You do not have to think about how to shoot, or not even sacrifice much to get a good amount of ammo if you were to spam, like you have to on a kinetic platform e.g. and most even don't care about equipping any other weapons.

Everything you said there is wrong Posted Image

1) They are as "spammy" as any other weapon.
2) Considering how many missiles miss even when you hit your target, and how many you need to equip to last a match, LRM's should get more ammo/ton.
3) Yes they are easy to play...if your targets don't know how to play.
4) You have to think about a lot more before firing LRM's than you do with other weapons which are "point>click" or "point>lead>click".
5) AC's easily outperform LRM's by far. I mean...seriously. I like playing my Catapult, but if I can't be bothered or want "no thinking" matches I'll play my Jagermech for massive damage scores.

#66 MechaBattler

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Posted 31 October 2017 - 11:35 AM

Just pad your vote multiplier to keep Polar Highlands out of the rotation. Otherwise LRMs are easy to mitigate.

#67 Wolfways

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Posted 31 October 2017 - 12:15 PM

I've been playing the "hated" types in games way too long.
LRM's in MWO. Sniper in the BF series. Occasionally arty in WoT.

Now when someone "gives me advice" on why I shouldn't use LRM's I laugh to myself. When someone rages at me for using LRM's I laugh at them.

#68 InvictusLee

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Posted 01 November 2017 - 10:06 PM

View Posttotgeboren, on 31 October 2017 - 09:38 AM, said:

I think LRMs are waaaay over-nerfed. They are basically unusable now, which sucks.
Good thing thing we have gotten a bunch of other weapon systems, but it's like, if they don't want people using LRMs, why even include them in the game?

Or perhaps I have been T1 for too long to understand the issues? I genuinely thought this thread would be about how bad LRMs are...

YES. GIVE ME A RANGE OUT TO 1200 meters and boost velocity by 1.5%. I guarantee I will be the first one people gripe about when it comes to LRMS lol.

#69 Skipmagnet

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Posted 01 November 2017 - 10:51 PM

I like clam lrms. I feel like they don't do enough damage at point blank, but that's where I like to use them when I do. SHC with 3 lrm10s and some heavy meds, kinda fun. Not for serious play, tho. Not for me.

Vell, I'm sorry you're being pooped on. I play ECM lights mostly, so I know how you feel, as we get hated on too, though not nearly to the same extent. It sucks. Ppl should just shut up and let Ppl have fun. It's a game, yeah?

#70 Dr Hobo

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Posted 02 November 2017 - 02:33 AM

View PostNovember11th, on 01 November 2017 - 10:06 PM, said:

YES. GIVE ME A RANGE OUT TO 1200 meters and boost velocity by 1.5%. I guarantee I will be the first one people gripe about when it comes to LRMS lol.



I miss being able to actually lob my LRMs in long range matches. It gave me something to do while I died from gauss/ppc fire.

If you're gonna have long range weapons that can touch you,might as well have LRMs be there too. It helps to punish bad positioning,and bad use of cover.

#71 Jun Watarase

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Posted 02 November 2017 - 02:44 AM

Make LRMs have the same range, as, oh, gauss for example. Make direct fire very fast so you cant simply moon walk out of the flight path. Make indirect fire ineffective without TAG/NARC.

As a direct fire weapon, LRMs are bad. The issue that most people run into it is that indirect fire allows very, very easy concentrated fire. In most cases, only a few enemies will get LOS to you unless you run into a firing line setup and waiting for you, so you can easily mitigate your exposure.

With indirect fire, you can easily get 3-4 LRM boats focus firing you if they have a spotter willing to take hits. Even without any bonuses, that will strip most of your armor off if not cripple you. This can be countered by hiding behind a rock on most maps, but forces you to poke instead of maneveur. Then theres the issue that there are maps like polar/alpine where you cant simply hide behind a rock.

Direct fire should be as strong as any other weapon of equal tonnage, right now its not.

#72 Dr Hobo

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Posted 02 November 2017 - 02:48 AM

View PostJun Watarase, on 02 November 2017 - 02:44 AM, said:

Make LRMs have the same range, as, oh, gauss for example. Make direct fire very fast so you cant simply moon walk out of the flight path. Make indirect fire ineffective without TAG/NARC.

As a direct fire weapon, LRMs are bad. The issue that most people run into it is that indirect fire allows very, very easy concentrated fire. In most cases, only a few enemies will get LOS to you unless you run into a firing line setup and waiting for you, so you can easily mitigate your exposure.

With indirect fire, you can easily get 3-4 LRM boats focus firing you if they have a spotter willing to take hits. Even without any bonuses, that will strip most of your armor off if not cripple you. This can be countered by hiding behind a rock on most maps, but forces you to poke instead of maneveur. Then theres the issue that there are maps like polar/alpine where you cant simply hide behind a rock.

Direct fire should be as strong as any other weapon of equal tonnage, right now its not.



I see this as give us hotloading.

Im ok with hotloading.

Make IS and Clam LRMs togglable.

Clams start hotloaded and IS don't. And allow for ammo critting if we get this.

#73 Vellron2005

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Posted 02 November 2017 - 02:50 AM

I find it hilarious how people rage against LRMs, be it they are OP or the worst ever, and there I am, every day, on the field, using them, and seeing what they can do.. having 1K+ QP matches with them, seeing them control enemy movement, positioning, and tactics, and how "great direct fire" players take my kills after I've made their target cherry red..

It's all so fun and funny to watch..

And then, in the end, that sweet sweet toxicity when somebody says "next time, less LRMs please".. I just get off on that..

#74 Skipmagnet

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Posted 02 November 2017 - 02:51 AM

I still want a grenade-like arc ray trace aim thingy for unlocked lrm fire. Like grenades do in PUBG.

#75 Wolfways

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Posted 02 November 2017 - 03:00 AM

View PostJun Watarase, on 02 November 2017 - 02:44 AM, said:

Direct fire should be as strong as any other weapon of equal tonnage, right now its not.

Not possible without giving LRM's the same velocity as AC's and/or making maps bigger and more open.

#76 Dr Hobo

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Posted 02 November 2017 - 03:05 AM

View PostVellron2005, on 02 November 2017 - 02:50 AM, said:

I find it hilarious how people rage against LRMs, be it they are OP or the worst ever, and there I am, every day, on the field, using them, and seeing what they can do.. having 1K+ QP matches with them, seeing them control enemy movement, positioning, and tactics, and how "great direct fire" players take my kills after I've made their target cherry red..

It's all so fun and funny to watch..

And then, in the end, that sweet sweet toxicity when somebody says "next time, less LRMs please".. I just get off on that..



I mean is it so bad having a couple good LRMers on your team?

It just sucks when they're all on one team,and it's LRM 500 vs LRM000.

#77 JadePanther

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Posted 13 November 2017 - 03:19 PM

View PostJediPanther, on 30 October 2017 - 10:09 AM, said:

lumagedon is nonsense. There are 36 hard and soft counters to lrms. I made the thread that counted all the counters players could name currently in the game. The best three are what bombast said. ECM, cover and just move. With the recent lrm degree tracking now only 25 degrees instead of the 45 you can just look up watch the lrms arc down to you and just move side ways while laughing as they impact the ground. Any mech moving 79kph or faster can easily out run them.

You only need to watch tier 3 and above game play to know lrms are one of the worst weapons for effectively killing enemy mechs. Boasting about a high damage number with lrms is not impressive. The high number of mechs killed by lrms in one match is. If you get 2-3 kills with a lrm then you did good.


ECM is just like THE CAKE.. Its A LIE! In fact they need to add new ecm Icons for the gimped ECM in the game now.. Any guess what they should look like... Yep CAKE.. Cause without dumping all the skills into ECM taking it is really just a waste of slots and tonnage.. Taking that many skills is a bit of a waste for mechs that take ecm and have no need whatsoever for most everything they had to waste SP on in that tree including radar DERP which ECM makes obsolete..

The only mechs truely benefiting from taking ECM skills are mechs with with enough tonnage to not make the weapons or armor tree not matter as much. ECM skills buried deep in the tree dont hurt heavier mechs as much as the lighter ones..

The thanatos drops tomorrow and just watch how many of them will have PAPER ECM that gets them lurmed to hell and back.. The better call would be to just take the ECM off the mech and use the tonnage and slots for weapons ammo or heatsink until you've gotten 30-50 matches in and have a good bunch of spare SP to waste for ECM..

#78 davoodoo

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Posted 13 November 2017 - 03:23 PM

View PostBombast, on 30 October 2017 - 10:01 AM, said:

AMS is pretty much the worst counter available for LRMs though, behind ECM, map positioning and just outrunning the damn things.

I never run AMS to avoid missiles. I run AMS when I'm feeling a bit spiteful and want to see some absurd Missile Shot Down numbers on the result page.

You say that but then i scored kmdd after kmdd with my lrm60 mauler in tier 1.

Edited by davoodoo, 13 November 2017 - 03:23 PM.


#79 R Valentine

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Posted 13 November 2017 - 03:23 PM

Haven't we nerfed missiles enough? The lock mechanic is a total joke now. If your reticle isn't completely inside the targeting square you lose the lock. That hit streaks and ATMs the hardest, but wasn't a walk in the park for LRMs either. There's one, maybe two maps where LRMs are really a problem and that's because THEY'RE BAD MAPS. Not because LRMs are OP.

#80 KHETTI

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Posted 13 November 2017 - 03:42 PM

Remove 3rd party locks, then buff LRM missile speed and spread, as for peeps crying about how the lock mechanic works now, learn to aim.





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