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What To Do About Lurmageddon


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#1 nUUUUU

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Posted 30 October 2017 - 09:48 AM

I frequently see streamers and fellow players unhappy about lurms.
Just saying, forget skill. Indirect fire anti tank missiles are already a thing as are countermeasures.
The latter point is true for mechwarrior too, believe it or not.
Most mechs have a nice weapon slot for a rarely used device.
It goes by the name of AMS.
Now. I do realize that not everyone carries one. But thats the point. Few mechs can carry more than one. And the few that can, when they boat them, can be very effective.
So. Assuming there are 12 mechs and more than a few of them can carry an AMS. Forget the fact that LRMS can be dodged fairly well. A good bunch of mechs sporting AMS could easily mean that LRMS do didley squat.
Just saying. start carrying one. It may be easier said than done for those with slottage issues, but imagine a world where we are free of evil lurmers.
A wee price to be paid for paradise

#2 Bombast

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Posted 30 October 2017 - 10:01 AM

AMS is pretty much the worst counter available for LRMs though, behind ECM, map positioning and just outrunning the damn things.

I never run AMS to avoid missiles. I run AMS when I'm feeling a bit spiteful and want to see some absurd Missile Shot Down numbers on the result page.

#3 JediPanther

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Posted 30 October 2017 - 10:09 AM

lumagedon is nonsense. There are 36 hard and soft counters to lrms. I made the thread that counted all the counters players could name currently in the game. The best three are what bombast said. ECM, cover and just move. With the recent lrm degree tracking now only 25 degrees instead of the 45 you can just look up watch the lrms arc down to you and just move side ways while laughing as they impact the ground. Any mech moving 79kph or faster can easily out run them.

You only need to watch tier 3 and above game play to know lrms are one of the worst weapons for effectively killing enemy mechs. Boasting about a high damage number with lrms is not impressive. The high number of mechs killed by lrms in one match is. If you get 2-3 kills with a lrm then you did good.

#4 Relishcakes

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Posted 30 October 2017 - 10:12 AM

I never use AMS and only ever have issues with LRMS if I make a mistake and waddle my happy *** into the open and stay there. LRMS arent the problem. lazy gamers are the problem.

#5 Bud Crue

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Posted 30 October 2017 - 10:13 AM

View PostBombast, on 30 October 2017 - 10:01 AM, said:

AMS is pretty much the worst counter available for LRMs though, behind ECM, map positioning and just outrunning the damn things.

I never run AMS to avoid missiles. I run AMS when I'm feeling a bit spiteful and want to see some absurd Missile Shot Down numbers on the result page.


Yup. Had a scouting match yesterday...scouting mind you, where I took the wrong Crab and had 2 AMS running. Took out just under 400 missiles. Great for getting the score up there.

As to the OP,
For every match that feels like “LRMaggedon” I probably have 15-20 that I don’t even notice them as being an issue (I admit that I am doing left side of sensors tree for most of my builds so that is probably biasing my view as well).
With LRMs being what they are, its sometimes pretty hard to justify wasting crits and tonnage (and now with LAMS the potential heat spike) to bring AMS. I run it on a few mechs for the aesthetics of having two properly spaced (or for the rare theme night), but I only run 1 where I have a bit of tonnage and a couple crits and literally nothing else to use it on. Honestly, even those later builds are becoming a rarity now that the IS has targeting computers. LRMS just aren’t nearly the threat that they used to be, even on Polar.

#6 Paigan

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Posted 30 October 2017 - 10:17 AM

View PostBombast, on 30 October 2017 - 10:01 AM, said:

AMS is pretty much the worst counter available for LRMs though, behind ECM, map positioning and just outrunning the damn things.

I never run AMS to avoid missiles. I run AMS when I'm feeling a bit spiteful and want to see some absurd Missile Shot Down numbers on the result page.

I argued a lot against AMS in the past, too.
Outranging LRMs or using cover is just more efficient.
But since LAMS, you can equip AMS that needs just a single slot, can't run out of ammo and doesn't add explodable stuff to my beloved ammoless builds. If every Mech had LAMS equipped, LRMs would be completely and indefinitely nullified independant of range or terrain. That would be really something. Posted Image.

View PostBud Crue, on 30 October 2017 - 10:13 AM, said:

Yup. Had a scouting match yesterday...scouting mind you, where I took the wrong Crab and had 2 AMS running. Took out just under 400 missiles. Great for getting the score up there.
[...]

Wait ... that means ... you had scouting enemies sporting LRM boats? Posted Image

Edited by Paigan, 30 October 2017 - 10:14 AM.


#7 Dogstar

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Posted 30 October 2017 - 10:19 AM

View PostPaigan, on 30 October 2017 - 10:17 AM, said:

scouting enemies sporting SRM boats? Posted Image


Fixed that for you - AMS works vs SRMs too

#8 Athom83

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Posted 30 October 2017 - 10:19 AM

Just had a pug match where the majority of us had 1-2 AMS each. The enemy, almost half of them were LRMs or ATMs. Lets just say the enemy were quite vocal about it and that I had a nice 600 missiles shot down in my results screen.

#9 Bud Crue

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Posted 30 October 2017 - 10:22 AM

View PostPaigan, on 30 October 2017 - 10:17 AM, said:


Wait ... that means ... you had scouting enemies sporting LRM boats? Posted Image


Yup. We even commented on how odd it was in game (no response). It was a really goofy strategy. 1 fast mover as bait, to draw us in then a LRMer up on a hill who just kept backing up to stay at range; and two missile brawlers. The LRMer kept up a nice chain of fire the whole time but was only carrying 2, LRM 5s. It was a sad waste of a Cheetah. A Cheetah.

#10 Dogstar

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Posted 30 October 2017 - 10:27 AM

View PostBud Crue, on 30 October 2017 - 10:22 AM, said:

Yup. We even commented on how odd it was in game (no response). It was a really goofy strategy. 1 fast mover as bait, to draw us in then a LRMer up on a hill who just kept backing up to stay at range; and two missile brawlers. The LRMer kept up a nice chain of fire the whole time but was only carrying 2, LRM 5s. It was a sad waste of a Cheetah. A Cheetah.


What were they thinking? Did they watch that B33f LRM video and try to duplicate it in a scouting match?

#11 Rhent

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Posted 30 October 2017 - 10:27 AM

View PostBombast, on 30 October 2017 - 10:01 AM, said:

AMS is pretty much the worst counter available for LRMs though, behind ECM, map positioning and just outrunning the damn things.

I never run AMS to avoid missiles. I run AMS when I'm feeling a bit spiteful and want to see some absurd Missile Shot Down numbers on the result page.


No. Single AMS is the worst counter. Have a lance running 1 AMS a piece and then most LRM mechs that are chain firing can only do about 15% to 20% of damage. At that point you can charge in the open a lrm mech and kill him fairly fast.

#12 Khobai

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Posted 30 October 2017 - 10:36 AM

shooting down lots of missiles can give you an absurd match score and boost your cbills considerably

thats reason enough to bring AMS IMO

#13 Mechrophilia

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Posted 30 October 2017 - 10:47 AM

If everyone on the team has just one AMS with just a half-ton of ammo, no one would even need to seek cover from LRMs or ATMs. They could instead just charge up to minimum range and take them out.

View PostBombast, on 30 October 2017 - 10:01 AM, said:

AMS is pretty much the worst counter available for LRMs though, behind ECM, map positioning and just outrunning the damn things.

I never run AMS to avoid missiles. I run AMS when I'm feeling a bit spiteful and want to see some absurd Missile Shot Down numbers on the result page.


I shot down over 1400 one day in a kit fox.

But also:
"Outrunning" lrm's is fairly tough in an assault mech that's expected to get to the front lines and "share the armor".

#14 Xiphias

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Posted 30 October 2017 - 10:52 AM

View PostBud Crue, on 30 October 2017 - 10:22 AM, said:

Yup. We even commented on how odd it was in game (no response). It was a really goofy strategy. 1 fast mover as bait, to draw us in then a LRMer up on a hill who just kept backing up to stay at range; and two missile brawlers. The LRMer kept up a nice chain of fire the whole time but was only carrying 2, LRM 5s. It was a sad waste of a Cheetah. A Cheetah.

I've got one better. I ran into a group on plexus where the entire team was either LRMs or ATMs. They capped one intel point and then jumped up on top of a rock formation that could only be accessed using JJs. Then they told us in chat they were going to wait for us to come to them.

That might have worked against the average pug group, but I run a Cicada with ERMLs and an airstrike. After they lost some trades we forced them off the top and they died pretty quickly to the more standard brawl mechs. Pretty annoying troll strategy.

#15 Wolfways

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Posted 30 October 2017 - 10:56 AM

I get a decent score in my Kit Fox (without firing a shot) when my AMS takes down 800+ missiles.

#16 stealthraccoon

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Posted 30 October 2017 - 10:56 AM

Git gud!

AMS + using cover + sticking with teammates with AMS/ECM = mitigating LRM damage

#17 chucklesMuch

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Posted 30 October 2017 - 12:25 PM

Rocks OP :P


There seemed to be more lurm boats about over the weekend, also noticed that I had gotten a bit careless regarding cover and missiles, as its been a while since I've paid any attention to them. (And many of the boats had really high solvos; I guess to counter ams)


Except when I decided to troll lurmers in my triple ams cutefox. First cutefox drop was on polar, domination... zero lurm boats, good thing my cutefox has actual weapons too.


I do love the moments when you locate lone missle boats... and walk straight at them, knowing that they can't sandpaper enough of your mech away before you get right in their face :D

#18 Roadbuster

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Posted 30 October 2017 - 01:00 PM

View PostBombast, on 30 October 2017 - 10:01 AM, said:

AMS is pretty much the worst counter available for LRMs though, behind ECM, map positioning and just outrunning the damn things.

I never run AMS to avoid missiles. I run AMS when I'm feeling a bit spiteful and want to see some absurd Missile Shot Down numbers on the result page.

You outrun nothing in an assault mech.

The OP is right about AMS. It's just 1,5t and it reduces damage from ALL missiles.
It's perfect for pushing LRM boats.
That is, if the team has the balls to not cower behind cover...


View PostRelishcakes, on 30 October 2017 - 10:12 AM, said:

I never use AMS and only ever have issues with LRMS if I make a mistake and waddle my happy *** into the open and stay there. LRMS arent the problem. lazy gamers are the problem.

When playing against LRM boats, I'd rather have some lazy gamers with AMS, instead of a bunch of tryhards waiting behind the hill instead of pushing, because of "Incomming Missile!" warning.
I've taken out 2-3 mechs from fights with a single LRM5 launcher, which is pretty effective reduction of enemy firepower, while our team pushed the rest of them.

LRMs are not just about damage.

Edited by Roadbuster, 30 October 2017 - 01:38 PM.


#19 Bombast

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Posted 30 October 2017 - 01:04 PM

View PostRoadbuster, on 30 October 2017 - 01:00 PM, said:

You outrun nothing in an assault mech.

The OP is right about AMS. It's just 1,5t and it reduces damage from ALL missiles.
It's perfect for pushing LRM boats.
That is, if the team has the balls to not cower behind cover...


If your team has the 'balls' to push LRM boats, AMS isn't necessary.

#20 Novakaine

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Posted 30 October 2017 - 01:07 PM

It's been a whole week since some lazy ......... whined about the worst weapon system in the game.
Wasn't the latest nerfs enough for you?
Posted Image

Edited by Novakaine, 30 October 2017 - 01:08 PM.






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