The basic idea of Reverse Boating is that it handicaps stock, stock+ builds and bracket builds against boats & specialized mechs. It also handicaps hardpoint starved mechs against hardpoint inflated ones.
I am not trying to throw a bone to lore purists nor am I trying to crush the ebil meta tryhards. If the idea is bad, perhaps a spinoff idea can be pursued.
So what the hell is reverse boating?
Example 1:
1xLRM-10: -20% LRM cooldown
2xLRM-10: Base Cooldown
3xLRM-10: +15% cooldown
4xLRM-10: +30% cooldown
Example 2:
1xAC10: -20% AC-10 cooldown
2xAC10: Base Cooldown
3xAC10: +10% Cooldown
4xAC10: +20% Cooldown
Example 3:
1xMedium Laser: -30% Cooldown, -15% burn time
2xMedium Laser: -20% Cooldown, -10% burn time
3xMedium Laser: -10% Cooldown, -5% burn
4xMedium Laser: Base
5xMedium Laser: -10% cooldown, +5% burn time
6xMedium Laser: -20% cooldown, +15% burn time
Don't read into my reverse boating examples too much, make your own examples, this is just the concept I am relaying.
Basically a mech with a single LRM-10 would have a superior LRM-10 to an LRM boat. Weapons would be boat linked just like in heat scaling.
A combination of cooldown, burntime, range, & more could be used as well as different penalty intensities.
This is a pro mix build system.
Edited by Kin3ticX, 31 October 2017 - 10:50 AM.