in all honesty though, there's far more screwed up with FW than what mechs we can use in it. honestly, they just need to change the scoring system for FW to make how Clans get their score reflect acting like Clanners. sorta a "soft-core" Zelbrigen. Would incentivize Loyalists, and kick the people in the teeth who want to be "IS with clantech" mercs, who're the ones honestly ******* FW up the most right now.
no amount of mech, weapon or tonnage tweaks over years is going to solve what just changing the scoring system for clanners would within a week of it happening. not to mention completely nerfing the crap out of damage and kill points in FW and vastly upping objective points, so people get incentivized to actually, you, do the objective like, say, some sorta vicinity bonus for fighting by O-Gens or Omega for both attackers and defenders on Siege, or a massive increase in point bonus if you managed to collect a certain number of intel points yourself.
I capped 14 intel once,and got a score of 78. we won the match because i forced the Clans to have to run before they'd gathered any intel, and they failed to get back in time. yet my score was crap because i didn't shoot something? on a match where the objective is to SCOUT and lock down intel points, with killing the enemy as a SECONDARY objective? that really makes no damn sense. Ironically, part of why i picked up tickets for MechCon is simply the fact of being able to directly explain to whoever the FW director of PGI is, why the system needs to change. QP scoring is fine how it is. FW, however, given the focus on being an actual IS or Clan pilot, needs this sorta stuff.
Edited by Arkhangel, 01 November 2017 - 05:30 PM.