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Black Lanner Pre-Order Is Here!


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#101 Meldric Ward

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Posted 02 November 2017 - 02:28 PM

So, yet again another new Mech... FIX FW already! Make sure the big units do not spoil the whole thing and give finally at least a little bit of meaning to anything on this map... it would be good to have that working before selling more Mechs to do meaningless Battles with.
Not that I expect anyone even reading this...

#102 NocturnalBeast

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Posted 02 November 2017 - 02:36 PM

View PostMeldric Ward, on 02 November 2017 - 02:28 PM, said:

So, yet again another new Mech... FIX FW already! Make sure the big units do not spoil the whole thing and give finally at least a little bit of meaning to anything on this map... it would be good to have that working before selling more Mechs to do meaningless Battles with.
Not that I expect anyone even reading this...


It has been said many times before that the people who make the Mechs are not the same people who work on balance or game modes or maps. Also PGI needs to sell Mechs and other virtual items to pay the people who work on all aspects of this game

#103 Gas Guzzler

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Posted 02 November 2017 - 02:40 PM

View PostMeldric Ward, on 02 November 2017 - 02:28 PM, said:

So, yet again another new Mech... FIX FW already! Make sure the big units do not spoil the whole thing and give finally at least a little bit of meaning to anything on this map... it would be good to have that working before selling more Mechs to do meaningless Battles with.
Not that I expect anyone even reading this...


Every month.

Why you are surprised is beyond me.

#104 Mechteric

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Posted 02 November 2017 - 03:05 PM

View PostMeldric Ward, on 02 November 2017 - 02:28 PM, said:

So, yet again another new Mech... FIX FW already! Make sure the big units do not spoil the whole thing and give finally at least a little bit of meaning to anything on this map... it would be good to have that working before selling more Mechs to do meaningless Battles with.
Not that I expect anyone even reading this...


Faction Warfare was meant for units.

What we need is Solaris for us solo/small group players. Get your priorities straight.

#105 Nema Nabojiv

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Posted 02 November 2017 - 03:23 PM

View PostCapperDeluxe, on 02 November 2017 - 03:05 PM, said:

Faction Warfare was meant for units.

Clearly its working really well and there is no need for improvement then.

#106 Humpday

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Posted 02 November 2017 - 11:42 PM

well it was appealing...then you look at how much it can actually mount...pass. Might as well take the shadowcat.

#107 Meldric Ward

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Posted 03 November 2017 - 01:56 AM

Do not worry about my priorities. I have a pretty good idea what the priorities should be for this game to get it back on track. Now, seriously, I have thought a lot about it. But this forum does not fail to show me time and time again that a big part of the community does actually always jump in and defend the strangest decisions and things PGI does. People should be able to see that this is way off, but still everytime someone pops out of the void to tell me that my priorities are completly wrong. Well, yeah. I should have learned by now that it is a complete waste of time to argue with most of you guys. PGI does not even respond to most things that people say if not in a unit with at least 250+ members (running around as Mercenaries!).

If you can't see that there is a lot wrong with that and if you think FW is all fine... alright, go ahead.
Obviously I am the one wrong here, I thought this was about BattleTech. My bad.

Edited by Meldric Ward, 03 November 2017 - 02:00 AM.


#108 Garran Tana

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Posted 03 November 2017 - 02:24 AM

I was tempted to buy this one, but after 5 Arctic Wolf variants I think I don't want to buy packs of mechs anymore. If I could buy a single one - I would do it.
A perfect option would be to buy any mech you want from the basic ones (so mostly from 5 variants right now) and then buy additional ones if you wish so.
I think this would be awesome:
1st variant (any variant) for 8$
2nd for 7$
3rd for 6$
4th for 5$
5th for 4$
After buying first mech you can also include hero and champion for the usual price.
I think if sells model would look like this I would buy every single new mech in at least one variant.

Please consider this PGI. My wallet is ready.

Edited by Garran Tana, 03 November 2017 - 02:25 AM.


#109 Jay Leon Hart

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Posted 03 November 2017 - 02:58 AM

View PostGarran Tana, on 03 November 2017 - 02:24 AM, said:

A perfect option would be to buy any mech you want from the basic ones (so mostly from 5 variants right now) and then buy additional ones if you wish so.
I think this would be awesome:
1st variant (any variant) for 8$
2nd for 7$
3rd for 6$
4th for 5$
5th for 4$

If we look at A La Carte pricing from previous packs;

Clan Waves I, II & III
$30 per tier, $120 for 4 'mechs (all 'mechs for 2/3 Waves), $55 A La Carte
A La Carte is ~180% the price of a single tier or ~45% of a 4 pack
Wave I - Price drops $5 with each additional A La Carte, limit of 6 'mechs, minimum $30 per A La Carte
Wave II & III - Price drops $5 with an additional A La Carte, limit of 2 'mechs, minimum $50 per A La Carte

Resistance I & II, Origins IIC
$20 per tier, $80 for all 'mechs, $35 A La Carte
A La Carte is 175% the price of a single tier or ~45% of a 4 pack
Price drops $5 with an additional A La Carte, limit of 2 'mechs, minimum $30 per A La Carte

If we look at the current format of Standard, Collector's, Reinforcements, Hero with a total cost for a lot of the packs being $70 ($50 for Lights);
$70 / 7 'mechs = $10 per 'mech
If we equate 1 'mech to 1 tier, that's 10$ * 180% = $18 per 'mech
If we equate 4 'mechs to a full pack, that's $40 * 45% = $18 per 'mech

Now, I know the real issue is that old packs didn't give a choice of the (S) variant (or equivalent), so they were priced higher A La Carte. The price would more likely have a cut-off where it becomes more cost effective to buy the Ultimate Pack than A La Carte.

Clan Wave I cut-off is 6 'mechs @ $30 dollars for $180 total, as the Ryoken Collection comes with 6 'mechs for $180

Clan Wave II & III cut-off is 2 'mechs @ $50 for $100 total, as the Loki or Cauldron-Born Packages come with 3 'mechs for $90

Resistance I & II and Origins IIC cut-off is 2 'mechs @ $30 for $60 total, as the Fury, Black Knight or Orion IIC Packages come with 3 'mechs for $60

So, let's say start at $16 per A La Carte 'mech, with $2 less per additional 'mech, down to the cut-off of $10 per 'mech @ 4 'mechs for $40, which is the current price of a Collector's. Adjust Light prices as appropriate.

(Yes, I know I should have used chassis & variant instead of 'mech for everything, but I'm too lazy to fix it now Posted Image )

#110 Wildstreak

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Posted 03 November 2017 - 04:59 AM

View Poststealthraccoon, on 01 November 2017 - 04:07 PM, said:

I might just be onboard for this one, nice looking (if a bit tall)!

And of course we all are prepared for the 8E/ECM meta, right?

9E + ECM.

Goodbye Stormcrow except for maybe Splatcrow.

Also expect someone to put 3 ERLLs on this and snipe from range. Posted Image

#111 Garran Tana

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Posted 03 November 2017 - 05:18 AM

View PostJay Leon Hart, on 03 November 2017 - 02:58 AM, said:

If we look at A La Carte pricing from previous packs;

[...]

So, let's say start at $16 per A La Carte 'mech, with $2 less per additional 'mech, down to the cut-off of $10 per 'mech @ 4 'mechs for $40, which is the current price of a Collector's. Adjust Light prices as appropriate.

[...]


I very much don't like the look of this pricing and would not pay 16$ for a single standard mech.

#112 Jay Leon Hart

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Posted 03 November 2017 - 05:23 AM

View PostGarran Tana, on 03 November 2017 - 05:18 AM, said:

I very much don't like the look of this pricing and would not pay 16$ for a single standard mech.

I'm not saying that's what I would want, just what I think it may be. There is always a trade-off with choosing exactly what you want, and that trade-off is typically an increased cost per unit.

#113 Rushin Roulette

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Posted 03 November 2017 - 05:34 AM

Only thing for this....


#114 Pariah Devalis

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Posted 03 November 2017 - 06:39 AM

View PostAsriel Dreemur, on 02 November 2017 - 10:15 AM, said:

Oh come on, it does have a niche. The mere fact that it goes so fast makes it a great cavalry 'Mech.

I feel like you're just being salty because you didn't get a firepower-heavy Clan Mech that would have IS pilots screaming foul. It may not be as versatile as the Vape, but the reason it got chosen instead is due to its popularity anyways, so I'm certainly not complaining. This might be the first 'Mech I get early adopter for.



Explain the niche.

Fast ECM medium?

It is fast, but so is the IFR. Ironically, the IFR carries almost as much pod space, and shares the option for ECM, but is a smaller target in every way that matters and has hefty durability quirks. The Shadow Cat is fast, though not quite as fast, but carries even MORE pod space than the Lanner, can also take ECM, and can jump, while also presenting a smaller overall target than the Lanner. These mechs are lighter, yet, with current known quirks and size, are either more survivable or more lethal, in a lighter package, with the IFR moving at similar speeds.

I'd say fast ECM medium is well and truly covered by several platforms.

Flanker?

Well, you can get into the sides of the enemy pretty nicely with a mech that has those kinds of movement profiles. The problem is we play an arena shooter, and we actually need to kill the enemy. Speed and positioning is a tool, but if you can't bring enough firepower to exploit the openings it can create it is of limited value.

Sure, you might move 140 kph, but it doesn't have the podspace to effectively function at long range, and as soon as you use that speed to engage the enemy up close? Well... when was the last time you had difficulty hitting a Shadow Cat? Being 10 tons heavier, it will be that much larger a target. So your firepower is anemic, and you are not exactly hard to hit.

I'm objectively not seeing the attraction, here.

You can't even use the damned thing in scouting. I'm not even sure how it would perform in that sort of setting, but it would have been its best bet at relevancy. Tanky data runner, perhaps? For those times you just gotta gotta dropship dive in a mech too tough to easily cripple in short notice? How... exciting.

Edited by Pariah Devalis, 03 November 2017 - 06:46 AM.


#115 TorinZ

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Posted 03 November 2017 - 07:30 AM

When I look at this mech, I just think about how cool the Argus would be. No locked equipment, ability to changed engines out to fit weapon loads or play styles better. And should have the high mounts as well. Would be nice if that is the next mech.

#116 NocturnalBeast

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Posted 03 November 2017 - 08:45 AM

View PostPariah Devalis, on 03 November 2017 - 06:39 AM, said:



Explain the niche.

Fast ECM medium?

It is fast, but so is the IFR. Ironically, the IFR carries almost as much pod space, and shares the option for ECM, but is a smaller target in every way that matters and has hefty durability quirks. The Shadow Cat is fast, though not quite as fast, but carries even MORE pod space than the Lanner, can also take ECM, and can jump, while also presenting a smaller overall target than the Lanner. These mechs are lighter, yet, with current known quirks and size, are either more survivable or more lethal, in a lighter package, with the IFR moving at similar speeds.

I'd say fast ECM medium is well and truly covered by several platforms.

Flanker?

Well, you can get into the sides of the enemy pretty nicely with a mech that has those kinds of movement profiles. The problem is we play an arena shooter, and we actually need to kill the enemy. Speed and positioning is a tool, but if you can't bring enough firepower to exploit the openings it can create it is of limited value.

Sure, you might move 140 kph, but it doesn't have the podspace to effectively function at long range, and as soon as you use that speed to engage the enemy up close? Well... when was the last time you had difficulty hitting a Shadow Cat? Being 10 tons heavier, it will be that much larger a target. So your firepower is anemic, and you are not exactly hard to hit.

I'm objectively not seeing the attraction, here.

You can't even use the damned thing in scouting. I'm not even sure how it would perform in that sort of setting, but it would have been its best bet at relevancy. Tanky data runner, perhaps? For those times you just gotta gotta dropship dive in a mech too tough to easily cripple in short notice? How... exciting.


It might be OK for rushing the base at the end of an Invasion match.

#117 Hawk819

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Posted 04 November 2017 - 03:15 AM

Does anyone remember this video? Cause it features a certain `Mech we're all talking about in this post. :)\



#118 Hawk819

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Posted 04 November 2017 - 03:18 AM

Also, I wonder if it will go as this one did in MechWarrior Living Legends:



#119 clan hope

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Posted 04 November 2017 - 12:25 PM

i think its crap the hero is the best one to me

give us better mechs plz

#120 Suvara

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Posted 04 November 2017 - 12:53 PM

This mech is broken :|

View PostPariah Devalis, on 03 November 2017 - 06:39 AM, said:



Explain the niche.

Fast ECM medium?

It is fast, but so is the IFR. Ironically, the IFR carries almost as much pod space, and shares the option for ECM, but is a smaller target in every way that matters and has hefty durability quirks. The Shadow Cat is fast, though not quite as fast, but carries even MORE pod space than the Lanner, can also take ECM, and can jump, while also presenting a smaller overall target than the Lanner. These mechs are lighter, yet, with current known quirks and size, are either more survivable or more lethal, in a lighter package, with the IFR moving at similar speeds.

I'd say fast ECM medium is well and truly covered by several platforms.

Flanker?

Well, you can get into the sides of the enemy pretty nicely with a mech that has those kinds of movement profiles. The problem is we play an arena shooter, and we actually need to kill the enemy. Speed and positioning is a tool, but if you can't bring enough firepower to exploit the openings it can create it is of limited value.

Sure, you might move 140 kph, but it doesn't have the podspace to effectively function at long range, and as soon as you use that speed to engage the enemy up close? Well... when was the last time you had difficulty hitting a Shadow Cat? Being 10 tons heavier, it will be that much larger a target. So your firepower is anemic, and you are not exactly hard to hit.

I'm objectively not seeing the attraction, here.

You can't even use the damned thing in scouting. I'm not even sure how it would perform in that sort of setting, but it would have been its best bet at relevancy. Tanky data runner, perhaps? For those times you just gotta gotta dropship dive in a mech too tough to easily cripple in short notice? How... exciting.

Put heavy lasers on it. 60-80 pinpoint alpha with ecm and decent speed. just saying.





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