Reza Malin, on 20 November 2017 - 03:36 AM, said:
The fact is, as Tarl said earlier, whether good or bad, PUGs are essential to the FP game mode. Without them, the same few teams of elitists would be smashing each other in boring meta builds, over and over. With that many egos around (looking at you NA), it would self implode in no time.
To speak to this point -
Not true. FW ran for about 18 months on units. That's when FW was full of people and fun. The solution to fixing FW is to add the depth of content, purpose and function that drew the units originally.
To make FW focused on pugs and having it be 'fun' for people to play just like it's QP is to just close FW and have it be new maps/modes in QP.
FW as a concept is about factions fighting to take planets. Your faction winning > your personal end of match score. You build your strength as a faction, not just as a player or a team. That's what drew everyone originally.
In the beginning there were 8+ teams of 500+ players. Davion TS had rows and rows of 12mans running 24x7. Not all the same unit either; because everyone understood that FW was about groups and teamwork. You got on TS and you got in a room and you dropped in a premade group. Some people pugged but the understanding was that pugs were there to fill in for teams, you were playing at a huge disadvantage if you really, really didn't put the effort in to play to your team.
That mentality, that environment, is FW. Without that approach to it you're just saying we need the new maps/modes and LP rewards for QP.
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