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The Real Reason Why Clans And Is Are Not Balanced


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#81 Jackal Noble

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Posted 05 November 2017 - 12:04 PM

View PostGas Guzzler, on 05 November 2017 - 11:48 AM, said:


That's a terrible build.



I mean, the Mad Cat Mk. II has the bigger splat alpha, the Cyclops has to fire SRM packs at different times, or has a smaller alpha if using the AC20 version.

I would say the Cyclops' biggest advantage is in the agility department.


It's not enjoyable to use Clan srms, especiallay after using IS ones. There is a large viability gap

Yes I know, it's more just for trying it out than anything. I was wondering when you would take that angle.

I'd say anything under 450m the cyclops owns, and the Madcat just crumples. There are some nice long range Cyclops builds believe it or not.

Edited by JackalBeast, 05 November 2017 - 12:06 PM.


#82 Jay Leon Hart

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Posted 05 November 2017 - 12:10 PM

View PostJackalBeast, on 05 November 2017 - 12:04 PM, said:

It's not enjoyable to use Clan srms, especiallay after using IS ones. There is a large viability gap

I dunno, I like them both.

I enjoyed my few Marik vs Liao Scouting matches this week and am looking forward to some FRR vs Kurita matches next week. Having lower damage and slower, tougher 'mechs made it feel more like MechWarrior to me. That said, I'd still take my Huntsman or Nova over my Bushwacker or Griffin, given the choice.

#83 Kin3ticX

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Posted 05 November 2017 - 12:10 PM

View PostScout Derek, on 05 November 2017 - 11:22 AM, said:

You wanna know why they aren't balanced?

because they WEREN'T MEANT TO BE BALANCED.



But, in order for an imbalance system to work, there has to be something for me to discover to counter superior weapons.

So, what is that exactly? The MWOWC players don't even find it, they just use Clan Mechs.

Or are you just saying its broken and shush?

#84 Gas Guzzler

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Posted 05 November 2017 - 12:18 PM

View PostJackalBeast, on 05 November 2017 - 12:04 PM, said:


It's not enjoyable to use Clan srms, especiallay after using IS ones.


Hop in an Orion IIC-A with 4 SRM6a and an LB20. Works great, you even run 83 kph.

#85 Scout Derek

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Posted 05 November 2017 - 12:22 PM

View PostKin3ticX, on 05 November 2017 - 12:10 PM, said:



But, in order for an imbalance system to work, there has to be something for me to discover to counter superior weapons.

So, what is that exactly? The MWOWC players don't even find it, they just use Clan Mechs.

Or are you just saying its broken and shush?


What I'm saying is that Clan mechs were a bad thing to begin with. Oh yes, it's very nice to have them, but nobody knew how bad it was going to be. I bought them, knowing they were going to be more powerful than the Sphere mechs.

When they got into the game I just died. They were so overpowered that quirks were made in order to uber quirk IS mechs with 50%+ Gauss Rifle cooldowns and Rapid Fire SRMs.

The main issue is that PGI weren't thinking about how bad balance would become because of them, and now look where we're at. Half baked Faction Play and Node Tree, unusual balancing and new weapons.

The game only got this far because people care for the franchise, the fact that there may be never another chance like this to be apart of something that is their childhood. If people didn't care, this game would be long dead, we wouldn't be here talking like this, and we'd be playing different games as of right now.

EDIT; Double quote bug is around for some reason.

Edited by Scout Derek, 05 November 2017 - 12:23 PM.


#86 FupDup

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Posted 05 November 2017 - 12:24 PM

View PostScout Derek, on 05 November 2017 - 12:22 PM, said:


What I'm saying is that Clan mechs were a bad thing to begin with. Oh yes, it's very nice to have them, but nobody knew how bad it was going to be. I bought them, knowing they were going to be more powerful than the Sphere mechs.

When they got into the game I just died. They were so overpowered that quirks were made in order to uber quirk IS mechs with 50%+ Gauss Rifle cooldowns and Rapid Fire SRMs.

The main issue is that PGI weren't thinking about how bad balance would become because of them, and now look where we're at. Half baked Faction Play and Node Tree, unusual balancing and new weapons.

The game only got this far because people care for the franchise, the fact that there may be never another chance like this to be apart of something that is their childhood. If people didn't care, this game would be long dead, we wouldn't be here talking like this, and we'd be playing different games as of right now.

EDIT; Double quote bug is around for some reason.

People actually did call it that Clams would cause issues. And do be fair it could've been a whole lot worse than it is now (and it was a lot worse at Clan initial release). With all of the issues there are now, the gap isn't as drastic as it was in older games where there was basically no attempt to balance the two sides.

#87 Scout Derek

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Posted 05 November 2017 - 12:28 PM

View PostFupDup, on 05 November 2017 - 12:24 PM, said:

People actually did call it that Clams would cause issues. And do be fair it could've been a whole lot worse than it is now (and it was a lot worse at Clan initial release). With all of the issues there are now, the gap isn't as drastic as it was in older games where there was basically no attempt to balance the two sides.


There were a lot of different sides I recall back then when people were chatting about this. There were the people who were angry about the gold mechs, the people angry about clan mechs in general, and people that were excited about clan mechs. I never checked outreach on reddit much at the time, only the forums, and even then, not much. But I do remember the many angry people AFTER they came out.

And you're right, it could have been worse, it only wasn't here because MWO doesn't have PVE elements at all. Granted turrets, but that's about it. Here it's PVP, they have to balance, or risk the gap you mentioned.

#88 Jackal Noble

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Posted 05 November 2017 - 12:34 PM

Posted Image

Oh wait, so it must be the Comp scene because it's not scouting. And it's already been settled that QP tech disparity isn't really an issue; part because of mix tech teams, and part because it's not really an issue....

But but it's the mercs or big units in.... 3...2...1

#89 Scout Derek

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Posted 05 November 2017 - 12:36 PM

View PostJackalBeast, on 05 November 2017 - 12:34 PM, said:

Posted Image

Oh wait, so it must be the Comp scene because it's not scouting. And it's already been settled that QP tech disparity isn't really an issue; part because of mix tech teams, and part because it's not really an issue....

But but it's the mercs or big units in.... 3...2...1


People can say it's mercs or big units, but the real problem is the one who created Faction Play, or shall I say, Community Warfare, that caused imbalances and mediocrity like this.

Remember the first Turk event? What a trainwreck.

#90 Kin3ticX

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Posted 05 November 2017 - 12:41 PM

View PostScout Derek, on 05 November 2017 - 12:36 PM, said:

People can say it's mercs or big units, but the real problem is the one who created Faction Play, or shall I say, Community Warfare, that caused imbalances and mediocrity like this.

Remember the first Turk event? What a trainwreck.


Im not trying to white knight, far from it, but I think PGI just gave up on us the community organizing for this kind of product. On the one hand, CW is half baked, everyone can probably agree on that. On the other, the community is kinda bad at mechs and realized they cant do this. Its a complicated mess.

#91 Jackal Noble

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Posted 05 November 2017 - 12:46 PM

The writing is on the wall. The rest honestly comes down to an individual's skill level and that opinion formed by that skill.
When you can pour OP weapon, say 2 C-LPL into a cored mech and it doesn't even change shade, it must be OP.

#92 C E Dwyer

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Posted 05 November 2017 - 12:52 PM

View PostAsym, on 05 November 2017 - 10:02 AM, said:

True. But, they were fun; weren't they.......? I would not be here otherwise (although, I did intentionally avoide MWO for years due to the below average ratings). Many other PvP games are complicated as all get out and yet, are fun !

no the pvp wasn't fun it was more broken than MWO is People just look back at the old titles through rose tinted glasses because they want it to be, because they don't want to admit they've supported a series of broken pvp titles.

#93 Jackal Noble

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Posted 05 November 2017 - 01:00 PM

View PostScout Derek, on 05 November 2017 - 12:36 PM, said:

People can say it's mercs or big units, but the real problem is the one who created Faction Play, or shall I say, Community Warfare, that caused imbalances and mediocrity like this.

Remember the first Turk event? What a trainwreck.


And a lot... a lot has changed since then. One could even say that trainwreck was in a large part due to the very large merc units...
round and round the wheels go round.

#94 Jackal Noble

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Posted 05 November 2017 - 01:04 PM

For instance - C-lrms now more or less have a very similar 180m min. They were pretty useless at close range before this anyways but hey there's that.

#95 Gas Guzzler

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Posted 05 November 2017 - 01:24 PM

View PostJackalBeast, on 05 November 2017 - 12:34 PM, said:

And it's already been settled that QP tech disparity isn't really an issue; part because of mix tech teams, and part because it's not really an issue....


Wait what? This was settled?

#96 Deathlike

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Posted 05 November 2017 - 01:31 PM

View PostGas Guzzler, on 05 November 2017 - 01:24 PM, said:


Wait what? This was settled?


It was settled by the Potato Treatise of 3052. Did you miss the history of the Brown Sea?

It was written that all IS/Clan balance could be ignored when your aim must be auto-assisted by mechanics of the Streak SRM missile. Clan XL is totally inferior to IS XL due in part that blowing off more steam is more stressful than immediate death. This is why 90%+ of the mechs used in the MWOWC are really IS mechs in disguise due to #fakenews.

You know, #alternativefacts.

Edited by Deathlike, 05 November 2017 - 01:33 PM.


#97 Jackal Noble

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Posted 05 November 2017 - 01:53 PM

View PostDeathlike, on 05 November 2017 - 01:31 PM, said:


It was settled by the Potato Treatise of 3052. Did you miss the history of the Brown Sea?

It was written that all IS/Clan balance could be ignored when your aim must be auto-assisted by mechanics of the Streak SRM missile. Clan XL is totally inferior to IS XL due in part that blowing off more steam is more stressful than immediate death. This is why 90%+ of the mechs used in the MWOWC are really IS mechs in disguise due to #fakenews.

You know, #alternativefacts.


Because you know comp play is the entire game.

wait for it....

#98 Y E O N N E

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Posted 05 November 2017 - 01:56 PM

View PostJackalBeast, on 05 November 2017 - 12:34 PM, said:

Oh wait, so it must be the Comp scene because it's not scouting. And it's already been settled that QP tech disparity isn't really an issue; part because of mix tech teams, and part because it's not really an issue....


Good, then you won't mind if it gets buffed because you won't notice it anyway.

#99 Deathlike

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Posted 05 November 2017 - 01:57 PM

View PostJackalBeast, on 05 November 2017 - 01:53 PM, said:


Because you know comp play is the entire game.

wait for it....


But people are repeating all the same mistakes and drawing flawed conclusions... such as "LRMs need nerfing" or "we need autoaim to balance out TTK".

It's not like the brown sea of potatoes are producing anything remotely close to intelligent discourse that actually is meaningful. At least comp play shows how flawed a basic player's perception of the game actually is.

#100 Jackal Noble

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Posted 05 November 2017 - 02:04 PM

View PostYeonne Greene, on 05 November 2017 - 01:56 PM, said:


Good, then you won't mind if it gets buffed because you won't notice it anyway.


What gets buffed?

Echo echo echo echo.....





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