Posted 06 November 2017 - 12:05 PM
While I started out as an IS player, I eventually drifted into Clan mechs and now have a hard time going back. I still have a few IS chassis that I have fondness for, but I can never get them to perform as well as Clan. Before they got nerfed, the TBR was above and beyond my best mech, nothing else I had could touch it, clan or IS. Post mobility nerf, it's my HBR. I own a RGH and WHM, both generally kitted out in laser vomit, but while they can get decent numbers, once again can't touch the HBR. The RGH is my toughest mech, can survive a lot, but the damage and therefore my match earnings are always considerably lower than when I take the HBR.
The way I view it, IS has the interesting, fun mechs, Clan has the good mechs. If I want to grind out CBills and progress, I use clan, if I just want to have some fun, though probably lose- IS mechs. As you can imagine I don't get to spend much time in IS anymore, because I tend to always want CBills, and I don't much enjoy under-performing. I do have plans to pick up a Cyclops or two in the near future, just to try some interesting mixed loadouts, and mainly because I'm in love with the cockpit. Do I expect I'll be playing it much once it's leveled and getting half the dmg per match of a clan heavy? No, not at all, but that's MWO.
If they ever fully balanced IS/Clan tech in MWO then they'd have to drop clan tech prices to be comparable to IS, which they'll never do. Right now you can play IS on the relatively cheap, or you can spend more initially, with fewer upgrades needed and get a superior clan mech. I can't imagine them ever balancing fully however, it'd be a totally different game. There's too many clan advantages to even out. When you factor in lower weight/slot tech, especially DHS, with higher pinpoint alphas, then combine all that with Clan XLs, decent hardpoints in many cases, and Omnis for a greater range of choice, you'd have to take away everything that makes clan clan, or add it all to IS in order to balance the two. The only choice short of that is to make up for IS deficiencies with stuff like quirks, and we know how that all turned out.
I honestly think we have what we have because it's the best that can be done by this team of devs, working within the lore of this universe. I think expecting it to get better after this many years is a waste of energy on the players' part.