I Love The Folks Who Complain Streaks Don't Take Skill....
#81
Posted 06 November 2017 - 12:19 PM
#82
Posted 06 November 2017 - 12:24 PM
Wolfways, on 06 November 2017 - 12:17 PM, said:
Theoretically, you could spend eternity (well, as long as a match anyway) with the reticule inside the box and never get a lock.
Lock is gained by moving the reticle towards the target. If the target moves away from the reticle for a second the reticle changes to indicate that you're losing the lock before it has even happened.
That's why lights are a pita to lock onto when they're bouncing all over the place. You have to be very precise.
I also get that as long as you have the target in your forward field of view, you'll have the target box visible (unless ECM is active and you've no counter available), so all that's left is making sure you always see your target and you keep the small circle in the great big box.
I mean sure, it's fun to pretend it's really super duper hard to do that, but, reality: It ain't that hard.
#83
Posted 06 November 2017 - 12:28 PM
Dimento Graven, on 06 November 2017 - 12:24 PM, said:
I also get that as long as you have the target in your forward field of view, you'll have the target box visible (unless ECM is active and you've no counter available), so all that's left is making sure you always see your target and you keep the small circle in the great big box.
I mean sure, it's fun to pretend it's really super duper hard to do that, but, reality: It ain't that hard.
Oh, I didn't realise you were talking about after you got the lock
My bad.
#84
Posted 06 November 2017 - 12:40 PM
Wolfways, on 06 November 2017 - 12:28 PM, said:
My bad.
As long as they're beyond... guessing 30 meters or so, though, we're back to it being no big deal...
Let's hug it out now!
Edited by Dimento Graven, 06 November 2017 - 12:40 PM.
#85
Posted 06 November 2017 - 01:21 PM
Problem is that spread is bigger than lights are at 200m... so youll miss to half of the missiles, on the other hand streaks will hit with all missiles.
Also i understand hitting lights with gauss might be somewhat hard when you only have small window before they get off twist angle, but you have no excuse if you cant hit a light at 200m with ac20.
Edited by davoodoo, 06 November 2017 - 01:28 PM.
#86
Posted 06 November 2017 - 02:07 PM
davoodoo, on 06 November 2017 - 01:21 PM, said:
Problem is that spread is bigger than lights are at 200m... so youll miss to half of the missiles, on the other hand streaks will hit with all missiles.
Also i understand hitting lights with gauss might be somewhat hard when you only have small window before they get off twist angle, but you have no excuse if you cant hit a light at 200m with ac20.
I suppose you only encounter lights wich running in straight lines?
#88
Posted 06 November 2017 - 03:58 PM
#89
Posted 06 November 2017 - 04:03 PM
Dee Eight, on 05 November 2017 - 09:48 AM, said:
JujuShinobi has made a video where you can see the absolute l33t skills required to do this.
Edited by AlphaEtOmega, 06 November 2017 - 04:04 PM.
#90
Posted 06 November 2017 - 04:10 PM
#91
Posted 06 November 2017 - 04:24 PM
AlphaEtOmega, on 06 November 2017 - 04:03 PM, said:
Nevermind the fact that he did this with LRM15s at ~500m... And several months ago to boot... Locking with Streaks and ATMs have been nerfed recently to be harder to maintain.
#92
Posted 06 November 2017 - 04:43 PM
I blame JujuShinobi. At least they didn't just remove lock-on like what happened with "Goons <3 Paul" and ramming.
#93
Posted 07 November 2017 - 02:12 AM
but when a streakboat wants credit, for using a weapon system that does the prediction for you ... that's laughable ... and every time you face the same chassis with SRMs, you will lose against any decent player ....
#94
Posted 07 November 2017 - 03:02 AM
AlphaEtOmega, on 06 November 2017 - 04:03 PM, said:
Why is his Reticle behaving nothing like mine?!
At 3:20 he gets a lock even though his reticle is clearly moving away from the target... That isn't possible.
Is he using Artemis or something?
Also, enemy team are obviously worse than the average T2 team to let themselves get hit like that.
#95
Posted 07 November 2017 - 03:05 AM
#96
Posted 07 November 2017 - 03:57 AM
That really puts a smile on my face.
Let them complain. Ill keep massacring lights with the no skill streaks hehe. Preferably with emotional reactions and salty tears while I trample over their dead, buring, smoldering mechs, lying crippled under my feet.
It would be kinda disappointing if they didnt complain. It makes it so much more satisfying if they get angry.
#97
Posted 07 November 2017 - 05:59 AM
IS the Playerbase realy so bad, that some think homing bs needs skill?
#98
Posted 07 November 2017 - 10:00 AM
NARC BAIT, on 07 November 2017 - 02:12 AM, said:
but when a streakboat wants credit, for using a weapon system that does the prediction for you ... that's laughable ... and every time you face the same chassis with SRMs, you will lose against any decent player ....
My issue is that people are decrying Streaks as skill-less, when it requires skill when facing skill. If a light is ******** enough to try to run 200m. or more in the open when there's a streak-boat, that requires no skill. Alpha & erased. But if a light singles out the streak-boat, starts running circles around them to prevent a solid lock or otherwise avoids extended exposure to prevent locks? Requires skill. It's really not the cheese weapon that so many are making it out to be, it has definite drawbacks.
And SURE, if a streak-boat has to brawl a splatter, it's hardly a contest. But that's not why one would boat streaks. You shouldn't bring a knife to a gun-fight.
#99
Posted 07 November 2017 - 11:54 AM
Quote
IS the Playerbase realy so bad, that some think homing bs needs skill?
Get the same stats with missiles you get with your direct-fire-meta-of-the-month-mech. If you can't, clearly some level of gitgud is required to rise to that level.
Of course, both of those automatically spread damage to levels that would equate to a laserboat pilot with muscle spasms so there has to be some kind of skill being used to get there. It's not "put crosshair on pixel and make sure it stays there", but there's a distinct difference between a lurmtater and a competent missile user, and considering they have to play keepaway not to get mauled, a certain level of awareness is also required.
Juju's footfu was like watching a professional doing an impression of a rank amateur. I'd love to see his numbers actually using his hands instead.
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