

Eliminate Alternate Accounts By Creating Partitions Within One Account
#1
Posted 07 November 2017 - 09:01 PM
Many players do this by creating alternate accounts: one clan, one IS and one mercenary. Why?
Why not firewall a single account and let you chose which partition you are using and that way, all benefits from events are in one "player bank" versus three... It would be a lot simplier this way and a whole more efficient when leveling new mechs.... I know players who have more than three accounts..... No wonder we really don't know how many players are in this game.
Of course, you'd have to purchase the mechs but at least, you'd have a single account that would allow you to play "both sides" for events or, just for the fun of it. The academy could only be used once.....
I wonder if this is a good idea or a bad idea?
#2
Posted 07 November 2017 - 09:54 PM
Edited by El Bandito, 07 November 2017 - 09:55 PM.
#3
Posted 07 November 2017 - 10:02 PM

#4
Posted 07 November 2017 - 10:44 PM
#5
Posted 07 November 2017 - 10:57 PM
No, not a convenient excuse, but an actual rational explanation.
Otherwise it's akin to cutting ones self off from potentially more revenue. Mistakes were made.
This one is about as good as the coder taking the key with him so switchable ammo is not possible.
#6
Posted 07 November 2017 - 11:09 PM
#8
Posted 07 November 2017 - 11:27 PM
Shifty McSwift, on 07 November 2017 - 10:02 PM, said:

Exactly that! Get rid of the skill tree for mechs and skill faction bound pilots that you can exchange between mechs. That would be great and give a bit of flexibility back to try new builds.
#9
Posted 07 November 2017 - 11:36 PM
Appogee, on 07 November 2017 - 11:17 PM, said:
/thread
If it's a single sign on account with multiple characters, each character profile could own the same mechs across character profiles, if players choose to do so.
Actually it's already semi-doable/done, cuz we all have a User ID, a string of seemingly random characters, you can see it in our Forum Profile, and then we have a separate email sign-in. What PGI needs to do is create a higher-level login based on either the User ID or a new ID, which links all the email sign-ins players have created for themselves.
For mech packs and similar stuff like mech redemptions, the main account would redeem it/buy it and the purchases go into an Inventory, which we can withdraw from and assign/apply to specific character accounts. So if players choose to do so they can buy multiples of mechpacks, then assign to their various character accounts.
Tiewolf, on 07 November 2017 - 11:27 PM, said:
A Mech-specific skill tree (a Mech Familiarity Tree as it were) plus a Pilot specific skill tree (Pilot Experience/Skill Tree) pls. We don't need to choose between 2, let's have both.
Edited by arcana75, 07 November 2017 - 11:38 PM.
#10
Posted 07 November 2017 - 11:38 PM
Appogee, on 07 November 2017 - 11:17 PM, said:
/thread
Actually, i think mech sales would go up simply based on the convenience of having all of your mechs in one account.
You could seperate the account like " Asym-C, Asym-IS, Asym-M1,2,3....., Asym-BR, Asym-team name....
#11
Posted 08 November 2017 - 12:11 AM
The problem being, at this point it looks like there's a snowball's chance in hell of MWO getting any major revisions to how accounts, faction loyalty, FW, QP, or matchmaking work. Little tweaks, sure, but a full overhaul? Not in the cards.
It's a fun thought experiment at least. I've got a whole system figured out that'd resolve wait times maybe, faction loyalty, mercs' effect on balance, the various MM bucket issues, having multiple accounts, and the weird arbitrary division between FW and QP, plus a mechanism for mixed tech. I might write it up to get community feedback—there's zero chance anything like it'd be implemented, but I'm curious what people would like or hate about it and why. I've done a fair amount of design for physical games (one was even published), and there are a lot of ways the MWO experience could be improved that are less about code and game assets, and more about player experience and good design. Tabletop design principles don't always map well to digital games, but still.
#12
Posted 08 November 2017 - 12:36 AM
Appogee, on 07 November 2017 - 11:17 PM, said:
/thread
Except you don't - you buy IS mechs for your IS account and Clan mechs for your Clan account, adn if you have a merc account you only buy the meta mechs for FP - and probably with C-bills anyway
So PGI don't gain _anything_ by having things this way.
/threadopen
#13
Posted 08 November 2017 - 12:58 AM
#14
Posted 08 November 2017 - 01:04 AM
El Bandito, on 07 November 2017 - 09:54 PM, said:
If it would be possible, I would play Kurita on IS and Jade Falcon on Clan side. Playing since beta and have tons of mechs for both factions and the point to make an alt account for one faction only is just "too late".
#15
Posted 08 November 2017 - 01:09 AM
Can very well do something like that with mech packs, giving you the option of a full priced account-wide pack or a cheaper pilot specific option while ALSO having an option to buy more pilot slots if you so desired (C-Bills being separated per pilot, MC being able to use on any).
Not that i really care for the idea to begin with (because i'm content with having everything dumped onto one main account as it is now), i don't see why it can't be done.
#16
Posted 08 November 2017 - 01:26 AM
Yes, it would be nice, but what would happen to FP loyalty point rewards? And many other things. It's better PGI keeps their resources to more important stuff.
Edited by Teer Kerensky, 08 November 2017 - 01:27 AM.
#17
Posted 08 November 2017 - 01:32 AM
#20
Posted 08 November 2017 - 06:03 AM
Dogstar, on 08 November 2017 - 12:36 AM, said:
Except you don't - you buy IS mechs for your IS account and Clan mechs for your Clan account, adn if you have a merc account you only buy the meta mechs for FP - and probably with C-bills anyway
So PGI don't gain _anything_ by having things this way.
/threadopen
Actually, I've talked to several on our team that have "several" accounts to do specific things. Convenience is the deliverable and happy players are more prone to buying. PGI gains because it can now "see" a whole player whereas they never have seen all 5 or7 accounts some players have. That data can help PGI do "directed niche sales" to specific teams or players....
We gain covenience and flexibility and PGI gains a better understanding of "the whole player's" habits and buying decisions....
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