LordNothing, on 08 November 2017 - 06:31 PM, said:
but when you start looking at various traits you find that clan does it better. speed, mobility, firepower, cooling, lasers, hardpoint count, equipment size, uogrades and so on. meanwhile is has quirks and more armor. is needs more things its good at. in lore its numbers, but thats not represented here at all.
This is so false it isn't even funny. Clan weapons run much, much hotter than IS weapons. This is obviously to counter the fact that Clans can mount more DHS than the IS can. End result, even with the larger number of DHS, Clan mech tend to run on the hot side, usually much hotter than IS mechs. Lasers have longer duration which tends to spread damage all the hell over. I could go on but this isn't what the topic is about, it is about Clan vs IS speed and mobility.
The point has been made that your typical IS mech has better agility stats where you typical Clan mech has a higher top speed. Another point that I kind of pointed out but needs to be brought up again is that your typical Clan mech gets that speed advantage through being stuck with extremely over-large engines that tend to take up too much free tonnage to provide for optimal builds on Clan mechs. This is also a disadvantage for the Clans whether anyone wants to acknowledge it or not.
So you have one advantage, speed, offset by two disadvantages, agility and wasted tonnage spend on much to large engines for the Clans. Personally I think this balances itself out pretty well.
Additionally this only applies broadly across the entire faction's worth of mechs. If you start to look at the mechs individually these statements don't necessarily hold true. IS lights tend to be faster and more agile than Clan lights, a distinct advantage offset by the fact that IS lights tend to run XL engines. Again we see negative traits balanced by positive traits. IS mediums also tend to be fast and more agile than Clan mediums due to the ability for IS mechs to up-engine their mechs to optimize their builds. Again though, this speed advantage is offset by the IS XL engine vulnerability. For heavies, Clan mechs tend to have an advantage in speed but usually suffer dramatically in agility such as we see with the Night Gyr's pitiful 13.11 acceleration rate, a rate that is eclipsed by many IS Assault mechs and all IS heavy mechs. When looking at assaults, speed isn't really much of a factor because even the largest engine can only push a Assault mech so fast and both IS and Clan Assault tend to push around the same top speed. Here though you have the Clan's pushing superior firepower but at the expense of maneuvering like a brick which in turn means they tend to take more damage due to not being able to move into and out of cover as quickly as your typical IS assault.
You will notice that for each and every advantage IS has over Clans or Clans have over IS, there is a disadvantage to go along with it. If someone took the time to catalog all these advantages and disadvantages and to, without bias, calculate just what effect something like being able to go from full speed forward to full reverse a full 1-2 seconds faster means for a mech that happened to walk around a corner into the enemies full firing line, then everyone would see that there just isn't that much, if any, overall imbalance between IS and Clans right now. Are their some stand out mechs on each side? Yes absolutely, but the balance of power isn't off by that much overall. I just wish people would quit trying to find an excuse, any excuse to claim IS vs Clan imbalance.
Edited by Viktor Drake, 08 November 2017 - 07:19 PM.