• Rewards: Incursion And Escort Game Modes Now Provide Objective Victory Rewards.
#1
Posted 10 November 2017 - 09:57 PM
#2
Posted 10 November 2017 - 10:00 PM
Alex Morgaine, on 10 November 2017 - 09:57 PM, said:
You answered it yourself right there.
#3
Posted 10 November 2017 - 10:17 PM
#4
Posted 10 November 2017 - 10:24 PM
#5
Posted 10 November 2017 - 10:27 PM
N0ni, on 10 November 2017 - 10:24 PM, said:
Not to mention that shooting robots is just plain more fun.
#6
Posted 10 November 2017 - 11:11 PM
#7
Posted 11 November 2017 - 03:46 AM
N0ni, on 10 November 2017 - 10:24 PM, said:
FupDup, on 10 November 2017 - 10:27 PM, said:
There are times when I realize just how stale things have gotten that I wish I had nukes on hand. In that way I could just quickly end a drop by killing everyone and immediately do something else. <maniacal >
Edited by Mystere, 11 November 2017 - 03:48 AM.
#8
Posted 11 November 2017 - 06:21 AM
Mystere, on 11 November 2017 - 03:46 AM, said:
There are times when I realize just how stale things have gotten that I wish I had nukes on hand. In that way I could just quickly end a drop by killing everyone and immediately do something else. <maniacal >
Hold CTRL-ALT-SHIFT and type enola gay
#9
Posted 11 November 2017 - 06:52 AM
Gameplay has to be fixed with alterations to gameplay, if a gamemode isn't played the way it's supposed to it's because you've failed to make the preferred way of playing a good strategy to win the match.
Rewards should match the gamemode too of course, it should never be more profitable to ignore the objectives than going for them, but fixing this only aligns incentives better, it doesn't actually improve bad game mode design.
#11
Posted 12 November 2017 - 08:00 AM
FupDup, on 10 November 2017 - 10:27 PM, said:
This is something PGI doesnt seem to understand...
IF you want us to play the objective it must be 1. Worth the same or more money and 2. be as fun or more fun (preferably to get people to do it) then killing mechs.
2 simple rules to making other parts of your game better.
#12
Posted 12 November 2017 - 08:32 AM
#13
Posted 12 November 2017 - 08:49 AM
And, matters not because the niche spending is the benchmark and it must be doing pretty good because nothing is changing....
If it weren't, we'd be seeing PGI sampling the gamplay and forums and making changes to affect the profit margin.
Abandon all Joy......
#14
Posted 12 November 2017 - 08:56 AM
#15
Posted 12 November 2017 - 09:38 AM
Incursion however might see more varied gameplay if the incentives to destroy the base are considerable. Matches tend to be more fun when the objectives actually come into play and I hope this will make the bases come into play more than they currently do. The mode could certainly use some other changes but at least we got something to start with.
#16
Posted 12 November 2017 - 11:08 AM
ocular tb, on 12 November 2017 - 09:38 AM, said:
As often as Incursion turns into 'skirmish + damage base" it also turns into "mutual base-rush" and becomes a race to see which team can destroy the base the fastest. This type of match usually ends with zero or near-zero kills/damage on either side. It's getting to where if I haven't already gotten a 'time-out' or two I'll disco rather than waste my time, especially if I'm in a slow assault that's basically left mid-map with nothing at all to do before the match ends except plod slowly towards the enemy base totally unopposed while my team destroys it long before I could possibly get in range, and therefor means no kills, damage, cbills or xp to earn. I didn't click on "Quick Play" to become nothing more than a decorative item to add battlefield "ambience".
Last night I had three straight Domination matches in a row where I in an assault and one light (it was a medium with me in one match) were the only ones on my team that entered the Dom circle, and of course, we were quickly killed and the clock timed out for a loss because nobody on our side would step into the circle, they all hid and poked at the enemy from outside the circle while the clock ticked down. All this in supposedly T3 matches.
It's downright depressing.
Edited by BlueStrat, 12 November 2017 - 11:11 AM.
#17
Posted 12 November 2017 - 11:21 AM
#18
Posted 12 November 2017 - 11:38 AM
#19
Posted 12 November 2017 - 12:33 PM
Yeonne Greene, on 12 November 2017 - 11:38 AM, said:
That's probably true more often than not in higher-Tier QP battles, but down here where I play it happens fairly often that the teams end up at each other's base in a rush to destroy it first. It's usually down to whose team has the most people damaging the enemy base and not trying to rush back more than halfway across the map to attempt a defense or simply off chasing some random enemy lt/med 'mech in a corner somewhere.
It's gotten even worse since sometime around the start of this season with horribad play and in-game actions/behaviors. Players being extremely passive and even whole teams hiding has become rampant in QP lately for some reason. Never understood hiding as it simply guarantees a loss and being overwhelmed & destroyed in a hail of enemy fire.
#20
Posted 12 November 2017 - 01:39 PM
BlueStrat, on 12 November 2017 - 12:33 PM, said:
That's probably true more often than not in higher-Tier QP battles, but down here where I play it happens fairly often that the teams end up at each other's base in a rush to destroy it first. It's usually down to whose team has the most people damaging the enemy base and not trying to rush back more than halfway across the map to attempt a defense or simply off chasing some random enemy lt/med 'mech in a corner somewhere.
It's gotten even worse since sometime around the start of this season with horribad play and in-game actions/behaviors. Players being extremely passive and even whole teams hiding has become rampant in QP lately for some reason. Never understood hiding as it simply guarantees a loss and being overwhelmed & destroyed in a hail of enemy fire.
I'm sure you've tried it but, in case you haven't, just take charge during the match. If nobody did that in my games, then we'd have the same problem. However, most of the time somebody calls the shots to RTB (and if nobody else does, I do) and deal with the threat. The only time it should turn into a base race is if the map is so large and you are too far to RTB in time to stop its destruction.
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