Vellron2005, on 10 November 2017 - 12:03 AM, said:
1) The last few mech packs have broken and strange animations
Yes, this is because they have launched in packs and had several mechs come out at once. They also have had some turnover, I don't know the reasons, but this does happen in companies.
Vellron2005, on 10 November 2017 - 12:03 AM, said:
2) Mechs out for cbills are not announced anymore, until somebody points out the date on the forums
Honestly, I think the change in schedule from one mech each month to this 4-in-1-month-then-months-of-nothing has really thrown them off their game.
Vellron2005, on 10 November 2017 - 12:03 AM, said:
3) The search engine on the forums has been broken for months
As has already been said, years. Not a priority item.
Vellron2005, on 10 November 2017 - 12:03 AM, said:
4) Problematic / bad events, that require changes or fixes mid-event, or apologies after the event has ended
This is not new. The new difference is because they are trying to figure out how to better communicate to players with the new event system. They are moving away from website based communication.
Vellron2005, on 10 November 2017 - 12:03 AM, said:
5) Support services have become slow and non-responsive, all the while sending 5-day reminders to reply to their responses, after a response has already been sent.
Can't help here. The few times I have contacted support they have replied within 8 hours. How often do you contact support?
Vellron2005, on 10 November 2017 - 12:03 AM, said:
6) Random disconnects and server kicks, even while the ping is ok, and the problem is not with the client or the user's computer or ISP.
They have had trouble with the servers in the past. Tell @Russbullock on twitter.
Vellron2005, on 10 November 2017 - 12:03 AM, said:
7) Slow progress updating roadmaps, far-between town halls, no communication with the players
Normal. Especially similar to last year. After the summer, they save news for MechCon.
Vellron2005, on 10 November 2017 - 12:03 AM, said:
8) Dwindling playerbase, according to some sources, up to 25% less people are playing than this time last year.
Hard to say.
Vellron2005, on 10 November 2017 - 12:03 AM, said:
9) Increased player toxicity, greater number of hackusations, with no action from PGI
No, hax is down. Back in early 2016 those claims were waaaay more common than they are now. Hell, I was in a match back then where people on the other team on the other team insinuated they were using them and their own teammates were reporting them. They booted a lot of players and that problem seems much more contained now.
Vellron2005, on 10 November 2017 - 12:03 AM, said:
10) Half-baked, bug-filled patches
To be honest 80% of their patches have always needed hotfixes. It is a small staff.
Vellron2005, on 10 November 2017 - 12:03 AM, said:
It almost feels like half the dev team had quit, is on vaction/sick leave, or has been moved to MW5 development, with only a skeleton crew working on MWO.
They have had some turnover in the office, idk whats going on there in that regard. Go to mechcon, by someone some drinks and find out.
As for a reduced staff for MWO... they released several new mechs last month, a mech and a map this month, new solaris map will be out soon and they are polishing a new urban map. They have been pretty busy. They also hired Chris Lowry specifically to handle balance issues in the game. So, in terms of people that we interact with, I think we have more people working on MWO. Who do you have in mind that was moved over to MW5?
Appogee, on 10 November 2017 - 01:52 AM, said:
Where are they now? They left, and I'm still here and playing daily.
Who is that you are saying left in the last year?