Dakota1000, on 13 November 2017 - 12:26 PM, said:
Assaults need the ability to torso twist quickly again. No amount of armor quirks PGI adds will make up for not being able to so easily make my Atlas's arms absorb the damage they once did. With Clan HLLs taking 1.55 seconds and CERMLs nerfed to 1.25 seconds of duration being able to just spread damage would heavily reduce their effectiveness.
Wish we were back when the Dakka meta, laser vomit meta, and gauss+ppc meta were all relatively balanced with eachother.
THIS^
The reason laser vomit is so effective right now is because assaults cant mitigate their damage effectively anymore.
The reason it's effective against everyone else is because they don't torso twist or they pick the wrong fights.
I've had laser boat lights peek against my Marauder IIC... We are effectively both laser builds with the same burn duration but they think its a good idea to peek at something with 3 times their firepower. I've seen several more just stand there and let me carve off a torso.
As far as assaults not being tanky enough anymore, that is a separate issue and one that needs to be addressed but not at the cost of nerfs.
There is nothing wrong with lasers nerfing them will nerf every class of mech and that is a horrible idea.
Burst weapons trump lasers, your SRM boat if used properly will make child's play out of a laser boat when exposing only long enough to fire a salvo of missiles.